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Development of a Driving Simulator with Analyzing Driver’s Characteristics Based on a Virtual Reality Head Mounted Display 被引量:3
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作者 Seyyed Meisam Taheri Kojiro Matsushita Minoru Sasaki 《Journal of Transportation Technologies》 2017年第3期351-366,共16页
Driving a vehicle is one of the most common daily yet hazardous tasks. One of the great interests in recent research is to characterize a driver’s behaviors through the use of a driving simulation. Virtual reality te... Driving a vehicle is one of the most common daily yet hazardous tasks. One of the great interests in recent research is to characterize a driver’s behaviors through the use of a driving simulation. Virtual reality technology is now a promising alternative to the conventional driving simulations since it provides a more simple, secure and user-friendly environment for data collection. The driving simulator was used to assist novice drivers in learning how to drive in a very calm environment since the driving is not taking place on an actual road. This paper provides new insights regarding a driver’s behavior, techniques and adaptability within a driving simulation using virtual reality technology. The theoretical framework of this driving simulation has been designed using the Unity3D game engine (5.4.0f3 version) and programmed by the C# programming language. To make the driving simulation environment more realistic, the HTC Vive Virtual reality headset, powered by Steamvr, was used. 10 volunteers ranging from ages 19 - 37 participated in the virtual reality driving experiment. Matlab R2016b was used to analyze the data obtained from experiment. This research results are crucial for training drivers and obtaining insight on a driver’s behavior and characteristics. We have gathered diverse results for 10 drivers with different characteristics to be discussed in this study. Driving simulations are not easy to use for some users due to motion sickness, difficulties in adopting to a virtual environment. Furthermore, results of this study clearly show the performance of drivers is closely associated with individual’s behavior and adaptability to the driving simulator. Based on our findings, it can be said that with a VR-HMD (Virtual Reality-Head Mounted Display) Driving Simulator enables us to evaluate a driver’s “performance error”, “recognition errors” and “decision error”. All of which will allow researchers and further studies to potentially establish a method to increase driver safety or alleviate “driving errors”. 展开更多
关键词 Driving Simulator Virtual REALITY head mounted display DRIVER Behavior Safety Driving ERRORS UNITY3D
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Experiment Research on Binocular Perceptual Characteristics around Peripheral Vision for Development of Head Mounted Display with Wide View
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作者 Li Xiao-guang Wu Jing-long Kawamura Sadao 《Journal of Bionic Engineering》 SCIE EI CSCD 2005年第1期47-56,共10页
The head mounted display (HMD) is widely used in virtual reality technology. In common HMD, however, the binocular disparity is set to an equal fixed value in the entire range of view. Such HMD systems have several ... The head mounted display (HMD) is widely used in virtual reality technology. In common HMD, however, the binocular disparity is set to an equal fixed value in the entire range of view. Such HMD systems have several shortcomings when used for wide views. In this study, in order to realize a natural stereo sensation of HMD with wide view, we measure the characteristics of binocular stereo perception and binocular light perception. Results show that both the stereoacuity and light sensitivity decrease as the retina's eccentricity increases from fovea to periphery. However, the decrease of the stereoacuity is more rapid than that of the light sensitivity. These results suggest that the binocular disparity at the peripheral field should be small, otherwise double images would be observed instead of a stereo view. Based on the results we develop a relative binocular stereoacuity model which can be applied for the design of HMD systems with wide view. 展开更多
关键词 peripheral vision binocular perception virtual reality head mounted display with wide view
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VEGO:A novel design towards customizable and adjustable head-mounted display for VR
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作者 Jia Ming LEE Xinxing XIA +2 位作者 Clemen OW Felix CHUA Yunqing GUAN 《Virtual Reality & Intelligent Hardware》 2020年第5期443-453,共11页
Background Virtual Reality(VR)technologies have advanced fast and have been applied to a wide spectrum of sectors in the past few years.VR can provide an immersive experience to users by generating virtual images and ... Background Virtual Reality(VR)technologies have advanced fast and have been applied to a wide spectrum of sectors in the past few years.VR can provide an immersive experience to users by generating virtual images and displaying the virtual images to the user with a head-mounted display(HMD)which is a primary component of VR.Normally,an HMD contains a list of hardware components,e.g.,housing pack,micro LCD display,microcontroller,optical lens,etc.Settings of VR HMD to accommodate the user's inter-pupil distance(IPD)and the user's eye focus power are important for the user's experience with VR.Methods Although various methods have been developed towards IPD and focus adjustments for VR HMD,the increased cost and complexity impede the possibility for users who wish to assemble their own VR HMD for various purposes,e.g.,DIY teaching,etc.In our paper,we present a novel design towards building a customizable and adjustable HMD for VR in a cost-effective manner.Modular design methodology is adopted,and the VR HMD can be easily printed with 3D printers.The design also features adjustable IPD and variable distance between the optical lens and the display.It can help to mitigate the vergence and accommodation conflict issue.Results A prototype of the customizable and adjustable VR HMD has been successfully built up with off-the-shelf components.A VR software program running on Raspberry Pi board has been developed and can be utilized to show the VR effects.A user study with 20 participants is conducted with positive feedback on our novel design.Conclusions Modular design can be successfully applied for building up VR HMD with 3D printing.It helps to promote the wide application of VR at affordable costs while featuring flexibility and adjustability. 展开更多
关键词 Virtual reality head mounted display Vergence accommodation conflict Inter-pupil distanc
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VLSI design of 3D display processing chip for binocular stereo displays
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作者 Ge Chenyang Zheng Nanning 《High Technology Letters》 EI CAS 2010年第3期288-292,共5页
In order to develop the core chip supporting binocular stereo displays for head mounted display (HMD) and glasses-TV, a very large scale integrated (VISI) design scheme is proposed by using a pipeline architecture... In order to develop the core chip supporting binocular stereo displays for head mounted display (HMD) and glasses-TV, a very large scale integrated (VISI) design scheme is proposed by using a pipeline architecture for 3D display processing chip (HMD100). Some key techniques including stereo display processing and high precision video scaling based bicubic interpolation, and their hardware implementations which improve the image quality are presented. The proposed HMD100 chip is verified by the field-programmable gate array (FPGA). As one of innovative and high integration SoC chips, HMD100 is designed by a digital and analog mixed circuit. It can support binocular stereo display, has better scaling effect and integration. Hence it is applicable in virtual reality (VR), 3D games and other microdisplay domains. 展开更多
关键词 3D display head mounted display (HMD) very large scale integrated (VLSI) video scaling SoC
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Image-Based Methods for Interaction with Head-Worn Worker-Assistance Systems
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作者 Frerk Saxen Omer Rashid +3 位作者 Ayoub Al-Hamadi Simon Adler Alexa Kernchen Rüdiger Mecke 《Journal of Intelligent Learning Systems and Applications》 2014年第3期141-152,共12页
In this paper, a mobile assistance-system is described which supports users in performing manual working tasks in the context of assembling complex products. The assistance system contains a head-worn display for the ... In this paper, a mobile assistance-system is described which supports users in performing manual working tasks in the context of assembling complex products. The assistance system contains a head-worn display for the visualization of information relevant for the workflow as well as a video camera to acquire the scene. This paper is focused on the interaction of the user with this system and describes work in progress and initial results from an industrial application scenario. We present image-based methods for robust recognition of static and dynamic hand gestures in realtime. These methods are used for an intuitive interaction with the assistance-system. The segmentation of the hand based on color information builds the basis of feature extraction for static and dynamic gestures. For the static gestures, the activation of particular sensitive regions in the camera image by the user’s hand is used for interaction. An HMM classifier is used to extract dynamic gestures depending on motion parameters determined based on the optical flow in the camera image. 展开更多
关键词 head mounted display GESTURE Recognition Mobile ASSISTANCE system
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Development of the Driving Simulation System MOVIC-T4 and Its Validation Using Field Driving Data 被引量:2
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作者 Terumitsu Hirata Tetsuo Yai Tsuyoshi Takagawa 《Tsinghua Science and Technology》 SCIE EI CAS 2007年第2期141-150,共10页
Underground urban expressways are a possibility for solving many existing transportation-related problems, such as traffic congestion in high density areas and the division of neighborhoods due to elevated roadways. H... Underground urban expressways are a possibility for solving many existing transportation-related problems, such as traffic congestion in high density areas and the division of neighborhoods due to elevated roadways. However, they may also pose high risks regarding traffic safety. Therefore, it is important for a pre-analysis of traffic safety to be made. This paper describes recent efforts to develop a driving simulation system, MOVIC-T4, for traffic safety analysis of underground urban expressways. In order to develop a small portable simulator, a small-sized motion-base with two-degrees-of-freedom is used to duplicate acceleration cueing together with a head-mounted-display (HMD) for the visual system. An overview of this system is given and the reliability of driving data obtained from the experiments using MOVIC-T4 is discussed through a validation study using field driving data. The results of validation indicate that the perceived speed distance headway, and physiological data in the simulator show the almost same trend as that in the real world, but larger decelerations tend to be produced in the simulator. 展开更多
关键词 driving simulation system motion-base head-mounted-display VALIDATION underground urban expressway
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Monochrome HUD’s Imaging Projector Based on Laser-DMD System 被引量:1
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作者 Sayed Sajjad Mousavi Fard Masood Kavosh Tehrani Mehrdad Mehrani 《Journal of Modern Physics》 2016年第10期1138-1149,共12页
Design and tolerance of a new head up display’s projector system is reported. It is based on laser-micro display modules. We designed optical diffraction limited modules and some of our novelties were compactness, us... Design and tolerance of a new head up display’s projector system is reported. It is based on laser-micro display modules. We designed optical diffraction limited modules and some of our novelties were compactness, using common material and spherical lenses in optical design, easy and economical manufacturing process, uniform intensity and minimum aberrations of final image, economical and repairable designed system. Projector magnification is 10.0X and diagonal of image plane is 76.2 mm. ZEMAX software is employed for optical design and tolerance. 展开更多
关键词 head-Up display (HUD) head mounted display (HMD) Deformable Micro Mirror displays (DMD) Polarizer Beam Splitter (PBS)
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头盔显示/瞄准系统仿真技术研究 被引量:9
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作者 陈涛 袁东 吴衡 《系统仿真学报》 CAS CSCD 北大核心 2008年第8期2014-2017,共4页
随着虚拟现实与仿真技术的不断发展,头盔显示/瞄准仿真技术的概念及其应用越来越多地用于战斗机和直升机地面飞行模拟器的作战和训练。论述了电磁场法确定头位的头盔显示/瞄准仿真系统的设计方法和系统结构,以及在地面飞行模拟器虚拟现... 随着虚拟现实与仿真技术的不断发展,头盔显示/瞄准仿真技术的概念及其应用越来越多地用于战斗机和直升机地面飞行模拟器的作战和训练。论述了电磁场法确定头位的头盔显示/瞄准仿真系统的设计方法和系统结构,以及在地面飞行模拟器虚拟现实仿真环境中的应用,着重讨论了头位和方位参量的获取以及系统精度的保持等几个关键技术问题。供从事头盔仿真设计和系统综合的工程师们参考。 展开更多
关键词 头盔显示/瞄准系统 头盔显示/瞄准仿真系统 电磁场法 头位
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跳伞模拟器人机交互可视化功能研究 被引量:5
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作者 韩亮 公璇 +1 位作者 王江云 杜阳华 《系统仿真学报》 CAS CSCD 北大核心 2017年第8期1747-1752,共6页
跳伞模拟器整体系统包含一系列软件、硬件的开发,使跳伞训练人员通过头盔显示系统、模拟操作装备达到跳伞训练的目的,结合系统建模、运动解算、视景开发以及专家知识库评估,构成一套完整的跳伞模拟训练装备。主要介绍了跳伞模拟器人机... 跳伞模拟器整体系统包含一系列软件、硬件的开发,使跳伞训练人员通过头盔显示系统、模拟操作装备达到跳伞训练的目的,结合系统建模、运动解算、视景开发以及专家知识库评估,构成一套完整的跳伞模拟训练装备。主要介绍了跳伞模拟器人机交互功能中头盔显示器的工作原理与Vega Prime视景开发的原理及流程,对于训练者的视点信息采集进行了创新性的探究。通过在Vega Prime视景开发系统中配置环境特效、场景控制以及碰撞检测信息驱动场景,给跳伞员呈现实时逼真的训练环境。 展开更多
关键词 跳伞模拟器 头盔显示器 人机交互 视景仿真
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转盘式贴装头动力学仿真及实现 被引量:2
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作者 刘少军 肖永山 宋福民 《机械与电子》 2006年第7期64-67,共4页
针对转盘式贴装头电机的驱动力矩,进行了理论计算与仿真实验。分析结果表明,仿真结果与理论计算能较好地吻合,为转盘式贴装头虚拟样机设计阶段的电机选型,提供了思路。
关键词 贴装头 ADAMS 仿真 电机选型
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虚拟座舱系统中精确和谐的空间感研究
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作者 陈娟 戴树岭 《系统仿真学报》 EI CAS CSCD 北大核心 2006年第12期3550-3553,共4页
在以“人”的感受为核心的VR应用系统中,空间一致感是实现高度“沉浸感”的基本核心要素之一。以虚拟飞行座舱系统为例,着重讨论在基于头盔显示器(HMD)的高沉浸感VR系统中,使用者在进行场景漫游和虚拟操作时的空间一致性及和谐感受的问... 在以“人”的感受为核心的VR应用系统中,空间一致感是实现高度“沉浸感”的基本核心要素之一。以虚拟飞行座舱系统为例,着重讨论在基于头盔显示器(HMD)的高沉浸感VR系统中,使用者在进行场景漫游和虚拟操作时的空间一致性及和谐感受的问题。通过实验和理论分析相结合的方法,详细分析影响用户空间一致感受各环节的变换原理,分析误差影响,然后针对不同类型和不同来源的误差提出了相应的校准和补偿的方法。由于该系统的典型性,得出的结论和方法在VR系统中具有很强的普遍性。 展开更多
关键词 虚拟现实 头盔显示器 飞行器仿真 数据手套 空间一致性 和谐感受
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一种描述人体头部运动范围的数学方法
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作者 李鹏 《科学技术与工程》 北大核心 2016年第5期85-91,共7页
基于头盔伺服系统执行机构的结构优化设计需求,提出了一种用六维空间超椭球体描述人体头部运动范围的方法;该方法主要由二维包络椭圆的计算和六维超椭球体的计算两部分组成。首先,总结和归纳了包络椭圆的定义,提出了包络椭圆的计算方法... 基于头盔伺服系统执行机构的结构优化设计需求,提出了一种用六维空间超椭球体描述人体头部运动范围的方法;该方法主要由二维包络椭圆的计算和六维超椭球体的计算两部分组成。首先,总结和归纳了包络椭圆的定义,提出了包络椭圆的计算方法。在计算过程中提出了椭圆中心坐标修正步长、包络椭圆的两半轴长修正因子以及纵轴半轴长修正步长等概念。实现了对椭圆中心和半轴长的动态修正,提高了包络椭圆计算的准确性和智能化水平。其次,给出了判定包络椭圆的条件和准则,方便了对计算方法可行性的验证。再次,提出了根据投影面内包络椭圆几何信息求解六维超椭球体的方法。最后,对包络超椭球体的计算方法进行了理论分析和实例计算。结果表明:对包络椭圆与超椭球体的计算是准确的,采用超椭球体来描述头部运动范围是可行的。 展开更多
关键词 头部运动 包络椭圆 超椭球体 头盔伺服系统 驾驶模拟
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大视场虚拟现实头戴显示器光学结构设计 被引量:2
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作者 庄亚宝 朱向冰 +1 位作者 刘杰 李鹏飞 《激光技术》 CAS CSCD 北大核心 2022年第4期486-491,共6页
为了满足用户对虚拟现实头戴显示器大视场和高分辨率的需求,采用逆向设计方法,通过理论计算与软件仿真,设计了一种同轴大视场虚拟现实型头戴显示器的光学结构。结果表明,每个通道采用3片非球面透镜,全视场角为90°,出瞳直径为8mm,... 为了满足用户对虚拟现实头戴显示器大视场和高分辨率的需求,采用逆向设计方法,通过理论计算与软件仿真,设计了一种同轴大视场虚拟现实型头戴显示器的光学结构。结果表明,每个通道采用3片非球面透镜,全视场角为90°,出瞳直径为8mm,出瞳距离为13mm,在奈奎斯特频率10.58lp/mm处调制传递函数大于0.3,最大畸变为6.1%;与参考文献相比,此结构分辨率高、畸变小、像差平衡合理。该设计为优化大视场头戴显示器的光学结构提供了参考。 展开更多
关键词 光学设计 虚拟现实 软件仿真 头戴显示器 非球面 调制传递函数
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虚拟现实与娱乐仿真器 被引量:2
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作者 王扬 《系统仿真学报》 CAS CSCD 2001年第1期131-132,共2页
介绍使用虚拟现实技术在娱乐仿真器中的应用,提出技术难点,并给出几种已开发的产品。
关键词 虚拟现实 娱乐仿真器 头盔显示器 计算机仿真 游戏机
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基于微型投影的集成式车载平显光学系统设计 被引量:10
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作者 王睿 江伦 宋志化 《激光与光电子学进展》 CSCD 北大核心 2018年第11期418-424,共7页
车载平显系统(HUD)可以让驾驶员更快速地查看车速、导航等相关信息,缩短驾驶视觉盲区时间,减少交通事故,改善驾驶体验。为加快车载HUD的普及,研究基于数字微镜元件(DMD)的微型投影系统,并以符合车身结构的反射式光学系统为核心,给出了... 车载平显系统(HUD)可以让驾驶员更快速地查看车速、导航等相关信息,缩短驾驶视觉盲区时间,减少交通事故,改善驾驶体验。为加快车载HUD的普及,研究基于数字微镜元件(DMD)的微型投影系统,并以符合车身结构的反射式光学系统为核心,给出了仿真模型。借助投射投影屏,图像多次反射后进入人眼,形成位于挡风玻璃前端的虚像。设计目标显示,虚像距离为2.5 m,驾驶员不需要改变视距便可查看图像内容;水平可视范围为140mm,垂直可视范围为60mm,得到眼睛在不同位置看到的图像的光学传递函数,均接近衍射极限,表明图像清晰,设计效果较好。图像视场角为水平12°,垂直6.75°,在不干扰驾驶员视线的情况下提供了足够的显示面积。 展开更多
关键词 光学设计 光学系统 车载平显 软件仿真 反射式光学系统 微型投影
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Augmented reality assisted surgery: a urologic training tool 被引量:6
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作者 Ryan M Dickey Neel Srikishen +3 位作者 Larry I Lipshultz Philippe E Spiess Rafael E Carrion Tariq S Hakky 《Asian Journal of Andrology》 SCIE CAS CSCD 2016年第5期732-734,共3页
Augmented reality is widely used in aeronautics and is a developing concept within surgery. In this pilot study, we developed an application for use on Google Glass optical head-mounted display to train urology reside... Augmented reality is widely used in aeronautics and is a developing concept within surgery. In this pilot study, we developed an application for use on Google Glass optical head-mounted display to train urology residents in how to place an inflatable penile prosthesis. We use the phrase Augmented Reality Assisted Surgery to describe this novel application of augmented reality in the setting of surgery. The application demonstrates the steps of the surgical procedure of inflatable penile prosthesis placement. It also contains software that allows for detection of interest points using a camera feed from the optical head-mounted display to enable faculty to interact with residents during placement of the penile prosthesis. Urology trainees and faculty who volunteered to take part in the study were given time to experience the technology in the operative or perioperative setting and asked to complete a feedback survey. From 30 total participants using a lO-point scale, educational usefulness was rated 8.6, ease of navigation was rated 7.6, likelihood to use was rated 7.4, and distraction in operating room was rated 4.9. When stratified between trainees and faculty, trainees found the technology more educationally useful, and less distracting. Overall, 81% of the participants want this technology in their residency program, and 93% see this technology in the operating room in the future. Further development of this technology is warranted before full release, and further studies are necessary to better characterize the effectiveness of Augmented Reality Assisted Surgery in urologic surgical training. 展开更多
关键词 ANDROLOGY augmented reality assisted surgery Google glass inflatable penile prosthesis optical head mounted display surgical education
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