Background: A positive association between fundamental movement skills (FMS) and physical activity (PA) has been shown in previous research of children with and without disability. This pilot study explored a cau...Background: A positive association between fundamental movement skills (FMS) and physical activity (PA) has been shown in previous research of children with and without disability. This pilot study explored a causal mechanism for such relationship, and hypothesized that when FMS proficiency is improved, enhanced PA uptake will be found in children with and without disability. It was further hypothesized that improving FMS proficiency will have a greater impact on children with disability than those without disability. Methods: Participants include typically developing (TD) children without disability and children with cerebral palsy (CP), who were allocated to FMS training groups (CP-FMS n = 12, TD-FMS n = 13) and control groups (CP-C n = 12, TD-C n = 13). Training groups practiced five FMS (run, jump, kick, throw, catch) in weekly 45-min sessions for 4 weeks. Control groups had their regular physiotherapy (CP) or physical education (TD) sessions. FMS were evaluated using process- and product-oriented measures, and PA was measured using accelerometers, before and after training. Results: It was verified that training groups gained improvements in FMS while control groups did not. No significant changes in weekday PA were found. Increased weekend moderate to vigorous physical activity (MVPA) was found in the CP-FMS group, while decreased weekend sedentary time was found in the CP-FMS and TD-FMS groups. The percentages of participants who exceeded the minimum detectable change (MDC9o) in MVPA and sedentary time were larger in children with CP than in children without disability. Conclusion: The findings suggest that improved FMS proficiency could potentially contribute to heightened PA and decreased sedentary time during weekends for children. Such effect of improved FMS proficiency on PA appears to be greater in those with physical disability than in those without disability. It is recommended that the findings of this pilot study should be further examined in future research.展开更多
Background: Active video games(AVGs) encourage whole body movements to interact or control the gaming system, allowing the opportunity for skill development. Children with autism spectrum disorder(ASD) show decreased ...Background: Active video games(AVGs) encourage whole body movements to interact or control the gaming system, allowing the opportunity for skill development. Children with autism spectrum disorder(ASD) show decreased fundamental movement skills in comparison with their typically developing(TD) peers and might benefit from this approach. This pilot study investigates whether playing sports AVGs can increase the actual and perceived object control(OC) skills of 11 children with ASD aged 6–10 years in comparison to 19 TD children of a similar age.Feasibility was a secondary aim.Methods: Actual(Test of Gross Motor Development) and perceived OC skills(Pictorial Scale of Perceived Movement Skill Competence for Young Children) were assessed before and after the intervention(6 × 45 min).Results: Actual skill scores were not improved in either group. The ASD group improved in perceived skill. All children completed the required dose and parents reported the intervention was feasible.Conclusion: The use of AVGs as a play-based intervention may not provide enough opportunity for children to perform the correct movement patterns to influence skill. However, play of such games may influence perceptions of skill ability in children with ASD, which could improve motivation to participate in physical activities.展开更多
Balance is an essential component of movement and is critical in the ability to participate in physical activity. Developing an exergaming curriculum for schools has the potential to improve balance or postural stabil...Balance is an essential component of movement and is critical in the ability to participate in physical activity. Developing an exergaming curriculum for schools has the potential to improve balance or postural stability in children. In this study, a purposely-built exergaming center in an elementary school was used to test fourth grade students with a specially designed exergaming curriculum oriented toward improving postural stability. The program was implemented over a 6-week period, 34 min per day, 4-5 days per week. Two control groups were used: (1) a physical education (PE) class geared toward agility, balance, and coordination (ABC) improvement, and (2) a typical PE curriculum class. Exergaming students improved their postural stability significantly over a 6-week period compared to those in the typical PE class. Improvements in postural stability were also evident in the ABC class. Postural stability in the girls was better than the boys in all pre- and post-intervention tests. This study demonstrates that exergaming is a practical resource in the PE class to improve postural stability.展开更多
基金supported by the Sciences of Learning Strategic Research Theme of the University of Hong Kong
文摘Background: A positive association between fundamental movement skills (FMS) and physical activity (PA) has been shown in previous research of children with and without disability. This pilot study explored a causal mechanism for such relationship, and hypothesized that when FMS proficiency is improved, enhanced PA uptake will be found in children with and without disability. It was further hypothesized that improving FMS proficiency will have a greater impact on children with disability than those without disability. Methods: Participants include typically developing (TD) children without disability and children with cerebral palsy (CP), who were allocated to FMS training groups (CP-FMS n = 12, TD-FMS n = 13) and control groups (CP-C n = 12, TD-C n = 13). Training groups practiced five FMS (run, jump, kick, throw, catch) in weekly 45-min sessions for 4 weeks. Control groups had their regular physiotherapy (CP) or physical education (TD) sessions. FMS were evaluated using process- and product-oriented measures, and PA was measured using accelerometers, before and after training. Results: It was verified that training groups gained improvements in FMS while control groups did not. No significant changes in weekday PA were found. Increased weekend moderate to vigorous physical activity (MVPA) was found in the CP-FMS group, while decreased weekend sedentary time was found in the CP-FMS and TD-FMS groups. The percentages of participants who exceeded the minimum detectable change (MDC9o) in MVPA and sedentary time were larger in children with CP than in children without disability. Conclusion: The findings suggest that improved FMS proficiency could potentially contribute to heightened PA and decreased sedentary time during weekends for children. Such effect of improved FMS proficiency on PA appears to be greater in those with physical disability than in those without disability. It is recommended that the findings of this pilot study should be further examined in future research.
基金supported by an Alfred Deakin Fellowshipsupported by internal university funding
文摘Background: Active video games(AVGs) encourage whole body movements to interact or control the gaming system, allowing the opportunity for skill development. Children with autism spectrum disorder(ASD) show decreased fundamental movement skills in comparison with their typically developing(TD) peers and might benefit from this approach. This pilot study investigates whether playing sports AVGs can increase the actual and perceived object control(OC) skills of 11 children with ASD aged 6–10 years in comparison to 19 TD children of a similar age.Feasibility was a secondary aim.Methods: Actual(Test of Gross Motor Development) and perceived OC skills(Pictorial Scale of Perceived Movement Skill Competence for Young Children) were assessed before and after the intervention(6 × 45 min).Results: Actual skill scores were not improved in either group. The ASD group improved in perceived skill. All children completed the required dose and parents reported the intervention was feasible.Conclusion: The use of AVGs as a play-based intervention may not provide enough opportunity for children to perform the correct movement patterns to influence skill. However, play of such games may influence perceptions of skill ability in children with ASD, which could improve motivation to participate in physical activities.
文摘Balance is an essential component of movement and is critical in the ability to participate in physical activity. Developing an exergaming curriculum for schools has the potential to improve balance or postural stability in children. In this study, a purposely-built exergaming center in an elementary school was used to test fourth grade students with a specially designed exergaming curriculum oriented toward improving postural stability. The program was implemented over a 6-week period, 34 min per day, 4-5 days per week. Two control groups were used: (1) a physical education (PE) class geared toward agility, balance, and coordination (ABC) improvement, and (2) a typical PE curriculum class. Exergaming students improved their postural stability significantly over a 6-week period compared to those in the typical PE class. Improvements in postural stability were also evident in the ABC class. Postural stability in the girls was better than the boys in all pre- and post-intervention tests. This study demonstrates that exergaming is a practical resource in the PE class to improve postural stability.