This study proposes a detailed concept of how landscape changes can be transferred and communicated in a 3D environment using the storytelling approach. In 2018, Mocnik and Fairbairn argued that maps are good for repr...This study proposes a detailed concept of how landscape changes can be transferred and communicated in a 3D environment using the storytelling approach. In 2018, Mocnik and Fairbairn argued that maps are good for representing a geographic space but texts have a better benefit than maps for telling a story [1]. A framework is presented on how a landscape change can be retrieved out of textual descriptions. A prototype of a 3D model with a projection on top of it was developed. The case study tells the story of the landscape change in the city of Pristina. The key element of the visualization is a timeline. Several media like cadastral maps, orthophotos, texts, graphics, and background sound are used and combined in an animated light show and the visualization was evaluated within a user study.展开更多
This study aims to explore Chinese university EFL learners'perceptions toward alternative assessment in a context of a project-based learning digital storytelling presentation in Speaking Course.It also seeks to c...This study aims to explore Chinese university EFL learners'perceptions toward alternative assessment in a context of a project-based learning digital storytelling presentation in Speaking Course.It also seeks to compare the relationship between alternative assessment and teacher assessment.The findings showed that a strong correlation between alternative assessment and teacher assessment occurred.Alternative assessment activities are viewed by students as"authentic"assessments,as they mimic how the student will be using their knowledge in the future.Alternative assessment as a form of formative assessment can be a powerful day-to-day tool for teachers and students.Alternative assessment is an enabler of process of learning.The study suggests that alternative assessment can encourage learners to become more fully responsible for their learning and can result in more and better learning.Alternative assessment can thus be used as a golden key to the"deaf and dumb"phenomenon for Chinese university EFL learners.展开更多
The scope of this paper is to investigate a number of emerging contemporary popular subgenres, namely that of "mumblecore film", the "best-worst film" and "the gonzo documentary". Unlike historical cinematic mov...The scope of this paper is to investigate a number of emerging contemporary popular subgenres, namely that of "mumblecore film", the "best-worst film" and "the gonzo documentary". Unlike historical cinematic movements, these subgenres are the result of our techocentric culture and commercialism. In this respect these subgenres are less motivated by a collective ideology, but rather a cultural phenomenon resulting from increased access to popular culture, hypermedia devices, social media, and new marketing techniques. This paper investigates the displacement of traditional models of temporality through the metamorphosis of today's audiovisual culture, outlining the subject's embodiment of voyeurism and exhibitionism, ushering in a hyper-real era of self-myth making and consumption.展开更多
Greek schools are witnessing widening gaps between traditional definitions and applications of literacy, which include reading, writing and speaking in terms of exercises from school textbooks and contemporary literac...Greek schools are witnessing widening gaps between traditional definitions and applications of literacy, which include reading, writing and speaking in terms of exercises from school textbooks and contemporary literacy practices like digital storytelling, interactive multimedia use and online communications. Language and literacy teachers of primary education are called upon daily to bridge these contradictions through pedagogical and textual choices they make in classroom teaching. This paper reports an experimental study with children of the fifth grade at public Greek schools to apply modernist literacy approaches involving digital storytelling and online communication in improving language skills. The paper analytically presents the didactic examples of a thematic union within the framework of the Greek curriculum and the alternative assessment for the experimental teaching on digital technologies among mother tongue learners. The findings have implications for teacher's and student's education and also for the integration of a pedagogical-technological content of curriculum within the continuing debate of being culturally and equally literate in today's education.展开更多
The essay refers to appropriate young learners theories of teaching and learning and exemplifies a lesson with storytelling. It is intended to highlight the importance of storytelling and how it is adopted in young le...The essay refers to appropriate young learners theories of teaching and learning and exemplifies a lesson with storytelling. It is intended to highlight the importance of storytelling and how it is adopted in young learners classroom. The practical implication of this lesson is to help English teachers to better use of storytelling as effective teaching materials.展开更多
Organizational culture is a system of shared meaning held by its members that distinguishes their organization from other organizations(Schein EH. 1996, p. 229-240). It is a structure of values, beliefs, and assumptio...Organizational culture is a system of shared meaning held by its members that distinguishes their organization from other organizations(Schein EH. 1996, p. 229-240). It is a structure of values, beliefs, and assumptions deemed appropriate in thinking and acting inside an organization. Organizational culture is relative to a company's success. Storytelling, organization rituals,and corporate socialization can reflect organizational culture. Those are a series of cultural artifacts or the perceptible facets of an organization's culture that help materialize the company's success. Starbucks is both a successful company and brand that with a special and great organizational culture. Its motto:"We aren't in the coffee business, serving people. We are in the people business, serving coffee,"or, to put it more simply,"Starbucks is pretty darn nice place to hang out"(Serwer and Bonamici). Starbucks doesn't just sell coffee. They sell spiritual culture. They sell a feeling that can increase peace and relax, instead of noises from outside. That's why Starbucks Coffee Shops have become America's, and even the world's public living and dining rooms.In 1971, the fist Starbucks store opened in Seattle. There are over 11,000 Starbucks locations in 37 countries. This paper examines the Starbucks' culture through their storytelling, place, organization rituals, and corporate socialization, and various other customs.展开更多
Background This paper introduces a versatile edutainment platform based on a swarm robotics system that can support multiple interaction methods.We aim to create a re-usable open-ended tangible tool for a variety of e...Background This paper introduces a versatile edutainment platform based on a swarm robotics system that can support multiple interaction methods.We aim to create a re-usable open-ended tangible tool for a variety of educational and entertainment scenarios by utilizing the unique advantages of swarm robots such as flexible mobility,mutual perception,and free control of robot number.Methods Compared with the tangible user interface,the swarm user interface(SUI)possesses more flexible locomotion and more controllable widgets.However,research on SUI is still limited to system construction,and the upper interaction modes along with vivid applications have not been sufficiently studied.Results This study illustrates possible interaction modes for swarm robotics and feasible application scenarios based on these fundamental interaction modes.We also discuss the implementation of swarm robotics(including software and hardware),then design several simple experiments to verify the location accuracy of the swarm robotics system.展开更多
Purpose:To explore the effect of storytelling on hospice care learning in the interest group.Methods:Storytelling was used among 7 master of science in nursing(MSN)students in the hospice care interest group.The effec...Purpose:To explore the effect of storytelling on hospice care learning in the interest group.Methods:Storytelling was used among 7 master of science in nursing(MSN)students in the hospice care interest group.The effect of storytelling was evaluated by the combination of students’reflect diary and the evaluation form.Results:Five themes were extracted from diary including:relieving the suffering of the patients,understanding and respecting patients’choice,communicating,team working,and family supporting.Among 5 items of the evaluation form,there were 4 items which were scored as either agree or strongly agree.Conclusions:Students reflected that the storytelling helped them recognize the importance of relieving the suffering,respecting and understanding,communicating,team working,and family supporting in the hospice care.展开更多
The lived experience of people with mental illness is a powerful way to promote mental health literacy and reduce the stigma associated with mental illness.However,there is little guidance on how to do this safely.Men...The lived experience of people with mental illness is a powerful way to promote mental health literacy and reduce the stigma associated with mental illness.However,there is little guidance on how to do this safely.Mental Illness Education ACT is an Australian organisation that since 1993 has supported volunteer educators to share their individual stories of lived experience to school and community groups.In 2011,they developed the DoNOHarm Framework to assist volunteers to be able to talk about their experiences in a way that is safe for them and for their audience,a gap that they recognised in thefield.This study reports a review of the Framework,considering the extent to which it is supported by the current literature and how it is being implemented and experienced by the volunteer educators.These research questions were addressed by a literature review and interviews with 14 volunteer educators and the staff that support them.The review of published literature over the past 10 years showed strong evidence for three of the six principles of the Framework:Context and Purpose,Recovery Emphasis,and Safe Talking.Although the principle of Respectful and Inclusive Language is widely promoted in the mental healthfield,no recent studies investigated the benefits of this approach.Similarly,there was no recent research into the two principles of Limits to Helping and Self Care.The interviews revealed strong support for the Frame-work among volunteers.It was seen to be effective to protect the safety of both presenter and audience,ensure the relevance of the presentation,give educators confidence in their message and delivery,convey a hopeful message,and make certain that presentations were engaging for the audience.Overall,this review shows that the DoNO-Harm Frameworkfills an important gap for mental health education,with a sound evidence base where there is published evidence available.展开更多
The premise of this abstract focuses on lessons learned as a clinician through the process of being invited into the homes, lives and stories of trauma and incredible resilience for native survivors of Indian resident...The premise of this abstract focuses on lessons learned as a clinician through the process of being invited into the homes, lives and stories of trauma and incredible resilience for native survivors of Indian residential schools. Through the process of unravelling stories of past trauma with a view to recovery/freedom from symptoms, meaningful therapy requires the weaving together of traditional beliefs and practices with trauma focused cognitive behavioral therapy approaches. Culturally, the relevant treatment respects traditional beliefs and focuses on their innate resiliency historically within their culture. As a clinician invited intimately through the therapeutic relationship into the lives of First Nations abuse survivors, the healing power of cultural identity was discovered along them. Similarly, the author's role as therapist was one of teachers, who guided them through the process of telling their stories to the peace and acceptance utilizing therapeutic techniques from an eclectic spectrum of therapeutic approaches. All the while, it should interweave their stories and native beliefs into the therapy journey. It was a process of co-creating healing through a mutual respect of the shared roles as guide, teacher, story teller and healer. Culturally, the relevant psychotherapy requires the weaving of two world views to create a basket of healing.展开更多
Yangzhou pinghua 評話(Yangzhou storytelling), as a genre of vernacular performing arts, appeared in Yangzhou in the late Ming 明(1368-1644) and early Qing 清(1616-1912) times. The Yangzhou pinghua repertoire of Pi Wu ...Yangzhou pinghua 評話(Yangzhou storytelling), as a genre of vernacular performing arts, appeared in Yangzhou in the late Ming 明(1368-1644) and early Qing 清(1616-1912) times. The Yangzhou pinghua repertoire of Pi Wu lazi 皮五辣子(Rogue Pi Wu) initially created in Yangzhou around the Qianlong 乾隆(1735-1796) era has been passed down to the present times and performed by Yang Mingkun 楊明坤(1949-). In this paper, the author will examine some historical aspects of Yangzhou city that is reflected in the narrative of Rogue Pi Wu recited by Yang Mingkun and the basics of the repertoire of Rogue Pi Wu by referring to the historical documents related to Yangzhou pinghua and the modern studies on the history of Yangzhou city, aiming to point out that Yang’s repertoire of Rogue Pi Wu is of great research value to the study on Yangzhou storytelling. In addition, the origins and values of this thesis and the methodology adopted in conducting the present research are introduced.展开更多
This paper looks at how brand development and marketing communication rules are useful, if not essential tools in the transmedia storytelling process. After providing clarification on the meaning of true transmedia co...This paper looks at how brand development and marketing communication rules are useful, if not essential tools in the transmedia storytelling process. After providing clarification on the meaning of true transmedia content, the author suggests that this fi)rm of narrative necessitates a variety of techniques that are beyond those found in the traditional skill set of the linear storyteller. The paper introduces a multi-layered model to help provide a structure for the development of transmedia narrative. It also outlines various stages of development and their specific characteristics. These include the establishment of a core message, introductory, development, and mature narrative phases. It draws extensive]Ly from a case study in transmedia storytelling co-produced by the author. The project, entitled Geo Freakz is rooted in the family sport of geocaching and was initially released on a trial basis, in Canada. The project includes webisodes, multiplayer on line games, TV programming, and live events. Collaborative partners are drawn from several media modalities. Findings from the case to date are used to illustrate the model presented in the paper as well as outline challenges in transmedia storytelling yet to be dealt with.展开更多
文摘This study proposes a detailed concept of how landscape changes can be transferred and communicated in a 3D environment using the storytelling approach. In 2018, Mocnik and Fairbairn argued that maps are good for representing a geographic space but texts have a better benefit than maps for telling a story [1]. A framework is presented on how a landscape change can be retrieved out of textual descriptions. A prototype of a 3D model with a projection on top of it was developed. The case study tells the story of the landscape change in the city of Pristina. The key element of the visualization is a timeline. Several media like cadastral maps, orthophotos, texts, graphics, and background sound are used and combined in an animated light show and the visualization was evaluated within a user study.
文摘This study aims to explore Chinese university EFL learners'perceptions toward alternative assessment in a context of a project-based learning digital storytelling presentation in Speaking Course.It also seeks to compare the relationship between alternative assessment and teacher assessment.The findings showed that a strong correlation between alternative assessment and teacher assessment occurred.Alternative assessment activities are viewed by students as"authentic"assessments,as they mimic how the student will be using their knowledge in the future.Alternative assessment as a form of formative assessment can be a powerful day-to-day tool for teachers and students.Alternative assessment is an enabler of process of learning.The study suggests that alternative assessment can encourage learners to become more fully responsible for their learning and can result in more and better learning.Alternative assessment can thus be used as a golden key to the"deaf and dumb"phenomenon for Chinese university EFL learners.
文摘The scope of this paper is to investigate a number of emerging contemporary popular subgenres, namely that of "mumblecore film", the "best-worst film" and "the gonzo documentary". Unlike historical cinematic movements, these subgenres are the result of our techocentric culture and commercialism. In this respect these subgenres are less motivated by a collective ideology, but rather a cultural phenomenon resulting from increased access to popular culture, hypermedia devices, social media, and new marketing techniques. This paper investigates the displacement of traditional models of temporality through the metamorphosis of today's audiovisual culture, outlining the subject's embodiment of voyeurism and exhibitionism, ushering in a hyper-real era of self-myth making and consumption.
文摘Greek schools are witnessing widening gaps between traditional definitions and applications of literacy, which include reading, writing and speaking in terms of exercises from school textbooks and contemporary literacy practices like digital storytelling, interactive multimedia use and online communications. Language and literacy teachers of primary education are called upon daily to bridge these contradictions through pedagogical and textual choices they make in classroom teaching. This paper reports an experimental study with children of the fifth grade at public Greek schools to apply modernist literacy approaches involving digital storytelling and online communication in improving language skills. The paper analytically presents the didactic examples of a thematic union within the framework of the Greek curriculum and the alternative assessment for the experimental teaching on digital technologies among mother tongue learners. The findings have implications for teacher's and student's education and also for the integration of a pedagogical-technological content of curriculum within the continuing debate of being culturally and equally literate in today's education.
文摘The essay refers to appropriate young learners theories of teaching and learning and exemplifies a lesson with storytelling. It is intended to highlight the importance of storytelling and how it is adopted in young learners classroom. The practical implication of this lesson is to help English teachers to better use of storytelling as effective teaching materials.
文摘Organizational culture is a system of shared meaning held by its members that distinguishes their organization from other organizations(Schein EH. 1996, p. 229-240). It is a structure of values, beliefs, and assumptions deemed appropriate in thinking and acting inside an organization. Organizational culture is relative to a company's success. Storytelling, organization rituals,and corporate socialization can reflect organizational culture. Those are a series of cultural artifacts or the perceptible facets of an organization's culture that help materialize the company's success. Starbucks is both a successful company and brand that with a special and great organizational culture. Its motto:"We aren't in the coffee business, serving people. We are in the people business, serving coffee,"or, to put it more simply,"Starbucks is pretty darn nice place to hang out"(Serwer and Bonamici). Starbucks doesn't just sell coffee. They sell spiritual culture. They sell a feeling that can increase peace and relax, instead of noises from outside. That's why Starbucks Coffee Shops have become America's, and even the world's public living and dining rooms.In 1971, the fist Starbucks store opened in Seattle. There are over 11,000 Starbucks locations in 37 countries. This paper examines the Starbucks' culture through their storytelling, place, organization rituals, and corporate socialization, and various other customs.
文摘Background This paper introduces a versatile edutainment platform based on a swarm robotics system that can support multiple interaction methods.We aim to create a re-usable open-ended tangible tool for a variety of educational and entertainment scenarios by utilizing the unique advantages of swarm robots such as flexible mobility,mutual perception,and free control of robot number.Methods Compared with the tangible user interface,the swarm user interface(SUI)possesses more flexible locomotion and more controllable widgets.However,research on SUI is still limited to system construction,and the upper interaction modes along with vivid applications have not been sufficiently studied.Results This study illustrates possible interaction modes for swarm robotics and feasible application scenarios based on these fundamental interaction modes.We also discuss the implementation of swarm robotics(including software and hardware),then design several simple experiments to verify the location accuracy of the swarm robotics system.
文摘Purpose:To explore the effect of storytelling on hospice care learning in the interest group.Methods:Storytelling was used among 7 master of science in nursing(MSN)students in the hospice care interest group.The effect of storytelling was evaluated by the combination of students’reflect diary and the evaluation form.Results:Five themes were extracted from diary including:relieving the suffering of the patients,understanding and respecting patients’choice,communicating,team working,and family supporting.Among 5 items of the evaluation form,there were 4 items which were scored as either agree or strongly agree.Conclusions:Students reflected that the storytelling helped them recognize the importance of relieving the suffering,respecting and understanding,communicating,team working,and family supporting in the hospice care.
基金The authors received a small amount of funding from MIEACT to cover research costs to undertake the study.
文摘The lived experience of people with mental illness is a powerful way to promote mental health literacy and reduce the stigma associated with mental illness.However,there is little guidance on how to do this safely.Mental Illness Education ACT is an Australian organisation that since 1993 has supported volunteer educators to share their individual stories of lived experience to school and community groups.In 2011,they developed the DoNOHarm Framework to assist volunteers to be able to talk about their experiences in a way that is safe for them and for their audience,a gap that they recognised in thefield.This study reports a review of the Framework,considering the extent to which it is supported by the current literature and how it is being implemented and experienced by the volunteer educators.These research questions were addressed by a literature review and interviews with 14 volunteer educators and the staff that support them.The review of published literature over the past 10 years showed strong evidence for three of the six principles of the Framework:Context and Purpose,Recovery Emphasis,and Safe Talking.Although the principle of Respectful and Inclusive Language is widely promoted in the mental healthfield,no recent studies investigated the benefits of this approach.Similarly,there was no recent research into the two principles of Limits to Helping and Self Care.The interviews revealed strong support for the Frame-work among volunteers.It was seen to be effective to protect the safety of both presenter and audience,ensure the relevance of the presentation,give educators confidence in their message and delivery,convey a hopeful message,and make certain that presentations were engaging for the audience.Overall,this review shows that the DoNO-Harm Frameworkfills an important gap for mental health education,with a sound evidence base where there is published evidence available.
文摘The premise of this abstract focuses on lessons learned as a clinician through the process of being invited into the homes, lives and stories of trauma and incredible resilience for native survivors of Indian residential schools. Through the process of unravelling stories of past trauma with a view to recovery/freedom from symptoms, meaningful therapy requires the weaving together of traditional beliefs and practices with trauma focused cognitive behavioral therapy approaches. Culturally, the relevant treatment respects traditional beliefs and focuses on their innate resiliency historically within their culture. As a clinician invited intimately through the therapeutic relationship into the lives of First Nations abuse survivors, the healing power of cultural identity was discovered along them. Similarly, the author's role as therapist was one of teachers, who guided them through the process of telling their stories to the peace and acceptance utilizing therapeutic techniques from an eclectic spectrum of therapeutic approaches. All the while, it should interweave their stories and native beliefs into the therapy journey. It was a process of co-creating healing through a mutual respect of the shared roles as guide, teacher, story teller and healer. Culturally, the relevant psychotherapy requires the weaving of two world views to create a basket of healing.
文摘Yangzhou pinghua 評話(Yangzhou storytelling), as a genre of vernacular performing arts, appeared in Yangzhou in the late Ming 明(1368-1644) and early Qing 清(1616-1912) times. The Yangzhou pinghua repertoire of Pi Wu lazi 皮五辣子(Rogue Pi Wu) initially created in Yangzhou around the Qianlong 乾隆(1735-1796) era has been passed down to the present times and performed by Yang Mingkun 楊明坤(1949-). In this paper, the author will examine some historical aspects of Yangzhou city that is reflected in the narrative of Rogue Pi Wu recited by Yang Mingkun and the basics of the repertoire of Rogue Pi Wu by referring to the historical documents related to Yangzhou pinghua and the modern studies on the history of Yangzhou city, aiming to point out that Yang’s repertoire of Rogue Pi Wu is of great research value to the study on Yangzhou storytelling. In addition, the origins and values of this thesis and the methodology adopted in conducting the present research are introduced.
文摘This paper looks at how brand development and marketing communication rules are useful, if not essential tools in the transmedia storytelling process. After providing clarification on the meaning of true transmedia content, the author suggests that this fi)rm of narrative necessitates a variety of techniques that are beyond those found in the traditional skill set of the linear storyteller. The paper introduces a multi-layered model to help provide a structure for the development of transmedia narrative. It also outlines various stages of development and their specific characteristics. These include the establishment of a core message, introductory, development, and mature narrative phases. It draws extensive]Ly from a case study in transmedia storytelling co-produced by the author. The project, entitled Geo Freakz is rooted in the family sport of geocaching and was initially released on a trial basis, in Canada. The project includes webisodes, multiplayer on line games, TV programming, and live events. Collaborative partners are drawn from several media modalities. Findings from the case to date are used to illustrate the model presented in the paper as well as outline challenges in transmedia storytelling yet to be dealt with.