Traditional indoor human activity recognition(HAR)is a timeseries data classification problem and needs feature extraction.Presently,considerable attention has been given to the domain ofHARdue to the enormous amount ...Traditional indoor human activity recognition(HAR)is a timeseries data classification problem and needs feature extraction.Presently,considerable attention has been given to the domain ofHARdue to the enormous amount of its real-time uses in real-time applications,namely surveillance by authorities,biometric user identification,and health monitoring of older people.The extensive usage of the Internet of Things(IoT)and wearable sensor devices has made the topic of HAR a vital subject in ubiquitous and mobile computing.The more commonly utilized inference and problemsolving technique in the HAR system have recently been deep learning(DL).The study develops aModifiedWild Horse Optimization withDLAided Symmetric Human Activity Recognition(MWHODL-SHAR)model.The major intention of the MWHODL-SHAR model lies in recognition of symmetric activities,namely jogging,walking,standing,sitting,etc.In the presented MWHODL-SHAR technique,the human activities data is pre-processed in various stages to make it compatible for further processing.A convolution neural network with an attention-based long short-term memory(CNNALSTM)model is applied for activity recognition.The MWHO algorithm is utilized as a hyperparameter tuning strategy to improve the detection rate of the CNN-ALSTM algorithm.The experimental validation of the MWHODL-SHAR technique is simulated using a benchmark dataset.An extensive comparison study revealed the betterment of theMWHODL-SHAR technique over other recent approaches.展开更多
Computer-generated aesthetic patterns arewidely used as design materials in various fields. Themost common methods use fractals or dynamicalsystems as basic tools to create various patterns. Toenhance aesthetics and c...Computer-generated aesthetic patterns arewidely used as design materials in various fields. Themost common methods use fractals or dynamicalsystems as basic tools to create various patterns. Toenhance aesthetics and controllability, some researchershave introduced symmetric layouts along with thesetools. One popular strategy employs dynamical systemscompatible with symmetries that construct functionswith the desired symmetries. However, these aretypically confined to simple planar symmetries. Theother generates symmetrical patterns under theconstraints of tilings. Although it is slightly moreflexible, it is restricted to small ranges of tilingsand lacks textural variations. Thus, we proposed anew approach for generating aesthetic patterns bysymmetrizing quasi-regular patterns using general kuniformtilings. We adopted a unified strategy toconstruct invariant mappings for k-uniform tilings thatcan eliminate texture seams across the tiling edges.Furthermore, we constructed three types of symmetriesassociated with the patterns: dihedral, rotational, andreflection symmetries. The proposed method can beeasily implemented using GPU shaders and is highlyefficient and suitable for complicated tiling with regularpolygons. Experiments demonstrated the advantages of our method over state-of-the-art methods in terms offlexibility in controlling the generation of patterns withvarious parameters as well as the diversity of texturesand styles.展开更多
文摘Traditional indoor human activity recognition(HAR)is a timeseries data classification problem and needs feature extraction.Presently,considerable attention has been given to the domain ofHARdue to the enormous amount of its real-time uses in real-time applications,namely surveillance by authorities,biometric user identification,and health monitoring of older people.The extensive usage of the Internet of Things(IoT)and wearable sensor devices has made the topic of HAR a vital subject in ubiquitous and mobile computing.The more commonly utilized inference and problemsolving technique in the HAR system have recently been deep learning(DL).The study develops aModifiedWild Horse Optimization withDLAided Symmetric Human Activity Recognition(MWHODL-SHAR)model.The major intention of the MWHODL-SHAR model lies in recognition of symmetric activities,namely jogging,walking,standing,sitting,etc.In the presented MWHODL-SHAR technique,the human activities data is pre-processed in various stages to make it compatible for further processing.A convolution neural network with an attention-based long short-term memory(CNNALSTM)model is applied for activity recognition.The MWHO algorithm is utilized as a hyperparameter tuning strategy to improve the detection rate of the CNN-ALSTM algorithm.The experimental validation of the MWHODL-SHAR technique is simulated using a benchmark dataset.An extensive comparison study revealed the betterment of theMWHODL-SHAR technique over other recent approaches.
基金supported by the Key R&D Programs of Zhejiang Province(Nos.2023C01224 and 2022C01220)the National Natural Science Foundation of China(No.61702458)+1 种基金Yun Zhang was partially supported by Zhejiang Province Public Welfare Technology Application Research(No.LGG22F020009)Key Lab of Film and TV Media Technology of Zhejiang Province(No.2020E10015).
文摘Computer-generated aesthetic patterns arewidely used as design materials in various fields. Themost common methods use fractals or dynamicalsystems as basic tools to create various patterns. Toenhance aesthetics and controllability, some researchershave introduced symmetric layouts along with thesetools. One popular strategy employs dynamical systemscompatible with symmetries that construct functionswith the desired symmetries. However, these aretypically confined to simple planar symmetries. Theother generates symmetrical patterns under theconstraints of tilings. Although it is slightly moreflexible, it is restricted to small ranges of tilingsand lacks textural variations. Thus, we proposed anew approach for generating aesthetic patterns bysymmetrizing quasi-regular patterns using general kuniformtilings. We adopted a unified strategy toconstruct invariant mappings for k-uniform tilings thatcan eliminate texture seams across the tiling edges.Furthermore, we constructed three types of symmetriesassociated with the patterns: dihedral, rotational, andreflection symmetries. The proposed method can beeasily implemented using GPU shaders and is highlyefficient and suitable for complicated tiling with regularpolygons. Experiments demonstrated the advantages of our method over state-of-the-art methods in terms offlexibility in controlling the generation of patterns withvarious parameters as well as the diversity of texturesand styles.