This paper addresses the challenges of System-on-Chip designs using High-Level Synthesis (HLS). HLS tools convert algorithms designed in C into hardware modules. This approach is a practical choice for developing comp...This paper addresses the challenges of System-on-Chip designs using High-Level Synthesis (HLS). HLS tools convert algorithms designed in C into hardware modules. This approach is a practical choice for developing complex applications. Nevertheless, certain hardware considerations are required when writing C applications for HLS tools. Hence, in order to demonstrate the fundamental hardware design concepts, a case studyis presented. Fast Fourier Transform (FFT) implementation in ANSI C is examined in order to explore the important design issues such as concurrency, data recurrences and memory accesses that need to be resolved before generating the hardware using HLS tools. There are additional language constraints that need to be addressed including use of pointers, recursion and floating point types.展开更多
Given the substantially increasing complexity of embedded systems, the use of relatively detailed clock cycle-accurate simulators for the design-space exploration is impractical in the early design stages. Raising the...Given the substantially increasing complexity of embedded systems, the use of relatively detailed clock cycle-accurate simulators for the design-space exploration is impractical in the early design stages. Raising the abstraction level is nowadays widely seen as a solution to bridge the gap between the increasing system complexity and the low design productivity. For this, several system-level design tools and methodologies have been introduced to efficiently explore the design space of heterogeneous signal processing systems. In this paper, we demonstrate the effectiveness and the flexibility of the Sesame/Artemis system-level modeling and simulation methodology for efficient peformance evaluation and rapid architectural exploration of the increasing complexity heterogeneous embedded media systems. For this purpose, we have selected a system level design of a very high complexity media application;a H.264/AVC (Advanced Video Codec) video encoder. The encoding performances will be evaluated using system-level simulations targeting multiple heterogeneous multiprocessors platforms.展开更多
Simulators are generally used during the design of computer architectures. Typically, different simulators with different levels of complexity, speed and accuracy are used. However, for early design space exploration,...Simulators are generally used during the design of computer architectures. Typically, different simulators with different levels of complexity, speed and accuracy are used. However, for early design space exploration, simulators with less complexity, high simulation speed and reasonable accuracy are desired. It is also required that these simulators have a short development time and that changes in the design require less effort in the implementation in order to perform experiments and see the effects of changes in the design. These simulators are termed high-level simulators in the context of computer architecture. In this paper, we present multiple levels of abstractions in a high-level simulation of a general-purpose many-core system, where the objective of every level is to improve the accuracy in simulation without significantly affecting the complexity and simulation speed.展开更多
基于模型的系统工程(model-based systems engineering,MBSE)已被广泛应用于复杂系统设计之中。通过构建功能、行为和结构之间的关系,提出一种基于MBSE的多层级递进式架构设计流程。随后,以高度控制需求为导向,对民机飞行控制系统进行...基于模型的系统工程(model-based systems engineering,MBSE)已被广泛应用于复杂系统设计之中。通过构建功能、行为和结构之间的关系,提出一种基于MBSE的多层级递进式架构设计流程。随后,以高度控制需求为导向,对民机飞行控制系统进行了示例化建模。结果表明,基于MBSE的民机飞行控制系统多层级递进式架构设计能够充分发挥数字模型可重用的优势,保证需求与功能、逻辑和物理架构的紧密结合,提高系统设计的可追溯性,可为后续领域层阶段模型设计提架构参考。展开更多
文摘This paper addresses the challenges of System-on-Chip designs using High-Level Synthesis (HLS). HLS tools convert algorithms designed in C into hardware modules. This approach is a practical choice for developing complex applications. Nevertheless, certain hardware considerations are required when writing C applications for HLS tools. Hence, in order to demonstrate the fundamental hardware design concepts, a case studyis presented. Fast Fourier Transform (FFT) implementation in ANSI C is examined in order to explore the important design issues such as concurrency, data recurrences and memory accesses that need to be resolved before generating the hardware using HLS tools. There are additional language constraints that need to be addressed including use of pointers, recursion and floating point types.
文摘Given the substantially increasing complexity of embedded systems, the use of relatively detailed clock cycle-accurate simulators for the design-space exploration is impractical in the early design stages. Raising the abstraction level is nowadays widely seen as a solution to bridge the gap between the increasing system complexity and the low design productivity. For this, several system-level design tools and methodologies have been introduced to efficiently explore the design space of heterogeneous signal processing systems. In this paper, we demonstrate the effectiveness and the flexibility of the Sesame/Artemis system-level modeling and simulation methodology for efficient peformance evaluation and rapid architectural exploration of the increasing complexity heterogeneous embedded media systems. For this purpose, we have selected a system level design of a very high complexity media application;a H.264/AVC (Advanced Video Codec) video encoder. The encoding performances will be evaluated using system-level simulations targeting multiple heterogeneous multiprocessors platforms.
文摘Simulators are generally used during the design of computer architectures. Typically, different simulators with different levels of complexity, speed and accuracy are used. However, for early design space exploration, simulators with less complexity, high simulation speed and reasonable accuracy are desired. It is also required that these simulators have a short development time and that changes in the design require less effort in the implementation in order to perform experiments and see the effects of changes in the design. These simulators are termed high-level simulators in the context of computer architecture. In this paper, we present multiple levels of abstractions in a high-level simulation of a general-purpose many-core system, where the objective of every level is to improve the accuracy in simulation without significantly affecting the complexity and simulation speed.
文摘基于模型的系统工程(model-based systems engineering,MBSE)已被广泛应用于复杂系统设计之中。通过构建功能、行为和结构之间的关系,提出一种基于MBSE的多层级递进式架构设计流程。随后,以高度控制需求为导向,对民机飞行控制系统进行了示例化建模。结果表明,基于MBSE的民机飞行控制系统多层级递进式架构设计能够充分发挥数字模型可重用的优势,保证需求与功能、逻辑和物理架构的紧密结合,提高系统设计的可追溯性,可为后续领域层阶段模型设计提架构参考。