To study an entity the entire jack-up performs as a total system with close interdependency and high level of integration of a myriad of subsystems supporting each individual function. All subsystems should be arrange...To study an entity the entire jack-up performs as a total system with close interdependency and high level of integration of a myriad of subsystems supporting each individual function. All subsystems should be arranged in regular geometric space with clear regional division according to their respective functions. The "building block" such as arrangement makes it feasible to apply modular design method while the integration and conflicts among subsystems offer an arena for game theoretic analysis. All the contradictions between subsystems should be resolved bye the designer. Here we present a game theoretic analysis methodology, which based on the basic principles of game theory, through the establishment of matrix-mode game models to describe and analyze engineering design tasks. By using this method the optimization process in various fields of expertise can be effectively coordinated and controlled, and the parallel design patterns can be achieved to some extent. Taking account of the impact of commercial or technical activities in platform's life cycle, time line is considered in the early stage of design process which provides more convenience for efficient upgrade and reconfiguration. Some second-hand three-legged jack-up upgrade design process is used as an example to illustrate the utility of the method.展开更多
基金the Liaoning BaiQian Wan Talents Program(No.2007186-25)
文摘To study an entity the entire jack-up performs as a total system with close interdependency and high level of integration of a myriad of subsystems supporting each individual function. All subsystems should be arranged in regular geometric space with clear regional division according to their respective functions. The "building block" such as arrangement makes it feasible to apply modular design method while the integration and conflicts among subsystems offer an arena for game theoretic analysis. All the contradictions between subsystems should be resolved bye the designer. Here we present a game theoretic analysis methodology, which based on the basic principles of game theory, through the establishment of matrix-mode game models to describe and analyze engineering design tasks. By using this method the optimization process in various fields of expertise can be effectively coordinated and controlled, and the parallel design patterns can be achieved to some extent. Taking account of the impact of commercial or technical activities in platform's life cycle, time line is considered in the early stage of design process which provides more convenience for efficient upgrade and reconfiguration. Some second-hand three-legged jack-up upgrade design process is used as an example to illustrate the utility of the method.