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An image encryption algorithm based on spatiotemporal chaos and middle order traversal of a binary tree 被引量:1
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作者 Yining Su Xingyuan Wang Shujuan Lin 《Chinese Physics B》 SCIE EI CAS CSCD 2022年第11期262-271,共10页
This paper proposes an image encryption algorithm based on spatiotemporal chaos and middle order traversal of a binary tree.Firstly,other programming software is used to perform the middle order traversal,and the plai... This paper proposes an image encryption algorithm based on spatiotemporal chaos and middle order traversal of a binary tree.Firstly,other programming software is used to perform the middle order traversal,and the plaintext image is sorted according to the middle order traversal sequence on the permutation.Secondly,the chaotic sequence is generated using the coupled map lattice to set the chaotic interference value.Finally,the XOR operation between the adjacent pixel values of the replacement image is completed to generate the ciphertext matrix.The simulation and experimental results show that the proposed algorithm can resist typical attacks and has good robustness. 展开更多
关键词 spatiotemporal chaos image encryption middle order traversal coupled map lattice
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Z^2 traversal order: An interleaving approach for VR stereo rendering on tile-based GPUs
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作者 Jae-Ho Nah Yeongkyu Lim +1 位作者 Sunho Ki Chulho Shin 《Computational Visual Media》 CSCD 2017年第4期349-357,共9页
With increasing demands of virtual reality(VR) applications, efficient VR rendering techniques are becoming essential. Because VR stereo rendering has increased computational costs to separately render views for the l... With increasing demands of virtual reality(VR) applications, efficient VR rendering techniques are becoming essential. Because VR stereo rendering has increased computational costs to separately render views for the left and right eyes, to reduce the rendering cost in VR applications, we present a novel traversal order for tile-based mobile GPU architectures: Z^2 traversal order. In tile-based mobile GPU architectures,a tile traversal order that maximizes spatial locality can increase GPU cache efficiency. For VR applications, our approach improves upon the traditional Z order curve.We render corresponding screen tiles in left and right views in turn, or simultaneously, and as a result, we can exploit spatial adjacency of the two tiles. To evaluate our approach, we conducted a trace-driven hardware simulation using Mesa and a hardware simulator. Our experimental results show that Z^2 traversal order can reduce external memory bandwidth requirements and increase rendering performance. 展开更多
关键词 virtual reality(VR) tile traversal order tile-based GPU mobile GPU graphics hardware
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