This paper proposes an image encryption algorithm based on spatiotemporal chaos and middle order traversal of a binary tree.Firstly,other programming software is used to perform the middle order traversal,and the plai...This paper proposes an image encryption algorithm based on spatiotemporal chaos and middle order traversal of a binary tree.Firstly,other programming software is used to perform the middle order traversal,and the plaintext image is sorted according to the middle order traversal sequence on the permutation.Secondly,the chaotic sequence is generated using the coupled map lattice to set the chaotic interference value.Finally,the XOR operation between the adjacent pixel values of the replacement image is completed to generate the ciphertext matrix.The simulation and experimental results show that the proposed algorithm can resist typical attacks and has good robustness.展开更多
With increasing demands of virtual reality(VR) applications, efficient VR rendering techniques are becoming essential. Because VR stereo rendering has increased computational costs to separately render views for the l...With increasing demands of virtual reality(VR) applications, efficient VR rendering techniques are becoming essential. Because VR stereo rendering has increased computational costs to separately render views for the left and right eyes, to reduce the rendering cost in VR applications, we present a novel traversal order for tile-based mobile GPU architectures: Z^2 traversal order. In tile-based mobile GPU architectures,a tile traversal order that maximizes spatial locality can increase GPU cache efficiency. For VR applications, our approach improves upon the traditional Z order curve.We render corresponding screen tiles in left and right views in turn, or simultaneously, and as a result, we can exploit spatial adjacency of the two tiles. To evaluate our approach, we conducted a trace-driven hardware simulation using Mesa and a hardware simulator. Our experimental results show that Z^2 traversal order can reduce external memory bandwidth requirements and increase rendering performance.展开更多
基金Project supported by the National Natural Science Foundation of China(Grant No.61672124)the Password Theory Project of the 13th Five-Year Plan National Cryptography Development Fund(Grant No.MMJJ20170203)+2 种基金Liaoning Province Science and Technology Innovation Leading Talents Program Project(Grant No.XLYC1802013)Key Research and Development Projects of Liaoning Province,China(Grant No.2019020105-JH2/103)Jinan City‘20 universities’Funding Projects Introducing Innovation Team Program(Grant No.2019GXRC031).
文摘This paper proposes an image encryption algorithm based on spatiotemporal chaos and middle order traversal of a binary tree.Firstly,other programming software is used to perform the middle order traversal,and the plaintext image is sorted according to the middle order traversal sequence on the permutation.Secondly,the chaotic sequence is generated using the coupled map lattice to set the chaotic interference value.Finally,the XOR operation between the adjacent pixel values of the replacement image is completed to generate the ciphertext matrix.The simulation and experimental results show that the proposed algorithm can resist typical attacks and has good robustness.
文摘With increasing demands of virtual reality(VR) applications, efficient VR rendering techniques are becoming essential. Because VR stereo rendering has increased computational costs to separately render views for the left and right eyes, to reduce the rendering cost in VR applications, we present a novel traversal order for tile-based mobile GPU architectures: Z^2 traversal order. In tile-based mobile GPU architectures,a tile traversal order that maximizes spatial locality can increase GPU cache efficiency. For VR applications, our approach improves upon the traditional Z order curve.We render corresponding screen tiles in left and right views in turn, or simultaneously, and as a result, we can exploit spatial adjacency of the two tiles. To evaluate our approach, we conducted a trace-driven hardware simulation using Mesa and a hardware simulator. Our experimental results show that Z^2 traversal order can reduce external memory bandwidth requirements and increase rendering performance.