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User Centered Design for Battlefield Screen
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作者 Heesoo Jung Suhwan Kim Yongjin James Kwon 《Journal of Computer and Communications》 2016年第5期86-91,共6页
This thesis paper is a brief summary of user centered design, (particularly in the situation of under the battlefield), which incorporates the related information after reviewing many other papers. A display screen us... This thesis paper is a brief summary of user centered design, (particularly in the situation of under the battlefield), which incorporates the related information after reviewing many other papers. A display screen user requires an ability to provide proper information while considering a variety of information in a short period. While operating the display screen, the user is heavily pressed for time as the missions are allocated through many different steps of orders. In addition, since a failure would cause fatal damage or cause further defeat, this increases the pressure of time. The right environment for operating a display screen is most useful when the user is in the most vulnerable time period or long-term continuous operation of the display screen. In that kind of sterile environment, the operating display screen is there to help the user’s decisions for the matter at hand, in this it should follow the user centered design and improve the user’s handiness and use. Furthermore, the information should be provided in accordance with the user's informational and perceptional process, and the capacity of the information process should be improved with the movement through each process and step. This thesis paper can be used as a reference material when designing the display screen in order to apply a user’s experiences. 展开更多
关键词 user centered Design Interface Design Software Engineering Battlefield Screen Operating Display
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Overview of SSRF phase-Ⅱ beamlines
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作者 Ren‑Zhong Tai Zhen‑Tang Zhao 《Nuclear Science and Techniques》 SCIE EI CAS CSCD 2024年第8期48-57,共10页
The SSRF phase-Ⅱ beamline project was launched in 2016. Its major goal was to establish a systematic state-of-the-art experimental facility for third-generation synchrotron radiation to solve problems in cutting-edge... The SSRF phase-Ⅱ beamline project was launched in 2016. Its major goal was to establish a systematic state-of-the-art experimental facility for third-generation synchrotron radiation to solve problems in cutting-edge science and technology.Currently, the construction is fully completed. All 16 newly built beamlines with nearly 60 experimental methods passed acceptance testing by the Chinese Academy of Sciences and are in operation. 展开更多
关键词 SSRF phase-Ⅱbeamline project Accelerator upgrade user laboratory user data center Beamline technique support
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融媒词典《JUZI汉语》的研发理念与实现路径
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作者 杨玉玲 《语言战略研究》 北大核心 2024年第3期61-72,共12页
信息生产和传播方式正在发生着融媒转型,外向型汉语词典要实现跨越式发展、走出国门,必须迎接转型挑战,抓住融媒化机遇。《JUZI汉语》是外向型融媒词典在实践层面的落地尝试,从理念到实现,体现为4个维度的“融”:(1)内容的“融”,即多... 信息生产和传播方式正在发生着融媒转型,外向型汉语词典要实现跨越式发展、走出国门,必须迎接转型挑战,抓住融媒化机遇。《JUZI汉语》是外向型融媒词典在实践层面的落地尝试,从理念到实现,体现为4个维度的“融”:(1)内容的“融”,即多模态化、融通化、集成化;(2)生产过程的“融”,即编写编辑同步化、用户参与全程化、信息数据化和标注量子化、进展阶段化;(3)使用过程的“融”,即检索智能化和应用个性化;(4)服务的“融”,即服务社区化。《JUZI汉语》的实践所反映出的融媒词典涉及领域之广、环节之众、问题之多、难度之大,都是传统辞书所未曾遇到的。要使其健康发展,尚需科学建构汉语融媒辞书的评价体系,尽快创建完善并推广应用融媒体共享平台,积极探索融媒辞书的宣传传播方式和运营盈利模式。 展开更多
关键词 融媒词典 JUZI汉语 多模态 用户中心 词典服务社区
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个性化信息服务研究 被引量:4
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作者 叶宏 黄美芳 《杭州师范学院学报(自然科学版)》 CAS 2004年第6期482-484,共3页
随着社会信息化进程的加剧,需要探索图书馆新的服务模式,以适应用户个性化的信息需求。对个性化信息服务的研究,正建立在这样的背景上。
关键词 信息服务 个性化服务 图书馆 用户意识 网页制作
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User-centered产品人机交互界面的设计探析 被引量:1
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作者 郭会娟 汪海波 《吉林师范大学学报(自然科学版)》 2012年第3期20-23,共4页
产品人机交互界面是人—产品交互的载体和媒介.本文基于"以用户为中心"的设计思想,一方面从用户是"人"的视角,考虑"人"的生理、心理及社会等共性属性和特征,提出user-centered产品人机交互界面生理、认... 产品人机交互界面是人—产品交互的载体和媒介.本文基于"以用户为中心"的设计思想,一方面从用户是"人"的视角,考虑"人"的生理、心理及社会等共性属性和特征,提出user-centered产品人机交互界面生理、认知和精神三个层面的设计准则和系统框架;另一方面从用户是"使用者"的视角,探讨确定用户目标和用户任务的具体方法,主要有构建用户研究专家和产品技术专家组成跨学科团队的策略、用户参与设计的机制以及"角色—目标—事件"用户任务分析方法模型. 展开更多
关键词 usercentered 产品 人机交互 界面
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在线双语词典互译模式研究
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作者 冯用军 《广东外语外贸大学学报》 2005年第B11期125-127,共3页
多媒体网络技术的飞速发展和不断完善.尤其是多媒体技术日益渗透入双语词典的翻译领域,传统的翻译理念取向和翻译模式面临极大的冲击和挑战。本文在比较传统的双语词典翻译与在线双语词典翻译的优势与弱项的前提下,借鉴使用者中心论... 多媒体网络技术的飞速发展和不断完善.尤其是多媒体技术日益渗透入双语词典的翻译领域,传统的翻译理念取向和翻译模式面临极大的冲击和挑战。本文在比较传统的双语词典翻译与在线双语词典翻译的优势与弱项的前提下,借鉴使用者中心论和建构主义翻译理论中合理的部分,提出了基于多媒体网络环境下人机互译的双语词典翻译模式。通过对比分析传统翻译模式与多媒体网络技术环境下的双语词典互译模式.提出其各自存在的优势和缺陷,并阐述在双语词典翻译界实施和推广这种互译模式的制约因素和对策。 展开更多
关键词 多媒体网络技术 在线双语词典 人机互译模式 使用者中心 建构主义翻译理论
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User Association in Ultra-Dense Small Cell Dynamic Vehicular Networks: A Reinforcement Learning Approach
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作者 Shipra Kapoor David Grace Tim Clarke 《Journal of Communications and Information Networks》 CSCD 2019年第1期1-12,共12页
Network densification is envisioned as one of the key enabling technologies in the next generation and beyond wireless networks to satisfy the demand of high coverage and capacity whilst deliver an ultra-reliable low ... Network densification is envisioned as one of the key enabling technologies in the next generation and beyond wireless networks to satisfy the demand of high coverage and capacity whilst deliver an ultra-reliable low latency communication services especially to the users on the move.One of the fundamental tasks in wireless networks is user association.In the case of ultra-dense vehicular networks,due to the dense deployment and small coverage of the eNodeBs,there may be more than one eNodeB that may simultaneously satisfy the conventional maximum radio signal strength user association criteria.In addition to this,the spatial-temporal vehicle distribution in dynamic environments contribute significantly towards the rapidly changing radio environment that substantially impacts the user association,therefore,the network performance and user experience.This paper addresses the problem of user association in dynamic environments by proposing intelligent user association approach,variable-reward,quality-aware Q-learning(VR-QAQL)that has an ability to strike a balance between the number of handovers per transmission and system performance whilst a guaranteed network quality of service is delivered.The VR-QAQL technique integrates the control-theoretic concepts and the reinforcement learning approach in an LTE uplink,using the framework of an urban vehicular environment.The algorithm is assessed using large-scale simulation on a highway scenario at different vehicle speeds in an urban setting.The results demonstrate that the proposed VR-QAQL algorithm outperforms all the other investigated approaches across all mobility levels. 展开更多
关键词 5G access protocols adaptive algorithm control design dynamic range HANDOVER machine learning algorithms multiagent systems radio access networks UPLINK user centered design
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从“地心说”到“日心说”——从以图书馆为中心到以用户为中心的转型变革 被引量:60
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作者 初景利 秦小燕 《图书情报工作》 CSSCI 北大核心 2018年第13期5-10,共6页
[目的/意义]总结探讨以用户为中心的图书馆服务的基本涵义与理论体系,推动将“以用户为中心”作为图书馆服务的基本准则。[方法/过程]借用天文学的“地心说”和“日心说”理论,从以用户为中心的理念、践行以用户为中心、提升用户服... [目的/意义]总结探讨以用户为中心的图书馆服务的基本涵义与理论体系,推动将“以用户为中心”作为图书馆服务的基本准则。[方法/过程]借用天文学的“地心说”和“日心说”理论,从以用户为中心的理念、践行以用户为中心、提升用户服务能力3个维度,阐述和论证从“以图书馆为中心”到“以用户为中心”在图书馆生存和发展中的重要地位和重要意义。[结果/结论]必须以用户需求为导向,确立从以图书馆为中心到以用户为中心的转型变革,构建图书馆的核心能力,构建与用户需求的变化相适应的新型服务能力体系。 展开更多
关键词 图书馆 用户服务 新型服务能力 以用户为中心
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