The high-efficiency video coder(HEVC)is one of the most advanced techniques used in growing real-time multimedia applications today.However,they require large bandwidth for transmission through bandwidth,and bandwidth...The high-efficiency video coder(HEVC)is one of the most advanced techniques used in growing real-time multimedia applications today.However,they require large bandwidth for transmission through bandwidth,and bandwidth varies with different video sequences/formats.This paper proposes an adaptive information-based variable quantization matrix(AIVQM)developed for different video formats having variable energy levels.The quantization method is adapted based on video sequence using statistical analysis,improving bit budget,quality and complexity reduction.Further,to have precise control over bit rate and quality,a multi-constraint prune algorithm is proposed in the second stage of the AI-VQM technique for pre-calculating K numbers of paths.The same should be handy to selfadapt and choose one of the K-path automatically in dynamically changing bandwidth availability as per requirement after extensive testing of the proposed algorithm in the multi-constraint environment for multiple paths and evaluating the performance based on peak signal to noise ratio(PSNR),bit-budget and time complexity for different videos a noticeable improvement in rate-distortion(RD)performance is achieved.Using the proposed AIVQM technique,more feasible and efficient video sequences are achieved with less loss in PSNR than the variable quantization method(VQM)algorithm with approximately a rise of 10%–20%based on different video sequences/formats.展开更多
Distributed video coding (DVC) is a new video coding approach based on Wyner-Ziv theorem. The novel uplink-friendly DVC, which offers low-complexity, low-power consuming, and low-cost video encoding, has aroused mor...Distributed video coding (DVC) is a new video coding approach based on Wyner-Ziv theorem. The novel uplink-friendly DVC, which offers low-complexity, low-power consuming, and low-cost video encoding, has aroused more and more research interests. In this paper a new method based on multiple view geometry is presented for spatial side information generation of uncalibrated video sensor network. Trifocal tensor encapsulates all the geometric relations among three views that are independent of scene structure; it can be computed from image correspondences alone without requiring knowledge of the motion or calibration. Simulation results show that trifocal tensor-based spatial side information improves the rate-distortion performance over motion compensation based interpolation side information by a maximum gap of around 2dB. Then fusion merges the different side information (temporal and spatial) in order to improve the quality of the final one. Simulation results show that the rate-distortion gains about 0.4 dB.展开更多
In this paper, we present a method using video codec technology to compress ECG signals. This method exploits both intra-beat and inter-beat correlations of the ECG signals to achieve high compression ratios (CR) and ...In this paper, we present a method using video codec technology to compress ECG signals. This method exploits both intra-beat and inter-beat correlations of the ECG signals to achieve high compression ratios (CR) and a low percent root mean square difference (PRD). Since ECG signals have both intra-beat and inter-beat redundancies like video signals, which have both intra-frame and inter-frame correlation, video codec technology can be used for ECG compression. In order to do this, some pre-process will be needed. The ECG signals should firstly be segmented and normalized to a sequence of beat cycles with the same length, and then these beat cycles can be treated as picture frames and compressed with video codec technology. We have used records from MIT-BIH arrhythmia database to evaluate our algorithm. Results show that, besides compression efficiently, this algorithm has the advantages of resolution adjustable, random access and flexibility for irregular period and QRS false detection.展开更多
Cloud computing has drastically changed the delivery and consumption of live streaming content.The designs,challenges,and possible uses of cloud computing for live streaming are studied.A comprehensive overview of the...Cloud computing has drastically changed the delivery and consumption of live streaming content.The designs,challenges,and possible uses of cloud computing for live streaming are studied.A comprehensive overview of the technical and business issues surrounding cloudbased live streaming is provided,including the benefits of cloud computing,the various live streaming architectures,and the challenges that live streaming service providers face in delivering high‐quality,real‐time services.The different techniques used to improve the performance of video streaming,such as adaptive bit‐rate streaming,multicast distribution,and edge computing are discussed and the necessity of low‐latency and high‐quality video transmission in cloud‐based live streaming is underlined.Issues such as improving user experience and live streaming service performance using cutting‐edge technology,like artificial intelligence and machine learning are discussed.In addition,the legal and regulatory implications of cloud‐based live streaming,including issues with network neutrality,data privacy,and content moderation are addressed.The future of cloud computing for live streaming is examined in the section that follows,and it looks at the most likely new developments in terms of trends and technology.For technology vendors,live streaming service providers,and regulators,the findings have major policy‐relevant implications.Suggestions on how stakeholders should address these concerns and take advantage of the potential presented by this rapidly evolving sector,as well as insights into the key challenges and opportunities associated with cloud‐based live streaming are provided.展开更多
To improve the performance of video compression for machine vision analysis tasks,a video coding for machines(VCM)standard working group was established to promote standardization procedures.In this paper,recent advan...To improve the performance of video compression for machine vision analysis tasks,a video coding for machines(VCM)standard working group was established to promote standardization procedures.In this paper,recent advances in video coding for machine standards are presented and comprehensive introductions to the use cases,requirements,evaluation frameworks and corresponding metrics of the VCM standard are given.Then the existing methods are presented,introducing the existing proposals by category and the research progress of the latest VCM conference.Finally,we give conclusions.展开更多
Video games have been around for several decades and have had many advancements from the original start of video games. Video games started as virtual games that were advertised towards children, and these virtual gam...Video games have been around for several decades and have had many advancements from the original start of video games. Video games started as virtual games that were advertised towards children, and these virtual games created a virtual reality of a variety of genres. These genres included sports games, such as tennis, football, baseball, war games, fantasy, puzzles, etc. The start of these games was derived from a sports genre and now has a popularity in multiplayer-online-shooting games. The purpose of this paper is to investigate different types of tools available for cheating in virtual world making players have undue advantage over other players in a competition. With the advancement in technology, these video games have become more expanded in the development aspects of gaming. Video game developers have created long lines of codes to create a new look of video games. As video games have progressed, the coding, bugs, bots, and errors of video games have changed throughout the years. The coding of video games has branched out from the original video games, which have given many benefits to this virtual world, while simultaneously creating more problems such as bots. Analysis of tools available for cheating in a game has disadvantaged normal gamer in a fair contest.展开更多
This letter proposes a rate control algorithm for H.264 video encoder, which is based on block activity and buffer state. Experimental results indicate that it has an excellent performance by providing much accurate b...This letter proposes a rate control algorithm for H.264 video encoder, which is based on block activity and buffer state. Experimental results indicate that it has an excellent performance by providing much accurate bit rate and better coding efficiency compared with H.264. The computational complexity of the algorithm is reduced by adopting a novel block activity description method using the Sum of Absolute Difference (SAD) of 16× 16 mode, and its robustness is enhanced by introducing a feedback circuit at frame layer.展开更多
With the development of general-purpose processors (GPP) and video signal processing algorithms, it is possible to implement a software-based real-time video encoder on GPP, and its low cost and easy upgrade attract d...With the development of general-purpose processors (GPP) and video signal processing algorithms, it is possible to implement a software-based real-time video encoder on GPP, and its low cost and easy upgrade attract developers' interests to transfer video encoding from specialized hardware to more flexible software. In this paper, the encoding structure is set up first to support complexity scalability; then a lot of high performance algorithms are used on the key time-consuming modules in coding process; finally, at programming level, processor characteristics are considered to improve data access efficiency and processing parallelism. Other programming methods such as lookup table are adopted to reduce the computational complexity. Simulation results showed that these ideas could not only improve the global performance of video coding, but also provide great flexibility in complexity regulation.展开更多
Stereo video is widely used because it can provide depth information. However, it is difficult to store and transmit stereo video due to the huge data amount. So, high efficient channel encoding algorithm and proper t...Stereo video is widely used because it can provide depth information. However, it is difficult to store and transmit stereo video due to the huge data amount. So, high efficient channel encoding algorithm and proper transmission strategy is needed to deal with the video transmission over limited bandwidth channel. In this paper, unequal error protection (UEP) based on low density parity check (LDPC) code was used to transmit stereo video over wireless channel with limited bandwidth. Different correction level LDPC code was used according to the importance of video stream to reconstruction at the receiver. Simulation result shows that the proposed transmission scheme increases the PSNR of reconstructed image, and improves the subjective effect.展开更多
Popular video coding standards like H.264 and MPEG working on the principle of motion-compensated pre-dictive coding demand much of the computational resources at the encoder increasing its complexity. Such bulky enco...Popular video coding standards like H.264 and MPEG working on the principle of motion-compensated pre-dictive coding demand much of the computational resources at the encoder increasing its complexity. Such bulky encoders are not suitable for applications like wireless low power surveillance, multimedia sensor networks, wireless PC cameras, mobile camera phones etc. New video coding scheme based on the principle of distributed source coding is looked upon in this paper. This scheme supports a low complexity encoder, at the same time trying to achieve the rate distortion performance of conventional video codecs. Current im-plementation uses LDPC codes for syndrome coding.展开更多
为了节省360°全景视频的编码时间,对通用视频编码标准中的编码单元划分决策过程进行了研究,提出了一种面向360°全景视频的帧内预测编码的快速算法。通过优化编码树单元(Coding Tree Unit,CTU)的编码深度范围和编码单元的划分...为了节省360°全景视频的编码时间,对通用视频编码标准中的编码单元划分决策过程进行了研究,提出了一种面向360°全景视频的帧内预测编码的快速算法。通过优化编码树单元(Coding Tree Unit,CTU)的编码深度范围和编码单元的划分模式的选择过程,减少编码时间。实验结果表明,在全帧内模式下,所提算法比原始算法平均可以节省34.33%的时间复杂度,同时带来的BDBR平均增量仅为1.665%,BDPSNR的平均降低量仅为0.076 dB。展开更多
针对通用视频编码(versatile video coding,VVC)在编码单元(coding unit,CU)划分中引入了多类型树划分结构导致编码复杂度增加的问题,提出了一种基于CU子块方向特性与空间复杂度的快速划分算法。首先利用CU整体的纹理复杂度对当前CU进...针对通用视频编码(versatile video coding,VVC)在编码单元(coding unit,CU)划分中引入了多类型树划分结构导致编码复杂度增加的问题,提出了一种基于CU子块方向特性与空间复杂度的快速划分算法。首先利用CU整体的纹理复杂度对当前CU进行分类,筛选出不划分CU;然后利用子块不同划分方向的特性差异提前决策CU划分方向;最后利用CU中间区域与边缘区域的复杂度差异特征判断是否跳过三叉树(ternary tree,TT)划分,进一步减少候选列表划分模式数量。实验结果表明,与官方测试平台VTM10.0相比,编码器在平均输出比特率增加1.12%的代价下,编码时间减少了40.25%,说明该算法在通用视频编码中能以较小的质量损失实现更短的编码时间。展开更多
文摘The high-efficiency video coder(HEVC)is one of the most advanced techniques used in growing real-time multimedia applications today.However,they require large bandwidth for transmission through bandwidth,and bandwidth varies with different video sequences/formats.This paper proposes an adaptive information-based variable quantization matrix(AIVQM)developed for different video formats having variable energy levels.The quantization method is adapted based on video sequence using statistical analysis,improving bit budget,quality and complexity reduction.Further,to have precise control over bit rate and quality,a multi-constraint prune algorithm is proposed in the second stage of the AI-VQM technique for pre-calculating K numbers of paths.The same should be handy to selfadapt and choose one of the K-path automatically in dynamically changing bandwidth availability as per requirement after extensive testing of the proposed algorithm in the multi-constraint environment for multiple paths and evaluating the performance based on peak signal to noise ratio(PSNR),bit-budget and time complexity for different videos a noticeable improvement in rate-distortion(RD)performance is achieved.Using the proposed AIVQM technique,more feasible and efficient video sequences are achieved with less loss in PSNR than the variable quantization method(VQM)algorithm with approximately a rise of 10%–20%based on different video sequences/formats.
文摘Distributed video coding (DVC) is a new video coding approach based on Wyner-Ziv theorem. The novel uplink-friendly DVC, which offers low-complexity, low-power consuming, and low-cost video encoding, has aroused more and more research interests. In this paper a new method based on multiple view geometry is presented for spatial side information generation of uncalibrated video sensor network. Trifocal tensor encapsulates all the geometric relations among three views that are independent of scene structure; it can be computed from image correspondences alone without requiring knowledge of the motion or calibration. Simulation results show that trifocal tensor-based spatial side information improves the rate-distortion performance over motion compensation based interpolation side information by a maximum gap of around 2dB. Then fusion merges the different side information (temporal and spatial) in order to improve the quality of the final one. Simulation results show that the rate-distortion gains about 0.4 dB.
文摘In this paper, we present a method using video codec technology to compress ECG signals. This method exploits both intra-beat and inter-beat correlations of the ECG signals to achieve high compression ratios (CR) and a low percent root mean square difference (PRD). Since ECG signals have both intra-beat and inter-beat redundancies like video signals, which have both intra-frame and inter-frame correlation, video codec technology can be used for ECG compression. In order to do this, some pre-process will be needed. The ECG signals should firstly be segmented and normalized to a sequence of beat cycles with the same length, and then these beat cycles can be treated as picture frames and compressed with video codec technology. We have used records from MIT-BIH arrhythmia database to evaluate our algorithm. Results show that, besides compression efficiently, this algorithm has the advantages of resolution adjustable, random access and flexibility for irregular period and QRS false detection.
文摘Cloud computing has drastically changed the delivery and consumption of live streaming content.The designs,challenges,and possible uses of cloud computing for live streaming are studied.A comprehensive overview of the technical and business issues surrounding cloudbased live streaming is provided,including the benefits of cloud computing,the various live streaming architectures,and the challenges that live streaming service providers face in delivering high‐quality,real‐time services.The different techniques used to improve the performance of video streaming,such as adaptive bit‐rate streaming,multicast distribution,and edge computing are discussed and the necessity of low‐latency and high‐quality video transmission in cloud‐based live streaming is underlined.Issues such as improving user experience and live streaming service performance using cutting‐edge technology,like artificial intelligence and machine learning are discussed.In addition,the legal and regulatory implications of cloud‐based live streaming,including issues with network neutrality,data privacy,and content moderation are addressed.The future of cloud computing for live streaming is examined in the section that follows,and it looks at the most likely new developments in terms of trends and technology.For technology vendors,live streaming service providers,and regulators,the findings have major policy‐relevant implications.Suggestions on how stakeholders should address these concerns and take advantage of the potential presented by this rapidly evolving sector,as well as insights into the key challenges and opportunities associated with cloud‐based live streaming are provided.
基金supported by ZTE Industry-University-Institute Cooperation Funds.
文摘To improve the performance of video compression for machine vision analysis tasks,a video coding for machines(VCM)standard working group was established to promote standardization procedures.In this paper,recent advances in video coding for machine standards are presented and comprehensive introductions to the use cases,requirements,evaluation frameworks and corresponding metrics of the VCM standard are given.Then the existing methods are presented,introducing the existing proposals by category and the research progress of the latest VCM conference.Finally,we give conclusions.
文摘Video games have been around for several decades and have had many advancements from the original start of video games. Video games started as virtual games that were advertised towards children, and these virtual games created a virtual reality of a variety of genres. These genres included sports games, such as tennis, football, baseball, war games, fantasy, puzzles, etc. The start of these games was derived from a sports genre and now has a popularity in multiplayer-online-shooting games. The purpose of this paper is to investigate different types of tools available for cheating in virtual world making players have undue advantage over other players in a competition. With the advancement in technology, these video games have become more expanded in the development aspects of gaming. Video game developers have created long lines of codes to create a new look of video games. As video games have progressed, the coding, bugs, bots, and errors of video games have changed throughout the years. The coding of video games has branched out from the original video games, which have given many benefits to this virtual world, while simultaneously creating more problems such as bots. Analysis of tools available for cheating in a game has disadvantaged normal gamer in a fair contest.
基金the National Nature Science Foundation of China(No.90104013) 863 Project(No.2002AA119010, 2001AA121061 and 2002AA123041)
文摘This letter proposes a rate control algorithm for H.264 video encoder, which is based on block activity and buffer state. Experimental results indicate that it has an excellent performance by providing much accurate bit rate and better coding efficiency compared with H.264. The computational complexity of the algorithm is reduced by adopting a novel block activity description method using the Sum of Absolute Difference (SAD) of 16× 16 mode, and its robustness is enhanced by introducing a feedback circuit at frame layer.
文摘With the development of general-purpose processors (GPP) and video signal processing algorithms, it is possible to implement a software-based real-time video encoder on GPP, and its low cost and easy upgrade attract developers' interests to transfer video encoding from specialized hardware to more flexible software. In this paper, the encoding structure is set up first to support complexity scalability; then a lot of high performance algorithms are used on the key time-consuming modules in coding process; finally, at programming level, processor characteristics are considered to improve data access efficiency and processing parallelism. Other programming methods such as lookup table are adopted to reduce the computational complexity. Simulation results showed that these ideas could not only improve the global performance of video coding, but also provide great flexibility in complexity regulation.
文摘Stereo video is widely used because it can provide depth information. However, it is difficult to store and transmit stereo video due to the huge data amount. So, high efficient channel encoding algorithm and proper transmission strategy is needed to deal with the video transmission over limited bandwidth channel. In this paper, unequal error protection (UEP) based on low density parity check (LDPC) code was used to transmit stereo video over wireless channel with limited bandwidth. Different correction level LDPC code was used according to the importance of video stream to reconstruction at the receiver. Simulation result shows that the proposed transmission scheme increases the PSNR of reconstructed image, and improves the subjective effect.
文摘Popular video coding standards like H.264 and MPEG working on the principle of motion-compensated pre-dictive coding demand much of the computational resources at the encoder increasing its complexity. Such bulky encoders are not suitable for applications like wireless low power surveillance, multimedia sensor networks, wireless PC cameras, mobile camera phones etc. New video coding scheme based on the principle of distributed source coding is looked upon in this paper. This scheme supports a low complexity encoder, at the same time trying to achieve the rate distortion performance of conventional video codecs. Current im-plementation uses LDPC codes for syndrome coding.
文摘为了节省360°全景视频的编码时间,对通用视频编码标准中的编码单元划分决策过程进行了研究,提出了一种面向360°全景视频的帧内预测编码的快速算法。通过优化编码树单元(Coding Tree Unit,CTU)的编码深度范围和编码单元的划分模式的选择过程,减少编码时间。实验结果表明,在全帧内模式下,所提算法比原始算法平均可以节省34.33%的时间复杂度,同时带来的BDBR平均增量仅为1.665%,BDPSNR的平均降低量仅为0.076 dB。
文摘针对通用视频编码(versatile video coding,VVC)在编码单元(coding unit,CU)划分中引入了多类型树划分结构导致编码复杂度增加的问题,提出了一种基于CU子块方向特性与空间复杂度的快速划分算法。首先利用CU整体的纹理复杂度对当前CU进行分类,筛选出不划分CU;然后利用子块不同划分方向的特性差异提前决策CU划分方向;最后利用CU中间区域与边缘区域的复杂度差异特征判断是否跳过三叉树(ternary tree,TT)划分,进一步减少候选列表划分模式数量。实验结果表明,与官方测试平台VTM10.0相比,编码器在平均输出比特率增加1.12%的代价下,编码时间减少了40.25%,说明该算法在通用视频编码中能以较小的质量损失实现更短的编码时间。