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An Examination of Computer Science and Internet Technologies in Addressing Educational Inequities and Societal Psychological Concerns:A Literature Review from the Perspectives of 5G,Artificial Intelligence,and Augmented/Virtual Reality
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作者 Heying Liang Xueling Huang Peishi Wu 《Modern Electronic Technology》 2023年第2期13-19,共7页
This study comprehensively reviews the literature to deeply explore the role of computer science and internet technologies in addressing educational inequality and socio-psychological issues,with a particular focus on... This study comprehensively reviews the literature to deeply explore the role of computer science and internet technologies in addressing educational inequality and socio-psychological issues,with a particular focus on applications of 5G,artificial intelligence(AI),and augmented/virtual reality(AR/VR).By analyzing how these technologies are reshaping learning and their potential to ameliorate educational disparities,the study reveals challenges present in ensuring educational equity.The research methodology includes exhaustive reviews of applications of AI and machine learning,the Internet of Things and wearable technologies integration,big data analytics and data mining,and the effects of online platforms and social media on socio-psychological issues.Besides,the study discusses applications of these technologies in educational inequality and socio-psychological problem-solving through the lens of 5G,AI,and AR/VR,while also delineating challenges faced by these emerging technologies and future outlooks.The study finds that while computer science and internet technologies hold promise to bridge academic divides and address socio-psychological problems,the complexity of technology access and infrastructure,lack of digital literacy and skills,and critical ethical and privacy issues can impact widespread adoption and efficacy.Overall,the study provides a novel perspective to understand the potential of computer science and internet technologies in ameliorating educational inequality and socio-psychological issues,while pointing to new directions for future research.It also emphasizes the importance of cooperation among educational institutions,technology vendors,policymakers and researchers,and establishing comprehensive ethical guidelines and regulations to ensure the responsible use of these technologies. 展开更多
关键词 Educational inequality Societal psychological issues 5G Artificial intelligence augmented/virtual reality Technological challenges
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Bedding plane-embedded augmented virtual internal bonds for fracture propagation simulation in shale
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作者 Zihan Liu Zhennan Zhang Ahmad Ghassemi 《Theoretical & Applied Mechanics Letters》 CSCD 2021年第3期180-185,共6页
To effectively simulate the fracture propagation in shale,the bedding plane(BP)effect is incorporated into the augmented virtual internal bond(AVIB)constitutive relation through BP tensor.Comparing the BP-embedded AVI... To effectively simulate the fracture propagation in shale,the bedding plane(BP)effect is incorporated into the augmented virtual internal bond(AVIB)constitutive relation through BP tensor.Comparing the BP-embedded AVIB with the theory of transverse isotropy,it is found the approach can represent the anisotropic properties induced by parallel BPs.Through the simulation example,it is found that this method can simulate the stiffness anisotropy of shale and can represent the effect of BPs on hydraulic fracture propagation direction.Compared with the BP-embedded virtual internal bond(VIB),this method can account for the various Poisson’s ratio.It provides a feasible approach to simulate the fracture propagation in shale. 展开更多
关键词 SHALE Bedding plane Constitutive model Hydraulic fracture augmented virtual internal bond
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Augmented virtual environment: fusion of real-time video and 3D models in the digital earth system 被引量:2
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作者 Hongdeng Jian Jingjuan Liao +1 位作者 Xiangtao Fan Zhuxin Xue 《International Journal of Digital Earth》 SCIE EI 2017年第12期1177-1196,共20页
An Augmented virtual environment(AVE)is concerned with the fusion of real-time video with 3D models or scenes so as to augment the virtual environment.In this paper,a new approach to establish an AVE with a wide field... An Augmented virtual environment(AVE)is concerned with the fusion of real-time video with 3D models or scenes so as to augment the virtual environment.In this paper,a new approach to establish an AVE with a wide field of view is proposed,including real-time video projection,multiple video texture fusion and 3D visualization of moving objects.A new diagonally weighted algorithm is proposed to smooth the apparent gaps within the overlapping area between the two adjacent videos.A visualization method for the location and trajectory of a moving virtual object is proposed to display the moving object and its trajectory in the 3D virtual environment.The experimental results showed that the proposed set of algorithms are able to fuse multiple real-time videos with 3D models efficiently,and the experiment runs a 3D scene containing two million triangles and six real-time videos at around 55 frames per second on a laptop with 1GB of graphics card memory.In addition,a realistic AVE with a wide field of view was created based on the Digital Earth Science Platform by fusing three videos with a complex indoor virtual scene,visualizing a moving object and drawing its trajectory in the real time. 展开更多
关键词 augmented virtual environment Digital Earth Science Platform real-time video multiple video texture mapping and fusion moving object visualization
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Serious games in science education:a systematic literature review 被引量:2
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作者 Mohib ULLAH Sareer Ul AMIN +5 位作者 Muhammad MUNSIF Muhammad Mudassar YAMIN Utkurbek SAFAEV Habib KHAN Salman KHAN Habib ULLAH 《Virtual Reality & Intelligent Hardware》 2022年第3期189-209,共21页
Teaching science through computer games,simulations,and artificial intelligence(AI)is an increasingly active research field.To this end,we conducted a systematic literature review on serious games for science educatio... Teaching science through computer games,simulations,and artificial intelligence(AI)is an increasingly active research field.To this end,we conducted a systematic literature review on serious games for science education to reveal research trends and patterns.We discussed the role of virtual reality(VR),AI,and augmented reality(AR)games in teaching science subjects like physics.Specifically,we covered the research spanning between 2011 and 2021,investigated country-wise concentration and most common evaluation methods,and discussed the positive and negative aspects of serious games in science education in particular and attitudes towards the use of serious games in education in general. 展开更多
关键词 Serious games Simulations Artificial intelligence virtual reality augmented reality Games in education
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An Empirical Study on Augmented Virtuality Space for Tele-Inspection of Built Environments
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作者 Xiangyu Wang, Rui Chen Key Centre of Design Computing and Cognition, Faculty of Architecture, Design and Planning, The University of Sydney, Sydney NSW 2006, Australia 《Tsinghua Science and Technology》 SCIE EI CAS 2008年第S1期286-291,共6页
This paper describes an empirical study on an augmented virtuality (AV)-based system dedicated for tele-inspection of built environments. This system is regarded as a solution that allows users to experience the real ... This paper describes an empirical study on an augmented virtuality (AV)-based system dedicated for tele-inspection of built environments. This system is regarded as a solution that allows users to experience the real remote built environment without the need of physically stepping into that actual place. Such experience is realized by using AV technology to enrich the virtual counterparts of the place with captured real images from the real space. Those integrated into the AV environment are real photos that represent key landmarks/features of the real place, live video streams of on-site crew, and 3D virtual design geome-tries. The focus of this paper is the implementation and evaluation of the AV system in its current state as compared with traditional photo-based methods. Results from this preliminary empirical study show that the AV system achieves good overall satisfaction, although it involves certain general usability issues. 展开更多
关键词 augmented virtuality (AV) design USABILITY remote inspection
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3D Path prediction of moving objects in a video-augmented indoor virtual environment
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作者 Hongdeng Jian Xiangtao Fan +1 位作者 Zhenzhen Yan Mingrui Huang 《International Journal of Digital Earth》 SCIE 2021年第12期1818-1834,共17页
Augmented virtual environments(AVE)combine real-time videos with 3D scenes in a Digital Earth System or 3D GIS to present dynamic information and a virtual scene simultaneously.AVE can provide solutions for continuous... Augmented virtual environments(AVE)combine real-time videos with 3D scenes in a Digital Earth System or 3D GIS to present dynamic information and a virtual scene simultaneously.AVE can provide solutions for continuous tracking of moving objects,camera scheduling,and path planning in the real world.This paper proposes a novel approach for 3D path prediction of moving objects in a video-augmented indoor virtual environment.The study includes 3D motion analysis of moving objects,multi-path prediction,hierarchical visualization,and path-based multi-camera scheduling.The results show that these methods can give a closed-loop process of 3D path prediction and continuous tracking of moving objects in an AVE.The path analysis algorithms proved accurate and time-efficient,costing less than 1.3 ms to get the optimal path.The experiment ran a 3D scene containing 295,000 triangles at around 35 frames per second on a laptop with 1 GB of graphics card memory,which means the performance of the proposed methods is good enough to maintain high rendering efficiency for a video-augmented indoor virtual scene. 展开更多
关键词 augmented virtual environment(AVE) Digital Earth platform INDOOR moving object 3D path prediction
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ARSlice:Head-Mounted Display Augmented with Dynamic Tracking and Projection
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作者 王瑀屏 解森炜 +3 位作者 王立辉 徐鸿金 Satoshi Tabata Masatoshi Ishikawa 《Journal of Computer Science & Technology》 SCIE EI CSCD 2022年第3期666-679,共14页
Computed tomography(CT)generates cross-sectional images of the body.Visualizing CT images has been a challenging problem.The emergence of the augmented and virtual reality technology has provided promising solutions.H... Computed tomography(CT)generates cross-sectional images of the body.Visualizing CT images has been a challenging problem.The emergence of the augmented and virtual reality technology has provided promising solutions.However,existing solutions suffer from tethered display or wireless transmission latency.In this paper,we present ARSlice,a proof-of-concept prototype that can visualize CT images in an untethered manner without wireless transmission latency.Our ARSlice prototype consists of two parts,the user end and the projector end.By employing dynamic tracking and projection,the projector end can track the user-end equipment and project CT images onto it in real time.The user-end equipment is responsible for displaying these CT images into the 3D space.Its main feature is that the user-end equipment is a pure optical device with light weight,low cost,and no energy consumption.Our experiments demonstrate that our ARSlice prototype provides part of six degrees of freedom for the user,and a high frame rate.By interactively visualizing CT images into the 3D space,our ARSlice prototype can help untrained users better understand that CT images are slices of a body. 展开更多
关键词 augmented and virtual reality computed tomography(CT)image visualization interactive visualization
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Progress in self-powered sensors—Moving toward artificial intelligent and neuromorphic system
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作者 Feng Wen Chan Wang Chengkuo Lee 《Nano Research》 SCIE EI CSCD 2023年第9期11801-11821,共21页
Wearable and flexible electronics are shaping our life with their unique advantages of light weight,good compliance,and desirable comfortability.With marching into the era of Internet of Things(IoT),numerous sensor no... Wearable and flexible electronics are shaping our life with their unique advantages of light weight,good compliance,and desirable comfortability.With marching into the era of Internet of Things(IoT),numerous sensor nodes are distributed throughout networks to capture,process,and transmit diverse sensory information,which gives rise to the demand on self-powered sensors to reduce the power consumption.Meanwhile,the rapid development of artificial intelligence(AI)and fifth-generation(5G)technologies provides an opportunity to enable smart-decision making and instantaneous data transmission in IoT systems.Due to continuously increased sensor and dataset number,conventional computing based on von Neumann architecture cannot meet the needs of brain-like high-efficient sensing and computing applications anymore.Neuromorphic electronics,drawing inspiration from the human brain,provide an alternative approach for efficient and low-power-consumption information processing.Hence,this review presents the general technology roadmap of self-powered sensors with detail discussion on their diversified applications in healthcare,human machine interactions,smart homes,etc.Via leveraging AI and virtual reality/augmented reality(VR/AR)techniques,the development of single sensors to intelligent integrated systems is reviewed in terms of step-by-step system integration and algorithm improvement.In order to realize efficient sensing and computing,brain-inspired neuromorphic electronics are next briefly discussed.Last,it concludes and highlights both challenges and opportunities from the aspects of materials,minimization,integration,multimodal information fusion,and artificial sensory system. 展开更多
关键词 wearable and flexible electronics self-powered sensors virtual reality/augmented reality(VR/AR)and artificial intelligence(AI)-enhanced system neuromorphic electronics
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Metaverse:Perspectives from graphics,interactions and visualization 被引量:11
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作者 Yuheng Zhao Jinjing Jiang +4 位作者 Yi Chen Richen Liu Yalong Yang Xiangyang Xue Siming Chen 《Visual Informatics》 EI 2022年第1期56-67,共12页
The metaverse is a visual world that blends the physical world and digital world.At present,the development of the metaverse is still in the early stage,and there lacks a framework for the visual construction and expl... The metaverse is a visual world that blends the physical world and digital world.At present,the development of the metaverse is still in the early stage,and there lacks a framework for the visual construction and exploration of the metaverse.In this paper,we propose a framework that summarizes how graphics,interaction,and visualization techniques support the visual construction of the metaverse and user-centric exploration.We introduce three kinds of visual elements that compose the metaverse and the two graphical construction methods in a pipeline.We propose a taxonomy of interaction technologies based on interaction tasks,user actions,feedback and various sensory channels,and a taxonomy of visualization techniques that assist user awareness.Current potential applications and future opportunities are discussed in the context of visual construction and exploration of the metaverse.We hope this paper can provide a stepping stone for further research in the area of graphics,interaction and visualization in the metaverse. 展开更多
关键词 Metaverse virtual reality/augmented reality Computer graphics User interaction Immersive visualization
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Optical Micro/Nano Fibers Enabled Smart Textiles for Human-Machine Interface 被引量:6
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作者 Shuqi Ma Xiaoyu Wang +9 位作者 Pan Li Ni Yao Jianliang Xiao Haitao Liu Zhang Zhang Longteng Yu Guangming Tao Xiong Li Limin Tong Lei Zhang 《Advanced Fiber Materials》 SCIE EI 2022年第5期1108-1117,共10页
Wearable human-machine interface(HMI)is an advanced technology that has a wide range of applications from robotics to augmented/virtual reality(AR/VR).In this study,an optically driven wearable human-interactive smart... Wearable human-machine interface(HMI)is an advanced technology that has a wide range of applications from robotics to augmented/virtual reality(AR/VR).In this study,an optically driven wearable human-interactive smart textile is proposed by integrating a polydimethylsiloxane(PDMS)patch embedded with optical micro/nanofibers(MNF)array with a piece of textiles.Enabled by the highly sensitive pressure dependent bending loss of MNF,the smart textile shows high sensitivity(65.5 kPa^(−1))and fast response(25 ms)for touch sensing.Benefiting from the warp and weft structure of the textile,the optical smart textile can feel slight finger slip along the MNF.Furthermore,machine learning is utilized to classify the touch manners,achieving a recognition accuracy as high as 98.1%.As a proof-of-concept,a remote-control robotic hand and a smart interactive doll are demonstrated based on the optical smart textile.This optical smart textile represents an ideal HMI for AR/VR and robotics applications. 展开更多
关键词 Smart textiles HUMAN-MACHINE interfaces OPTICAL micro/nano fiber TACTILE sensor augmented/virtual REALITY Robotics
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Exploring the design space of immersive urban analytics 被引量:3
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作者 Zhutian Chen Yifang Wang +5 位作者 Tianchen Sun Xiang Gao Wei Chen Zhigeng Pan Huamin Qu Yingcai Wu 《Visual Informatics》 EI 2017年第2期132-142,共11页
Recent years have witnessed the rapid development and wide adoption of immersive head-mounted devices,such as HTC VIVE,Oculus Rift,and Microsoft HoloLens.These immersive devices have the potential to significantly ext... Recent years have witnessed the rapid development and wide adoption of immersive head-mounted devices,such as HTC VIVE,Oculus Rift,and Microsoft HoloLens.These immersive devices have the potential to significantly extend the methodology of urban visual analytics by providing critical 3D context information and creating a sense of presence.In this paper,we propose a theoretical model to characterize the visualizations in immersive urban analytics.Furthermore,based on our comprehensive and concise model,we contribute a typology of combination methods of 2D and 3D visualizations that distinguishes between linked views,embedded views,and mixed views.We also propose a supporting guideline to assist users in selecting a proper view under certain circumstances by considering visual geometry and spatial distribution of the 2D and 3D visualizations.Finally,based on existing work,possible future research opportunities are explored and discussed. 展开更多
关键词 Immersive urban analytics virtual/augmented/Mixed reality Urban visualizations Information visualizations Visualization theory
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