期刊文献+
共找到5篇文章
< 1 >
每页显示 20 50 100
The Network Architecture and Protocols for Distributed Virtual Environment
1
作者 杨永高 潘启敬 《Journal of Modern Transportation》 1998年第2期9-22,共14页
In this paper, the properties of distributed virtual environment (DVE) and the requirements on computer networks is briefly reviewed. A multicast protocol, called sender initiated grouping multicast protocol for DVE... In this paper, the properties of distributed virtual environment (DVE) and the requirements on computer networks is briefly reviewed. A multicast protocol, called sender initiated grouping multicast protocol for DVE (SIGMP), is proposed. This new multicast protocol is based on a novel concept, multicast group (MG), which divides all participants in a DVE system into groups, among which there is a multicast group trustee (MGT) node to manage the group. The protocol provides unreliable/reliable, totally ordered and multiple to multiple multicast transmission service for DVE systems without sacrificing the communication efficiency heavily. At the same time, reliable unicast and one to multiple multicast transmission services are also supported. The performance analysis of the new protocols is also presented. Based on SIGMP, a simple demonstration of DVE system is designed and implemented. This demo system is running on several SGI workstations connected by a FDDI and Ethernet network. 展开更多
关键词 distributed virtual environments computer networks protocols MULTICAST
下载PDF
Integration of Manufacturing Services into Virtual Environments over the Internet
2
作者 Huiping Shang Zhengxu Zhao 《International Journal of Automation and computing》 EI 2004年第1期89-106,共18页
Virtual reality (VR) is a rapidly developing technology that has a wide spectrum of industrial and commercial applications. Networked (distributed or shared) virtual environments (VE) are of growing interest to modern... Virtual reality (VR) is a rapidly developing technology that has a wide spectrum of industrial and commercial applications. Networked (distributed or shared) virtual environments (VE) are of growing interest to modern manufacturing industry; a dominating use of networked virtual manufacturing environments (VMEs) is on-line visualisation and collaborative control of 3D information. This has to be supported by real-time data transfer. To meet a broad range of common requirements for Internet-based VE communications, particularly for virtual manufacturing and collaborative design and control, this paper presents a networked virtual environment system that is designed to support networked virtual design and manufacturing. The system is implemented with manufacturing message specification (MMS) standards so as to integrate a range of manufacturing services into networked VEs over the Internet. 展开更多
关键词 Distributed virtual environment networked virtual environment shared virtual environment virtual reality (VR) virtual environment (VE) virtual manufacturing virtual manufacturing device (VMD) manufacturing message specification (MMS) communication protocol
下载PDF
A Mobile Agent-Based Prototype of HeterogeneousDistributed Virtual Environment Systems 被引量:1
3
作者 Ji Qingge(Dept. of Computer Science & Engineering, Harbin Institute of Technology, 150001, P. R. China)Wang Dongmu(Beijing Simulation Center, 100854, P. R. China)Hong Bingrong(Dept. of Computer Science & Engineering, Harbin Institute of Technology, 150001 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2000年第2期61-65,共5页
Mobile agents provide a new method for the distributed computation. This paper presents the advantages of using mobile agents in a distributed virtual environment (DVE) system, and describes the architecture of hetero... Mobile agents provide a new method for the distributed computation. This paper presents the advantages of using mobile agents in a distributed virtual environment (DVE) system, and describes the architecture of heterogeneous computer's distributed virtual environment system (HCWES) designed to populate some mobile agents as well as stationary agents. Finally, the paper introduces how heterogeneous computer network communication is to be realized. 展开更多
关键词 Distributed virtual environment Mobile agent Distributed computing
下载PDF
A Distributed LRTCO Algorithm in Large-Scale DVE Multimedia Systems
4
作者 Hangjun Zhou Guang Sun +3 位作者 Sha Fu Wangdong Jiang Tingting Xie Danqing Duan 《Computers, Materials & Continua》 SCIE EI 2018年第7期73-89,共17页
In the large-scale Distributed Virtual Environment(DVE)multimedia systems,one of key challenges is to distributedly preserve causal order delivery of messages in real time.Most of the existing causal order control app... In the large-scale Distributed Virtual Environment(DVE)multimedia systems,one of key challenges is to distributedly preserve causal order delivery of messages in real time.Most of the existing causal order control approaches with real-time constraints use vector time as causal control information which is closely coupled with system scales.As the scale expands,each message is attached a large amount of control information that introduces too much network transmission overhead to maintain the real-time causal order delivery.In this article,a novel Lightweight Real-Time Causal Order(LRTCO)algorithm is proposed for large-scale DVE multimedia systems.LRTCO predicts and compares the network transmission times of messages so as to select the proper causal control information of which the amount is dynamically adapted to the network latency variations and unconcerned with system scales.The control information in LRTCO is effective to preserve causal order delivery of messages and lightweight to maintain the real-time property of DVE systems.Experimental results demonstrate that LRTCO costs low transmission overhead and communication bandwidth,reduces causal order violations efficiently,and improves the scalability of DVE systems. 展开更多
关键词 Distributed computing distributed virtual environment multimedia system causality violation causal order delivery real time
下载PDF
Automatic object annotation in streamed and remotely explored large 3D reconstructions
5
作者 Benjamin Holler Annette Mossel Hannes Kaufmann 《Computational Visual Media》 EI CSCD 2021年第1期71-86,共16页
We introduce a novel framework for 3 D scene reconstruction with simultaneous object annotation,using a pre-trained 2 D convolutional neural network(CNN),incremental data streaming,and remote exploration,with a virtua... We introduce a novel framework for 3 D scene reconstruction with simultaneous object annotation,using a pre-trained 2 D convolutional neural network(CNN),incremental data streaming,and remote exploration,with a virtual reality setup.It enables versatile integration of any 2 D box detection or segmentation network.We integrate new approaches to(i)asynchronously perform dense 3 D-reconstruction and object annotation at interactive frame rates,(ii)efficiently optimize CNN results in terms of object prediction and spatial accuracy,and(iii)generate computationally-efficient colliders in large triangulated3 D-reconstructions at run-time for 3 D scene interaction.Our method is novel in combining CNNs with long and varying inference time with live 3 D-reconstruction from RGB-D camera input.We further propose a lightweight data structure to store the 3 D-reconstruction data and object annotations to enable fast incremental data transmission for real-time exploration with a remote client,which has not been presented before.Our framework achieves update rates of 22 fps(SSD Mobile Net)and 19 fps(Mask RCNN)for indoor environments up to 800 m^(3).We evaluated the accuracy of 3 D-object detection.Our work provides a versatile foundation for semantic scene understanding of large streamed3 D-reconstructions,while being independent from the CNN’s processing time.Source code is available for non-commercial use. 展开更多
关键词 dense 3D reconstruction object detection CNN distributed virtual reality
原文传递
上一页 1 下一页 到第
使用帮助 返回顶部