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A Test Bed for Information Security Skill Development with Virtual Training Environment
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作者 Alok Tripathi Abhinav Mishra Gudalur Varadarajan Raghunathan 《Computer Technology and Application》 2011年第6期449-455,共7页
关键词 信息安全技术 虚拟环境 训练环境 测试床 安全攻击 安全培训 学习网络 全球范围
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Study on Virtual Training Management in Small-sized Enterprises
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作者 Lifen Chen 《Chinese Business Review》 2004年第6期71-73,共3页
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Virtual reality tools for training in gastrointestinal endoscopy:A systematic review
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作者 Tuấn Quang Dương Jonathan Soldera 《Artificial Intelligence in Gastrointestinal Endoscopy》 2024年第2期41-54,共14页
BACKGROUND Virtual reality(VR)has emerged as an innovative technology in endoscopy training,providing a simulated environment that closely resembles real-life scenarios and offering trainees a valuable platform to acq... BACKGROUND Virtual reality(VR)has emerged as an innovative technology in endoscopy training,providing a simulated environment that closely resembles real-life scenarios and offering trainees a valuable platform to acquire and enhance their endoscopic skills.This systematic review will critically evaluate the effectiveness and feasibility of VR-based training compared to traditional methods.AIM To evaluate the effectiveness and feasibility of VR-based training compared to traditional methods.By examining the current state of the field,this review seeks to identify gaps,challenges,and opportunities for further research and implementation of VR in endoscopic training.METHODS The study is a systematic review,following the guidelines for reporting systematic reviews set out by the PRISMA statement.A comprehensive search command was designed and implemented and run in September 2023 to identify relevant studies available,from electronic databases such as PubMed,Scopus,Cochrane,and Google Scholar.The results were systematically reviewed.RESULTS Sixteen articles were included in the final analysis.The total number of participants was 523.Five studies focused on both upper endoscopy and colonoscopy training,two on upper endoscopy training only,eight on colonoscopy training only,and one on sigmoidoscopy training only.Gastrointestinal Mentor virtual endoscopy simulator was commonly used.Fifteen reported positive results,indicating that VR-based training was feasible and acceptable for endoscopy learners.VR technology helped the trainees enhance their skills in manipulating the endoscope,reducing the procedure time or increasing the technical accuracy,in VR scenarios and real patients.Some studies show that the patient discomfort level decreased significantly.However,some studies show there were no significant differences in patient discomfort and pain scores between VR group and other groups.CONCLUSION VR training is effective for endoscopy training.There are several well-designed randomized controlled trials with large sample sizes,proving the potential of this innovative tool.Thus,VR should be more widely adopted in endoscopy training.Furthermore,combining VR training with conventional methods could be a promising approach that should be implemented in training. 展开更多
关键词 virtual reality Gastrointestinal endoscopy Systematic review virtual reality training SIMULATION
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Academic Stress Assessment Using Virtual Reality as an Educational Tool in Spine Surgery
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作者 Diana Chávez Lizárraga Jesús Alberto Pérez Contreras +4 位作者 Fernando Alvarado Gómez Evelyn Quintero Medina Emmanuel Cantú Chávez Iván Ulises Sámano López Ana Sofía Peña Blesa 《Open Journal of Modern Neurosurgery》 2024年第2期114-123,共10页
Introduction: The evaluation of academic stress in medical students and residents is a topic of significant interest, given the considerable challenges they face during their learning process with traditional teaching... Introduction: The evaluation of academic stress in medical students and residents is a topic of significant interest, given the considerable challenges they face during their learning process with traditional teaching methods. The use of technologies like virtual reality presents an opportunity to enhance their skills through simulations and training. The main objective of this study is to qualitatively assess the stress levels experienced by medical students and residents by integrating virtual reality into their current learning methods, aiming to improve their ability to manage stressors in their practice. Material and Methods: A questionnaire was conducted with 12 medical students and 12 Traumatology and orthopedics residents. The purpose of the questionnaire was to evaluate the levels of academic stress using the SISCO inventory. The stress levels were calculated by transforming average values into percentages, and the following criteria were assigned: 0 to 33% for Mild Stress, 34 to 66% for Moderate Stress, and 67 to 100% for Deep Stress. Then, a virtual reality class focused on spine surgery was provided. Both medical students and residents were trained using the Non Nocere SharpSurgeon software platform and Oculus Quest 2 virtual reality glasses. At the end of the session, a second questionnaire related to the practice with virtual reality was conducted with the same evaluation criteria and a comparative analysis was carried out. Results: 12 undergraduate students from Hospital Angeles Mexico, CDMX and 12 traumatology and orthopedics residents at Hospital Santa Fe, Bogota were evaluated. The students in CDMX reported an average qualitative stress of 28.50% during habitual practices, which decreased to an average of 14.67% after virtual reality practice. Residents in Bogotá experienced an average qualitative stress of 30.50% with their current learning methods but this reduced to an average of 13.92% after using virtual reality. These findings indicate that the use of virtual reality has a positive impact on reducing stress levels qualitatively. Conclusions: The use of virtual reality as a learning method for medical students and residents qualitatively improves stress levels. Further studies are required to define the potential uses of Virtual Reality to improve learning methods and emotional state in medical students and residents and for a quantitative assessment to validate the training as certified learning methods. 展开更多
关键词 virtual Reality Academic Stress Learning Strategies Spine Surgery training
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Impact of Virtual RealityTraining on Real-World Hockey Skill: An Intervention Trial
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作者 Matthew Buns 《Journal of Sports Science》 2020年第1期8-16,共9页
Training specificity is imperative for successful performance of the elite athlete.Virtual reality(VR)has been successfully applied to a broad range of training domains.However,to date there is little research investi... Training specificity is imperative for successful performance of the elite athlete.Virtual reality(VR)has been successfully applied to a broad range of training domains.However,to date there is little research investigating the use of VR for sport training.The purpose of this study was to address the question of whether virtual reality(VR)training can improve real world hockey shooting performance.Twenty four volunteers were recruited and randomly selected to complete the virtual training intervention or enter a control group with no training.Four primary types of data were collected:(1)participant’s experience with video games and hockey,(2)participant’s motivation toward video game use,(3)participant’s technical performance on real-world hockey,and(4)participant’s technical performance in virtual hockey.One-way multivariate analysis of variance(ANOVA)indicated that the intervention group demonstrated significantly more real-world hockey accuracy(F(1,24)=15.43,p<0.01,E.S.=0.56)while shooting on goal than their control group counterparts(intervention M accuracy=54.17%,SD=12.38,control M accuracy=46.76%,SD=13.45).One-way multivariate analysis of variance(MANOVA)repeated measures indicated significantly higher outcome scores on real-world accuracy(35.42%versus 54.17%;ES=1.52)and velocity(51.10 mph versus 65.50 mph;ES=0.86)of hockey shooting on goal.This research supports the idea that virtual training is an effective tool for increasing real-world hockey skill. 展开更多
关键词 virtual training hockey skill video games esports
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Mechanism of Kinect-based virtual reality training for motor functional recovery of upper limbs after subacute stroke 被引量:15
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作者 Xiao Bao Yurong Mao +6 位作者 Qiang Lin Yunhai Qiu Shaozhen Chen Le Li Ryan S.Cates Shufeng Zhou Dongfeng Huang 《Neural Regeneration Research》 SCIE CAS CSCD 2013年第31期2904-2913,共10页
The Kinect-based virtual reality system for the Xbox 360 enables users to control and interact with the game console without the need to touch a game controller, and provides rehabilitation training for stroke patient... The Kinect-based virtual reality system for the Xbox 360 enables users to control and interact with the game console without the need to touch a game controller, and provides rehabilitation training for stroke patients with lower limb dysfunctions. However, the underlying mechanism remains un- clear. In this study, 18 healthy subjects and five patients after subacute stroke were included. The five patients were scanned using functional MRI prior to training, 3 weeks after training and at a 12-week follow-up, and then compared with healthy subjects. The FugI-Meyer Assessment and Wolf Motor Function Test scores of the hemiplegic upper limbs of stroke patients were significantly increased 3 weeks after training and at the 12-week follow-up. Functional MRI results showed that contralateral primary sensorimotor cortex was activated after Kinect-based virtual reality training in the stroke patients compared with the healthy subjects. Contralateral primary sensorimotor cortex, the bilateral supplementary motor area and the ipsilateral cerebellum were also activated during hand-clenching in all 18 healthy subjects. Our findings indicate that Kinect-based virtual reality training could promote the recovery of upper limb motor function in subacute stroke patients, and brain reorganization by Kinect-based virtual reality training may be linked to the contralateral sen- sorimotor cortex. 展开更多
关键词 neural regeneration neurological rehabilitation rehabilitation training neural plasticity virtual reality functional MRI stroke Kinect-based virtual reality training upper limb cerebral cortex brain activation region of interest grants-supported paper NEUROREGENERATION
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Head-mounted display-based intuitive virtual reality training system for the mining industry 被引量:8
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作者 Zhang Hui 《International Journal of Mining Science and Technology》 SCIE EI CSCD 2017年第4期717-722,共6页
Virtual reality(VR) training technology in the mining industry is a new field of research and utilization.The successful application of VR training system is critical to mine safety and production. Through the statist... Virtual reality(VR) training technology in the mining industry is a new field of research and utilization.The successful application of VR training system is critical to mine safety and production. Through the statistics of the current research and applications of VR training systems in mining industry, all the input/output devices are classified. Based on the classifications of the input/output devices that are used in the VR system, the current VR training systems for the mining industry could be divided into three types: screen-based general type, projector-based customized type, and head-mounted display(HMD)-based intuitive type. By employing a VR headset, a smartphone and a leap motion device, an HMDbased intuitive type VR training system prototype for drilling in underground mines has been developed.Ten trainees tried both the HMD-based intuitive system and the screen-based general control system to compare the experiences and training effects. The results show that the HMD-based system can give a much better user experience and is easy to use. Three of the five components of a VR training system,namely, the user, the tasks, and software and database should be given more attention in future research.With more available technologies of input and output devices, VR engines, and system software, the VR training system will eventually yield much better training results, and will play a more important role in as a training tool for mine safety. 展开更多
关键词 virtual reality trainING Head-mounted display High immersive Intuitive Mining industry
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Application and Design of Virtual Reality Technology in Railway Maintenance Training 被引量:3
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作者 Li Zhu 《International Journal of Technology Management》 2013年第4期42-44,共3页
关键词 虚拟现实技术 维修训练 应用 铁路 设计 远程教育 机车检修 信息技术
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Development of a plastic injection molding training system using Petri nets and virtual reality
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作者 马斌 郭志英 周华民 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2006年第3期302-308,共7页
In this study, Virtual Reality (VR)-based plastic injection molding training system (VPIMTS), which can be modeled as an integrated system with a task planning module, an intelligent instruction module, a simulation m... In this study, Virtual Reality (VR)-based plastic injection molding training system (VPIMTS), which can be modeled as an integrated system with a task planning module, an intelligent instruction module, a simulation module, and virtual envi-ronment (VE) module, was developed. Presented in this paper are an architecture of VPIMTS, a practical knowledge modelling approach for modelling the training scenarios of the system by using Petri nets formalism and key techniques (FEM, injection molding procedure modelling) which have been developed independently. The utilization of the Petri net model realized the environment where the trainee can behave freely, and also made it possible to equip the system with the function of showing the next action of the trainee whenever he wants. The overall system is a powerful approach for highly improving the trainee’s comprehension and injection molding study-efficiency by building digital, intelligent, knowledgeable, and visual aids. 展开更多
关键词 塑料注射成型 虚拟现实 PETRI网 虚拟培训系统 有限元法
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The Relationship between Presence and Performance in Virtual Simulation Training
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作者 Jonathan A. Stevens J. Peter Kincaid 《Open Journal of Modelling and Simulation》 2015年第2期41-48,共8页
The use of virtual simulation-based training continues to expand, as organizations explore alternative methods to reduce the cost of training. While virtual simulation has been empirically validated to be effective in... The use of virtual simulation-based training continues to expand, as organizations explore alternative methods to reduce the cost of training. While virtual simulation has been empirically validated to be effective in the transfer of skills to the live environment, what is still unknown is what effect, if any, that an individual’s sense of presence in the simulation has on their performance. In this paper, we examine the relationship between presence and performance while performing a psychomotor task in a virtual environment. The independent variables were visual display and expertise level. The dependent variables were presence and performance. We found evidence of a moderate relationship between the degree of presence experienced in the simulation and an individual’s performance over three training trials. Results of this study may inspire future research to investigate whether higher presence in virtual simulation results in higher performance. 展开更多
关键词 PRESENCE PERFORMANCE Simulation-Based trainING virtual SIMULATION
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Validity of virtual reality simulator in training of transurethral resection of prostate
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作者 张弋 《外科研究与新技术》 2011年第4期253-254,共2页
Objective To assess the face and construct validity of a full procedural transurethral prostate resection simulator ( TURPSimTM ) in training of transurethral resection of prostate. Methods Ten experienced and thirtee... Objective To assess the face and construct validity of a full procedural transurethral prostate resection simulator ( TURPSimTM ) in training of transurethral resection of prostate. Methods Ten experienced and thirteen inexperienced urologists ( TURP experience ≥ 30 and 展开更多
关键词 TURP Validity of virtual reality simulator in training of transurethral resection of prostate
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虚拟现实技术在成人心肺复苏培训中应用的范围综述 被引量:1
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作者 冯佳 邵翠梅 +6 位作者 陈姝怡 张秋霞 姚晓芳 郑苏炜 彭丹 郑琳琳 兰美娟 《中国急救医学》 CAS CSCD 2024年第1期68-72,共5页
目的对虚拟现实(virtual reality,VR)技术在成人心肺复苏(cardiopulmonary resuscitation,CPR)培训中的应用进行范围审查,以识别VR技术干预的内容要素和应用效果。方法以乔安娜布里格斯研究所范围综述指南为方法学框架,检索PubMed、Emb... 目的对虚拟现实(virtual reality,VR)技术在成人心肺复苏(cardiopulmonary resuscitation,CPR)培训中的应用进行范围审查,以识别VR技术干预的内容要素和应用效果。方法以乔安娜布里格斯研究所范围综述指南为方法学框架,检索PubMed、Embase、CINAHL、Web of Science、Cochrane Library、中国知网、万方和中国生物医学文献数据库,检索时限为建库至2023年8月31日,对纳入文献进行汇总和分析。结果共纳入15篇文献,VR技术干预的内容要素包括实施CPR的意愿、反应、自我效能、按压频率、按压深度、无血流时间、复训时间、时间成本;结局指标类型为心理指标、胸外按压的质量指标、经济指标。结论VR技术在成人CPR培训中具有良好的应用前景,在心理、胸外按压质量、经济等方面的效果还可进一步挖掘。未来可基于面对面培训联合数字化反馈装置,最大化发挥VR技术的优势,形成一套综合干预策略和创新的培训模式,以进一步提高CPR培训的整体成效。 展开更多
关键词 虚拟现实 心肺复苏 培训 范围综述 自我效能 按压频率 按压深度 无复流时间
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基于虚拟现实的弹药包装箱培训系统研究
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作者 赵磊 杨云斌 《计算机仿真》 2024年第3期15-19,共5页
针对部队官兵难以参与到弹药包装箱安全性考核试验过程中因而无法对弹药包装箱的安全性形成直观认识,以及包装箱的实物拆装培训环境危险系高且难以构建等问题。研究将虚拟现实技术应用于弹药包装箱的使用操作培训中,构建了沉浸式的弹药... 针对部队官兵难以参与到弹药包装箱安全性考核试验过程中因而无法对弹药包装箱的安全性形成直观认识,以及包装箱的实物拆装培训环境危险系高且难以构建等问题。研究将虚拟现实技术应用于弹药包装箱的使用操作培训中,构建了沉浸式的弹药包装箱虚拟现实培训系统,能够对学员开展包装箱的虚拟火烧与跌落试验和包装箱拆装虚拟操作培训等培训内容。上述培训系统具有培训成本低、培训频次高以及零安全风险等优点,通过该培训系统的训练,部队官兵能够在接触到真实的弹药包装箱之前克服对弹药包装箱的恐惧心理、熟悉弹药包装箱的基本操作流程和使用方法,提高了弹药包装箱实物培训的效率以及在实际使用过程中的安全性。 展开更多
关键词 虚拟现实 培训系统 弹药包装箱 安全性
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成果导向理念下食品营养与健康专业虚拟仿真实训平台实践研究
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作者 张慧 陈晓华 +2 位作者 赵岩 韩双 曲艺 《现代食品》 2024年第2期73-76,共4页
在成果导向理念下,为了更好地培养学生的综合素养,教师需要更新教育模式,突破传统的教育教学方法,采用新型虚拟仿真实训平台。因此,本文就成果导向理念下营养与健康专业的虚拟仿真实训平台展开分析,旨在更好地锻炼学生的综合能力,提高... 在成果导向理念下,为了更好地培养学生的综合素养,教师需要更新教育模式,突破传统的教育教学方法,采用新型虚拟仿真实训平台。因此,本文就成果导向理念下营养与健康专业的虚拟仿真实训平台展开分析,旨在更好地锻炼学生的综合能力,提高学生的职业水平,促进学生得以全面发展。 展开更多
关键词 成果导向 营养与健康 虚拟仿真 实训平台
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化工HSE虚拟仿真实训教学设计与应用
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作者 陈士杰 顾倩 周新利 《生物化工》 CAS 2024年第1期137-140,共4页
虚拟仿真技术在国外已经被成功地引进课堂,形成了丰富的教学经验。我国也在大力发展虚拟仿真技术,鼓励各高职院校将虚拟仿真技术引进校园。常州刘国钧高等职业技术学校依托江苏省绿色化工虚拟仿真实训基地建设,设计了化工HSE综合实训3D... 虚拟仿真技术在国外已经被成功地引进课堂,形成了丰富的教学经验。我国也在大力发展虚拟仿真技术,鼓励各高职院校将虚拟仿真技术引进校园。常州刘国钧高等职业技术学校依托江苏省绿色化工虚拟仿真实训基地建设,设计了化工HSE综合实训3D虚拟仿真系统的行动导向实训教学项目。项目的实施打破了传统的教学模式,填补了职业学校将虚拟仿真技术与任务驱动融合的实训教学模式的研究空白,有利于学生的可持续、全面发展,为在化工专业实训教学中运用虚拟仿真技术提供了重要实践参考。 展开更多
关键词 化工类高职院校 虚拟仿真 实训教学
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基于虚拟仿真技术的PLC实训平台设计研究
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作者 李秋明 刘志刚 《科技创新与应用》 2024年第16期62-65,共4页
针对PLC实训平台的特点及受场地、成本限制等诸多问题,该文设计一种以虚拟仿真模型为控制对象的PLC实训平台。该实训平台主要包括PLC和虚拟控制对象2部分,其中,虚拟控制对象由西门子NX MCD应用模块构建,而两者的数据连接则采用OPC通信... 针对PLC实训平台的特点及受场地、成本限制等诸多问题,该文设计一种以虚拟仿真模型为控制对象的PLC实训平台。该实训平台主要包括PLC和虚拟控制对象2部分,其中,虚拟控制对象由西门子NX MCD应用模块构建,而两者的数据连接则采用OPC通信方式。结果表明,该实训平台的设计能为实践教学提供丰富的工业控制领域典型的虚拟控制对象,并能实现对控制程序的调试与仿真运行,有效地锻炼学生的PLC工程实践能力,也是对传统线下PLC实践教学的有益补充。 展开更多
关键词 PLC实训 虚拟仿真技术 MCD OPC 实践教学
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数字孪生技术驱动下高职土木建筑类专业虚拟仿真实训基地建设研究
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作者 韩磊 左岩岩 孙旭丹 《张家口职业技术学院学报》 2024年第1期66-68,80,共4页
虚拟仿真实训教学工作的开展,可有效解决高职土木建筑类专业部分实训因体量大、成本高、不易复制等导致学生难以实现全程体验的问题。基于数字孪生技术的高职土木建筑类专业虚拟仿真实训基地建设,可充分弥补实践教学设施方面的缺陷,提... 虚拟仿真实训教学工作的开展,可有效解决高职土木建筑类专业部分实训因体量大、成本高、不易复制等导致学生难以实现全程体验的问题。基于数字孪生技术的高职土木建筑类专业虚拟仿真实训基地建设,可充分弥补实践教学设施方面的缺陷,提升实物模型无法达成的教学价值,对高职土木建筑类专业高素质技术技能人才的输出价值巨大。 展开更多
关键词 数字孪生技术 虚拟仿真实训基地 高职 土木建筑类专业
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基于虚拟仿真平台的研究生分类实践教学改革探讨
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作者 张婉 刘江浩 +1 位作者 廉玉生 黄蓓青 《印刷与数字媒体技术研究》 CAS 北大核心 2024年第3期97-102,共6页
在新工科背景和研究生分类培养模式下,研究生的培养更加注重实践创新能力,并根据研究生分类进行差异化培养。为了解决目前印刷包装类研究生实践教学中遇到的设备体积大,工艺流程复杂等问题,引入虚拟仿真平台进行实践教学改革。本文依托... 在新工科背景和研究生分类培养模式下,研究生的培养更加注重实践创新能力,并根据研究生分类进行差异化培养。为了解决目前印刷包装类研究生实践教学中遇到的设备体积大,工艺流程复杂等问题,引入虚拟仿真平台进行实践教学改革。本文依托虚拟仿真平台,阐述了研究生分类实践教学改革的实施策略、成效与未来的努力措施。虚拟仿真平台搭建了闭环实践教学环节,解决了教师在实践教学中印刷包装类设备和工艺展示困难的问题,帮助研究生快速学习实操内容,提高专硕解决复杂工程问题能力,有利于学硕进行相关科研工作开展,再通过虚实结合过程可有效提高研究生实践教学质量。 展开更多
关键词 虚拟仿真平台 研究生分类培养 印刷包装 实践教学
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VR技术在船舶分段装配实训教学中的应用
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作者 黄晓雪 齐蕴思 《船舶职业教育》 2024年第1期53-55,共3页
VR技术与传统教学的融合是现阶段教育教学的一个发展趋势。基于当前VR技术在实训教学中的现状,探讨VR技术在船舶分段装配仿真实训教学中的作用和意义,并具体分析了VR技术在船舶分段装配实训教学中的应用。通过调查分析证明了VR技术在船... VR技术与传统教学的融合是现阶段教育教学的一个发展趋势。基于当前VR技术在实训教学中的现状,探讨VR技术在船舶分段装配仿真实训教学中的作用和意义,并具体分析了VR技术在船舶分段装配实训教学中的应用。通过调查分析证明了VR技术在船舶分段装配仿真实训教学中的应用效果,最后提出推进VR技术在船舶分段装配仿真实训教学中的具体操作建议。 展开更多
关键词 VR技术 船舶分段装配 虚拟仿真实训
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面向虚拟连挂的城轨列车群组追踪运行仿真研究
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作者 张英贵 赵明慧 张云丽 《交通运输系统工程与信息》 EI CSCD 北大核心 2024年第1期199-209,共11页
城市轨道交通是解决城市交通拥堵问题最强有效的绿色交通方式,其高峰期客流激增且客流时空分布不均,而面向虚拟连挂的城轨列车动态灵活编组和群组追踪运行能有效满足复杂多变的城轨运营需求。本文剖析面向虚拟连挂的城轨列车群组追踪运... 城市轨道交通是解决城市交通拥堵问题最强有效的绿色交通方式,其高峰期客流激增且客流时空分布不均,而面向虚拟连挂的城轨列车动态灵活编组和群组追踪运行能有效满足复杂多变的城轨运营需求。本文剖析面向虚拟连挂的城轨列车群组追踪运行过程,给出虚拟连挂列车群组最小安全追踪距离计算公式;以单列标准车长的线路路段为一个元胞单元,设计速度及位移更新规则,构建基于元胞自动机的城轨列车群组追踪运行仿真模型;以某市地铁2号线为背景,多角度仿真刻画面向虚拟连挂的城轨列车群组追踪运行性能。仿真结果表明:面向虚拟连挂的城轨列车群组追踪运行模型能有效缩短列车最小安全追踪间隔时间,城轨线路通过能力较移动闭塞制式提高78.4%;头车延迟引起的后续列车晚点总数量及总晚点时间更小,呈现出更佳的抗干扰性与恢复性能,且宜采用小编组列车实现虚拟连挂;动态混合编组的城轨列车群组追踪运行性能最佳,单一小编组的次之,大编组列车群宜在小编组列车群前面运行;城轨列车群组旅行速度总体上与平均站间距呈正相关;当列车发车间隔大于延迟时间时,平均站间距对列车群组的延迟影响不敏感,相反,则影响较为显著。研究结论能够为面向虚拟连挂的城轨列车群组追踪运行决策提供技术支撑。 展开更多
关键词 城市交通 列车群组追踪运行 元胞自动机 城轨列车 虚拟连挂 动态灵活编组
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