The challenges of today's world require college students have different skills and know how to apply the knowledge acquired to solve new situations. The traditional mode of teaching with lectures, still present in ma...The challenges of today's world require college students have different skills and know how to apply the knowledge acquired to solve new situations. The traditional mode of teaching with lectures, still present in many subjects of the engineering, seems to favor the development of the necessary skills, as active use of knowledge required [ 1 ]. However, they are using simulation games as an educational method in many universities in the world for the advantages they present for learning and the development of various skills, to simulate specific situations of professional activity [2]. This paper presents some background and requirements that games must meet educational purposes and propose their use in subjects related to economics, management and organization of production engineering programs where you can teach and learn from building products with simple items like cardboard paper on the theory of constructionism to build a product where people are building theories and knowledge in the mind [3]. The use of games is not widespread in universities in Argentina, however you can generate more motivating learning situations as it leaves the board becoming less abstract and more concrete learning. Classroom climate changes as students take a more participatory role and the teacher intervenes as a guide or facilitator of learning. This work could motivate teachers and researchers to promote their use in teaching and in future research to evaluate the potential of its use as a learning tool.展开更多
In this study, we develop a mixed reality game system to investigate characteristics ofjudgrnents of individual players in an evacuation process. The characteristics of judgments of the players that are inferred from ...In this study, we develop a mixed reality game system to investigate characteristics ofjudgrnents of individual players in an evacuation process. The characteristics of judgments of the players that are inferred from the performance of the game are then incorporated into a multi-agent simulation as rules. The behavior of evacuees is evaluated in approximations of real situations, by using the agent simulation including different judgments of evacuees. Using the results of the simulation, effective methods are discussed for achieving the escape of the evacuees within a short time.展开更多
Objective To study the way to better regulate the online sales of prescription drugs,and to provide reference for the adjustment of relevant policies since the online sales of prescription drugs has become an inevitab...Objective To study the way to better regulate the online sales of prescription drugs,and to provide reference for the adjustment of relevant policies since the online sales of prescription drugs has become an inevitable trend.Methods A game model was constructed for the strategy choice of pharmaceutical e-commerce platform,customers and government departments based on differential game theory and Nash equilibrium game model to analyze the pure strategy Nash equilibrium,Nash equilibrium dominant strategy of each subject and the mixed strategy Nash equilibrium under different conditions.Besides,Matlab was used to carry out simulation analysis.Results and Conclusion The study shows that:(1)Improving the credibility of the government and reducing the cost of government regulation can not only make the pharmaceutical e-commerce platform operate with high quality,but also give greater play to government functions;(2)The greater the influence of social evaluation on pharmaceutical e-commerce platforms,the lower the cost of high-quality operation of pharmaceutical e-commerce platform,and the greater the probability of customer choosing real evaluation strategy;(3)The greater the customers’perception of potential risk,the greater the compensation,and the lower the cost of reporting.Then,the greater the probability that government departments will choose strict regulation.Finally,the model solution and simulation analysis are combined to provide countermeasures and suggestions for the safety regulation of online sales of prescription drugs.展开更多
By constructing the evolutionary game model among the government,enterprises and consumers,the paper analyzes the condition that the profit and loss relationship of the game subjects and their behavior strategies reac...By constructing the evolutionary game model among the government,enterprises and consumers,the paper analyzes the condition that the profit and loss relationship of the game subjects and their behavior strategies reach the stable state in the green technology innovation system,and uses MATLAB to conduct data simulation analysis.The results show that the government,enterprises and consumers have path-dependent behavior choices.The larger the government incentive coefficient and subsidy coefficient is not the better,but the larger the subsidy and subsidy coefficient will hinder the green technology innovation.Government punitive measures will promote green technology innovation,but high innovation subsidies will restrain the government’s environmental regulation.Therefore,the government should further improve environmental regulation policies,increase enterprises’enthusiasm for green technology innovation and consumers’acceptance of green products,and promote the development of green technology innovation.展开更多
Business simulation games are considered as effective tools for the empowerment and mediation of business content learning. They act as serious games which contribute to learning through a simulation of real-life situ...Business simulation games are considered as effective tools for the empowerment and mediation of business content learning. They act as serious games which contribute to learning through a simulation of real-life situations and busi-ness environments. They are especially useful in the area of business management processes and business strategies. The blending of designed simulation technology and content curricula offers participants (players, students) a risk-free opportunity to test out a range of relevant strategies to drive business results. By customizing computer-based business simulations, participants can integrate key strategic and financial priorities. This paper provides a brief review of busi-ness simulations that serve learning purposes. The first part presents a short introduction and description of business games and their evaluation properties, and the second part provides a brief evaluation and analysis of selected business simulation games.展开更多
Due to long-term lack of comprehensive practice platform in simulation courses,students suffer from the challenges of engineering ability and systemic thinking training restrictions,"teaching"and“learning”...Due to long-term lack of comprehensive practice platform in simulation courses,students suffer from the challenges of engineering ability and systemic thinking training restrictions,"teaching"and“learning”separation,etc.To solve those problems,our teaching group created a simulation competition platform independently for theoretical and practical teaching of"Game Simulation&Modelmg" course.The introduction of competition platform has played a good role in stimulating students' learning motivation,training systemic simulation knowledge points and engineering ability,promoting theoretical and practical teaching,and enriching teaching materials through students'feedback and practice accumulation.展开更多
This article provides new insights regarding driver behavior, techniques and adaptability. This study has been done because: 1) driving a vehicle is critical and one of the most common daily tasks;2) simulators are us...This article provides new insights regarding driver behavior, techniques and adaptability. This study has been done because: 1) driving a vehicle is critical and one of the most common daily tasks;2) simulators are used for the purpose of training and researching driver behavior and characteristics;3) the article addresses driver experience by involving new virtual reality technologies. A simulator has been used to assist novice drivers to learn how to drive in a very safe environment, and researching and collecting data for researchers has become easier due to this secure and user-friendly environment. The theoretical framework of this driving simulation has been designed by using the Unity3D game engine (5.4.f3 version) and was programmed with the C# programming language. To make the driving environment more realistic we, in addition, utilized the HTC Vive Virtual reality headset which is powered by Steamvr. We used Unity Game Engine to design our scenarios and maps because by doing this we are able to be more flexible with designing. In this study, we asked 10 people ranging from ages 19 - 37 to participate in this experiment. Four Japanese divers and six non-Japanese drivers engaged in this study, some of which do not have a driver’s license in Japan. A few Japanese drivers have a license and car, while others have a license but no car. In order to analyze the results of this experiment we are used MatlabR2016b to analyze the gathered data. The result of this research indicates that individual’s behavior and characteristics such as controlling the speed, remaining calm and relaxed when driving, driving at appropriate speeds depending on changes in road structures and etc. can affect their driving performance.展开更多
In game theoretic context, it is assumed that the decision maker has the extraordinary skills of reasoning and calculation. This assumption is called "perfect rationality". A player with perfect rationality can solv...In game theoretic context, it is assumed that the decision maker has the extraordinary skills of reasoning and calculation. This assumption is called "perfect rationality". A player with perfect rationality can solve complex problems without making mistakes. However, recently, many studies have restricted this rationality or the structure of game. These restrictions are called "bounded rationality." The authors also focus on bounded rationality, but with learning dynamics and complex networks. A complex network covers a wide area. Currently, a wide range of studies have not only investigated network formation and the characteristics of a formed network, but also analyzed situations where a network is already provided. In addition, in an analysis using game theory, a prisoners' dilemma type game was used to investigate how a change in the network structure would affect the players' relationships Therefore, our model employs decision makers with learning dynamics and describes the interaction of decision makers as a network. The purpose of this study is to examine the behavior of the decision maker with learning dynamics and the formation of networks by the interaction of decision makers through an agent-based simulation.展开更多
Business war games are strategic management exercises that bring the military scenario simulation to a commercial setting, helping business managers to better understand the environment in which they operate and antic...Business war games are strategic management exercises that bring the military scenario simulation to a commercial setting, helping business managers to better understand the environment in which they operate and anticipate scenarios, such as competition movements, new product launching and production capacity planning, among others. These exercises normally take place with players organized in teams, gathered in a room, with a static package of information provided beforehand. In this paper we present an alternative, dynamic way of playing a business war game, with players geographically dispersed, and information dynamically available as it is available from its sources. We introduce BigPicture, an analytical platform with unique features that allow it to be an ideal “playground” for conducting more realistic business war games.展开更多
文摘The challenges of today's world require college students have different skills and know how to apply the knowledge acquired to solve new situations. The traditional mode of teaching with lectures, still present in many subjects of the engineering, seems to favor the development of the necessary skills, as active use of knowledge required [ 1 ]. However, they are using simulation games as an educational method in many universities in the world for the advantages they present for learning and the development of various skills, to simulate specific situations of professional activity [2]. This paper presents some background and requirements that games must meet educational purposes and propose their use in subjects related to economics, management and organization of production engineering programs where you can teach and learn from building products with simple items like cardboard paper on the theory of constructionism to build a product where people are building theories and knowledge in the mind [3]. The use of games is not widespread in universities in Argentina, however you can generate more motivating learning situations as it leaves the board becoming less abstract and more concrete learning. Classroom climate changes as students take a more participatory role and the teacher intervenes as a guide or facilitator of learning. This work could motivate teachers and researchers to promote their use in teaching and in future research to evaluate the potential of its use as a learning tool.
文摘In this study, we develop a mixed reality game system to investigate characteristics ofjudgrnents of individual players in an evacuation process. The characteristics of judgments of the players that are inferred from the performance of the game are then incorporated into a multi-agent simulation as rules. The behavior of evacuees is evaluated in approximations of real situations, by using the agent simulation including different judgments of evacuees. Using the results of the simulation, effective methods are discussed for achieving the escape of the evacuees within a short time.
文摘Objective To study the way to better regulate the online sales of prescription drugs,and to provide reference for the adjustment of relevant policies since the online sales of prescription drugs has become an inevitable trend.Methods A game model was constructed for the strategy choice of pharmaceutical e-commerce platform,customers and government departments based on differential game theory and Nash equilibrium game model to analyze the pure strategy Nash equilibrium,Nash equilibrium dominant strategy of each subject and the mixed strategy Nash equilibrium under different conditions.Besides,Matlab was used to carry out simulation analysis.Results and Conclusion The study shows that:(1)Improving the credibility of the government and reducing the cost of government regulation can not only make the pharmaceutical e-commerce platform operate with high quality,but also give greater play to government functions;(2)The greater the influence of social evaluation on pharmaceutical e-commerce platforms,the lower the cost of high-quality operation of pharmaceutical e-commerce platform,and the greater the probability of customer choosing real evaluation strategy;(3)The greater the customers’perception of potential risk,the greater the compensation,and the lower the cost of reporting.Then,the greater the probability that government departments will choose strict regulation.Finally,the model solution and simulation analysis are combined to provide countermeasures and suggestions for the safety regulation of online sales of prescription drugs.
文摘By constructing the evolutionary game model among the government,enterprises and consumers,the paper analyzes the condition that the profit and loss relationship of the game subjects and their behavior strategies reach the stable state in the green technology innovation system,and uses MATLAB to conduct data simulation analysis.The results show that the government,enterprises and consumers have path-dependent behavior choices.The larger the government incentive coefficient and subsidy coefficient is not the better,but the larger the subsidy and subsidy coefficient will hinder the green technology innovation.Government punitive measures will promote green technology innovation,but high innovation subsidies will restrain the government’s environmental regulation.Therefore,the government should further improve environmental regulation policies,increase enterprises’enthusiasm for green technology innovation and consumers’acceptance of green products,and promote the development of green technology innovation.
基金supported by FCT(INESC-ID multian-nual funding)through the PIDDAC Program fundsthe European funded Project UNITE(FP7 248583),namely its second-ment programme coordinated by UNINOVA-GRIS,that supported the development of various ideas and concepts presented in this paper.
文摘Business simulation games are considered as effective tools for the empowerment and mediation of business content learning. They act as serious games which contribute to learning through a simulation of real-life situations and busi-ness environments. They are especially useful in the area of business management processes and business strategies. The blending of designed simulation technology and content curricula offers participants (players, students) a risk-free opportunity to test out a range of relevant strategies to drive business results. By customizing computer-based business simulations, participants can integrate key strategic and financial priorities. This paper provides a brief review of busi-ness simulations that serve learning purposes. The first part presents a short introduction and description of business games and their evaluation properties, and the second part provides a brief evaluation and analysis of selected business simulation games.
基金Natural Science Foundation of Hunan Province(Project number:2017JJ3371).
文摘Due to long-term lack of comprehensive practice platform in simulation courses,students suffer from the challenges of engineering ability and systemic thinking training restrictions,"teaching"and“learning”separation,etc.To solve those problems,our teaching group created a simulation competition platform independently for theoretical and practical teaching of"Game Simulation&Modelmg" course.The introduction of competition platform has played a good role in stimulating students' learning motivation,training systemic simulation knowledge points and engineering ability,promoting theoretical and practical teaching,and enriching teaching materials through students'feedback and practice accumulation.
文摘This article provides new insights regarding driver behavior, techniques and adaptability. This study has been done because: 1) driving a vehicle is critical and one of the most common daily tasks;2) simulators are used for the purpose of training and researching driver behavior and characteristics;3) the article addresses driver experience by involving new virtual reality technologies. A simulator has been used to assist novice drivers to learn how to drive in a very safe environment, and researching and collecting data for researchers has become easier due to this secure and user-friendly environment. The theoretical framework of this driving simulation has been designed by using the Unity3D game engine (5.4.f3 version) and was programmed with the C# programming language. To make the driving environment more realistic we, in addition, utilized the HTC Vive Virtual reality headset which is powered by Steamvr. We used Unity Game Engine to design our scenarios and maps because by doing this we are able to be more flexible with designing. In this study, we asked 10 people ranging from ages 19 - 37 to participate in this experiment. Four Japanese divers and six non-Japanese drivers engaged in this study, some of which do not have a driver’s license in Japan. A few Japanese drivers have a license and car, while others have a license but no car. In order to analyze the results of this experiment we are used MatlabR2016b to analyze the gathered data. The result of this research indicates that individual’s behavior and characteristics such as controlling the speed, remaining calm and relaxed when driving, driving at appropriate speeds depending on changes in road structures and etc. can affect their driving performance.
文摘In game theoretic context, it is assumed that the decision maker has the extraordinary skills of reasoning and calculation. This assumption is called "perfect rationality". A player with perfect rationality can solve complex problems without making mistakes. However, recently, many studies have restricted this rationality or the structure of game. These restrictions are called "bounded rationality." The authors also focus on bounded rationality, but with learning dynamics and complex networks. A complex network covers a wide area. Currently, a wide range of studies have not only investigated network formation and the characteristics of a formed network, but also analyzed situations where a network is already provided. In addition, in an analysis using game theory, a prisoners' dilemma type game was used to investigate how a change in the network structure would affect the players' relationships Therefore, our model employs decision makers with learning dynamics and describes the interaction of decision makers as a network. The purpose of this study is to examine the behavior of the decision maker with learning dynamics and the formation of networks by the interaction of decision makers through an agent-based simulation.
基金partially supported by the QREN/PO Alentejo program,under project number ALENT-07-0202-FEDER-022850.
文摘Business war games are strategic management exercises that bring the military scenario simulation to a commercial setting, helping business managers to better understand the environment in which they operate and anticipate scenarios, such as competition movements, new product launching and production capacity planning, among others. These exercises normally take place with players organized in teams, gathered in a room, with a static package of information provided beforehand. In this paper we present an alternative, dynamic way of playing a business war game, with players geographically dispersed, and information dynamically available as it is available from its sources. We introduce BigPicture, an analytical platform with unique features that allow it to be an ideal “playground” for conducting more realistic business war games.