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Offline Reinforcement Learning with Constrained Hybrid Action Implicit Representation Towards Wargaming Decision-Making
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作者 Liwei Dong Ni Li +1 位作者 Guanghong Gong Xin Lin 《Tsinghua Science and Technology》 SCIE EI CAS CSCD 2024年第5期1422-1440,共19页
Reinforcement Learning(RL)has emerged as a promising data-driven solution for wargaming decision-making.However,two domain challenges still exist:(1)dealing with discrete-continuous hybrid wargaming control and(2)acce... Reinforcement Learning(RL)has emerged as a promising data-driven solution for wargaming decision-making.However,two domain challenges still exist:(1)dealing with discrete-continuous hybrid wargaming control and(2)accelerating RL deployment with rich offline data.Existing RL methods fail to handle these two issues simultaneously,thereby we propose a novel offline RL method targeting hybrid action space.A new constrained action representation technique is developed to build a bidirectional mapping between the original hybrid action space and a latent space in a semantically consistent way.This allows learning a continuous latent policy with offline RL with better exploration feasibility and scalability and reconstructing it back to a needed hybrid policy.Critically,a novel offline RL optimization objective with adaptively adjusted constraints is designed to balance the alleviation and generalization of out-of-distribution actions.Our method demonstrates superior performance and generality across different tasks,particularly in typical realistic wargaming scenarios. 展开更多
关键词 offline Reinforcement Learning(RL) wargaming DECISION-MAKING hybrid action space
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Tensor-Centric Warfare IV:Kahler Dynamics of Battlefields
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作者 Vladimir Ivancevic Darryn Reid Peyam Pourbeik 《Intelligent Control and Automation》 2018年第4期123-146,共24页
This paper presents the complex dynamics synthesis of the combat dy-namics series called tensor-centric warfare (TCW;for the first three parts of the series, see [1] [2] [3]), which includes tensor generalization of c... This paper presents the complex dynamics synthesis of the combat dy-namics series called tensor-centric warfare (TCW;for the first three parts of the series, see [1] [2] [3]), which includes tensor generalization of classical Lanchester-type combat equations, entropic Lie-dragging and commutators for modeling warfare uncertainty and symmetry, and various delta-strikes and missiles (both deterministic and random). The present paper gives a unique synthesis of the Red vs. Blue vectorfields into a single complex battle-vectorfield, using dynamics on K&#228;hler manifolds as a rigorous framework for extending the TCW concept. The global K&#228;hler dynamics framework, with its rigorous underpinning called the K&#228;hler-Ricci flow, provides not only a new insight into the “geometry of warfare”, but also into the “physics of warfare”, in terms of Lagrangian and Hamiltonian structures of the battlefields. It also provides a convenient and efficient computational framework for entropic wargaming. 展开更多
关键词 Tensor-Centric Warfare Kahler Geometry Complex Battle-Vectorfield Lagrangian and Hamiltonian Battlefields Kahler-Ricci Flow Entropic Computational wargaming
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WARGAME野战生存运动研究 被引量:1
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作者 吕彦 浦义俊 《军事体育进修学院学报》 2011年第3期94-97,共4页
通过资料检索和实地调查,对WARGAME运动(生存游戏、野战运动、战争游戏)的起源、发展概况、体育价值及其在我国发展的制约因素进行全面分析。WARGAME具有丰富的时代价值,无论是心理还是生理均对于全民健身、学校体育、竞技运动等领域有... 通过资料检索和实地调查,对WARGAME运动(生存游戏、野战运动、战争游戏)的起源、发展概况、体育价值及其在我国发展的制约因素进行全面分析。WARGAME具有丰富的时代价值,无论是心理还是生理均对于全民健身、学校体育、竞技运动等领域有较大的推动力,一定程度上也能改变现今盛行的"伪娘"等畸形社会风气。但其发展也同时面临诸多困境,应从规范管理、扩大宣传、提高认识、开拓视野等方面入手,促进WARGAME运动在我国依法、规范、有序的开展。 展开更多
关键词 WARGAME 生存游戏 野战运动 战争游戏
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酷站
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《计算机应用文摘》 2003年第22期113-113,共1页
上期的酷站一出,立刻收到了不少读者的强烈反馈,并不是小石头魅力惊人,而是上期给出的在线视频播放链接失效了。向各位热心读者致歉的同时,本人亡羊补牢将这段视频放在了PCD自己的网站上,还没看过的朋友可以到http://www.pcdige... 上期的酷站一出,立刻收到了不少读者的强烈反馈,并不是小石头魅力惊人,而是上期给出的在线视频播放链接失效了。向各位热心读者致歉的同时,本人亡羊补牢将这段视频放在了PCD自己的网站上,还没看过的朋友可以到http://www.pcdigest.com/download/去下载。记得不知谁说“不懂英语、电脑、驾驶堪称新时代的文盲”,因此小石头最近跑去学开车了,准备基本跨入知识分子的行列。以后来说,这三样的确是人人必备的基本技能了,所以这里敬告各位还在读书的朋友,其他都可以速成,英语可没有捷径能走,趁读书的时候多努把力吧。废话不多说,本期的酷站依然精彩,不要错过。 展开更多
关键词 网站介绍 “忆久视点” “埃及地堡” “HDC Wargame”
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情迷WARGAME
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作者 野战突击员 《电脑时空》 2004年第10期106-107,共2页
WARGAME?是什么?从字面意思理解,就是战争游戏,也称为野战游戏。这种游戏最早源自美国的部分地区,由一些退役军人组成,20世纪70年代后传入日本,并且逐渐向欧洲、港台地区流传。
关键词 WARGAME 战争游戏 游戏装备 电脑游戏 游戏介绍
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