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Interactive Fuzzy Approaches for Solving Multiobjective Two-Person Zero-Sum Games
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作者 Hitoshi Yano Ichiro Nishizaki 《Applied Mathematics》 2016年第5期387-398,共12页
In this paper, we consider multiobjective two-person zero-sum games with vector payoffs and vector fuzzy payoffs. We translate such games into the corresponding multiobjective programming problems and introduce the pe... In this paper, we consider multiobjective two-person zero-sum games with vector payoffs and vector fuzzy payoffs. We translate such games into the corresponding multiobjective programming problems and introduce the pessimistic Pareto optimal solution concept by assuming that a player supposes the opponent adopts the most disadvantage strategy for the self. It is shown that any pessimistic Pareto optimal solution can be obtained on the basis of linear programming techniques even if the membership functions for the objective functions are nonlinear. Moreover, we propose interactive algorithms based on the bisection method to obtain a pessimistic compromise solution from among the set of all pessimistic Pareto optimal solutions. In order to show the efficiency of the proposed method, we illustrate interactive processes of an application to a vegetable shipment problem. 展开更多
关键词 Multiobjective Two-Person zero-sum games LR Fuzzy Numbers Fuzzy Payoff Matrices Fuzzy Goals Possibility Measure Pareto Optimal Solutions Linear Programming
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Polynomial Time Method for Solving Nash Equilibria of Zero-Sum Games
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作者 Yoshihiro Tanaka Mitsuru Togashi 《American Journal of Computational Mathematics》 2021年第1期23-30,共8页
There are a few studies that focus on solution methods for finding a Nash equilibrium of zero-sum games. We discuss the use of Karmarkar’s interior point method to solve the Nash equilibrium problems of a zero-sum ga... There are a few studies that focus on solution methods for finding a Nash equilibrium of zero-sum games. We discuss the use of Karmarkar’s interior point method to solve the Nash equilibrium problems of a zero-sum game, and prove that it is theoretically a polynomial time algorithm. We implement the Karmarkar method, and a preliminary computational result shows that it performs well for zero-sum games. We also mention an affine scaling method that would help us compute Nash equilibria of general zero-sum games effectively. 展开更多
关键词 zero-sum games Nash Equilibria Karmarkar’s Method Polynomial Time
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Data-based Optimal Control for Discrete-time Zero-sum Games of 2-D Systems Using Adaptive Critic Designs 被引量:8
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作者 WEI Qing-Lai ZHANG Hua-Guang CUI Li-Li 《自动化学报》 EI CSCD 北大核心 2009年第6期682-692,共11页
关键词 自适应系统 最优控制 离散时间 自动化系统
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Accelerated Value Iteration for Nonlinear Zero-Sum Games with Convergence Guarantee
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作者 Yuan Wang Mingming Zhao +1 位作者 Nan Liu Ding Wang 《Guidance, Navigation and Control》 2024年第1期121-148,共28页
In this paper,an accelerated value iteration(VI)algorithm is established to solve the zero-sum game problem with convergence guarantee.First,inspired by the successive over relaxation theory,the convergence rate of th... In this paper,an accelerated value iteration(VI)algorithm is established to solve the zero-sum game problem with convergence guarantee.First,inspired by the successive over relaxation theory,the convergence rate of the iterative value function sequence is accelerated significantly with the relaxation factor.Second,the convergence and monotonicity of the value function sequence are analyzed under different ranges of the relaxation factor.Third,two practical approaches,namely the integrated scheme and the relaxation function,are introduced into the accelerated VI algorithm to guarantee the convergence of the iterative value function sequence for zero-sum games.The integrated scheme consists of the accelerated stage and the convergence stage,and the relaxation function can adjust the value of the relaxation factor.Finally,including the autopilot controller,the fantastic performance of the accelerated VI algorithm is verified through two examples with practical physical backgrounds. 展开更多
关键词 Adaptive dynamic programming convergence rate value iteration zero-sum games
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LINEAR QUADRATIC NONZERO-SUM DIFFERENTIAL GAMES WITH RANDOM JUMPS 被引量:3
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作者 吴臻 于志勇 《应用数学和力学》 CSCD 北大核心 2005年第8期945-950,共6页
The existence and uniqueness of the solutions for one kind of forward-backward stochastic differential equations with Brownian motion and Poisson process as the noise source were given under the monotone conditions.Th... The existence and uniqueness of the solutions for one kind of forward-backward stochastic differential equations with Brownian motion and Poisson process as the noise source were given under the monotone conditions.Then these results were applied to nonzero-sum differential games with random jumps to get the explicit form of the open-loop Nash equilibrium point by the solution of the forward-backward stochastic differential equations. 展开更多
关键词 随机微分方程 泊松过程 随机微分对策
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LINEAR QUADRATIC NONZERO-SUM DIFFERENTIAL GAMES WITH RANDOM JUMPS 被引量:5
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作者 WU Zhen(吴臻) YU Zhi-yong(于志勇) 《Applied Mathematics and Mechanics(English Edition)》 SCIE EI 2005年第8期1034-1039,共6页
The existence and uniqueness of the solutions for one kind of forward- backward stochastic differential equations with Brownian motion and Poisson process as the noise source were given under the monotone conditions. ... The existence and uniqueness of the solutions for one kind of forward- backward stochastic differential equations with Brownian motion and Poisson process as the noise source were given under the monotone conditions. Then these results were applied to nonzero-sum differential games with random jumps to get the explicit form of the open-loop Nash equilibrium point by the solution of the forward-backward stochastic differential equations. 展开更多
关键词 stochastic differential equation Poisson process stochastic differential game
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Ready,set,go:Medical preparations for the Paris 2024 Paralympic Games
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作者 Carolette Snyders Wayne Derman Martin Schwellnus 《Journal of Sport and Health Science》 SCIE CAS CSCD 2024年第6期726-727,共2页
1.Introduction In August 2024,over 4400 Paralympic athletes will gather in Paris for the Paralympic Summer Games—the pinnacle of every Paralympian’s(Para athletes competing at the Paralympic Games)career to showcase... 1.Introduction In August 2024,over 4400 Paralympic athletes will gather in Paris for the Paralympic Summer Games—the pinnacle of every Paralympian’s(Para athletes competing at the Paralympic Games)career to showcase their ability and skills.Their training,preparation,and effort in the years leading up to the Games are unparalleled.To achieve success,Paralympians specifically rely on a medical support team to achieve their goals.So,what is required of the medical support team to prepare Paralympians to get ready,set,and go to Paris 2024? 展开更多
关键词 PARIS games ATHLETES
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Infinite Horizon LQ Zero-Sum Stochastic Differential Games with Markovian Jumps 被引量:2
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作者 Huai-Nian Zhu Cheng-Ke Zhang Ning Bin 《Applied Mathematics》 2012年第10期1321-1326,共6页
This paper studies a class of continuous-time two person zero-sum stochastic differential games characterized by linear It?’s differential equation with state-dependent noise and Markovian parameter jumps. Under the ... This paper studies a class of continuous-time two person zero-sum stochastic differential games characterized by linear It?’s differential equation with state-dependent noise and Markovian parameter jumps. Under the assumption of stochastic stabilizability, necessary and sufficient condition for the existence of the optimal control strategies is presented by means of a system of coupled algebraic Riccati equations via using the stochastic optimal control theory. Furthermore, the stochastic H∞ control problem for stochastic systems with Markovian jumps is discussed as an immediate application, and meanwhile, an illustrative example is presented. 展开更多
关键词 STOCHASTIC Systems DIFFERENTIAL games Markovian JUMPS STOCHASTIC H∞ Control
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Problematic Use of Video Games in Schools in Northern Benin (2023)
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作者 Ireti Nethania Elie Ataigba David Sinet Koivogui +6 位作者 Damega Wenkourama Marcos Tohou Eurydice Elvire Djossou Anselme Djidonou Francis Tognon Tchegnonsi Prosper Gandaho Josiane Ezin Houngbe 《Open Journal of Psychiatry》 2024年第2期120-141,共22页
Objective: To study the problematic use of video games among secondary school students in the city of Parakou in 2023. Methods: Descriptive cross-sectional study conducted in the commune of Parakou from December 2022 ... Objective: To study the problematic use of video games among secondary school students in the city of Parakou in 2023. Methods: Descriptive cross-sectional study conducted in the commune of Parakou from December 2022 to July 2023. The study population consisted of students regularly enrolled in public and private secondary schools in the city of Parakou for the 2022-2023 academic year. A two-stage non-proportional stratified sampling technique combined with simple random sampling was adopted. The Problem Video Game Playing (PVP) scale was used to assess problem gambling in the study population, while anxiety and depression were assessed using the Hospital Anxiety and Depression Scale (HADS). Results: A total of 1030 students were included. The mean age of the pupils surveyed was 15.06 ± 2.68 years, with extremes of 10 and 28 years. The [13 - 18] age group was the most represented, with a proportion of 59.6% (614) in the general population. Females predominated, at 52.8% (544), with a sex ratio of 0.89. The prevalence of problematic video game use was 24.9%, measured using the Video Game Playing scale. Associated factors were male gender (p = 0.005), pocket money under 10,000 cfa (p = 0.001) and between 20,000 - 90,000 cfa (p = 0.030), addictive family behavior (p < 0.001), monogamous family (p = 0.023), good relationship with father (p = 0.020), organization of video game competitions (p = 0.001) and definite anxiety (p Conclusion: Substance-free addiction is struggling to attract the attention it deserves, as it did in its infancy everywhere else. This study complements existing data and serves as a reminder of the need to focus on this group of addictions, whose problematic use of video games remains the most frequent due to its accessibility and social tolerance. Preventive action combined with curative measures remains the most effective means of combating the problem at national level. 展开更多
关键词 Gaming Problem Video games BENIN 2023
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A Value for Games Defined on Graphs
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作者 Néstor Bravo 《Applied Mathematics》 2024年第5期331-348,共18页
Given a graph g=( V,A ) , we define a space of subgraphs M with the binary operation of union and the unique decomposition property into blocks. This space allows us to discuss a notion of minimal subgraphs (minimal c... Given a graph g=( V,A ) , we define a space of subgraphs M with the binary operation of union and the unique decomposition property into blocks. This space allows us to discuss a notion of minimal subgraphs (minimal coalitions) that are of interest for the game. Additionally, a partition of the game is defined in terms of the gain of each block, and subsequently, a solution to the game is defined based on distributing to each player (node and edge) present in each block a payment proportional to their contribution to the coalition. 展开更多
关键词 Graph Theory Values for Graphs Cooperation games Potential Function
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Value Iteration-Based Cooperative Adaptive Optimal Control for Multi-Player Differential Games With Incomplete Information
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作者 Yun Zhang Lulu Zhang Yunze Cai 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI CSCD 2024年第3期690-697,共8页
This paper presents a novel cooperative value iteration(VI)-based adaptive dynamic programming method for multi-player differential game models with a convergence proof.The players are divided into two groups in the l... This paper presents a novel cooperative value iteration(VI)-based adaptive dynamic programming method for multi-player differential game models with a convergence proof.The players are divided into two groups in the learning process and adapt their policies sequentially.Our method removes the dependence of admissible initial policies,which is one of the main drawbacks of the PI-based frameworks.Furthermore,this algorithm enables the players to adapt their control policies without full knowledge of others’ system parameters or control laws.The efficacy of our method is illustrated by three examples. 展开更多
关键词 Adaptive dynamic programming incomplete information multi-player differential game value iteration
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The "Black Myth" Marks a New Milestone for China-Made Games in Overseas Market
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作者 Joyce Lee 《China's Foreign Trade》 2024年第5期41-42,共2页
Since its first launch on August 20th,the game"Black Myth:Wukong"has broken many previous records for domestic single-player games,and also provides a chance for global game players to see Chinese games as a... Since its first launch on August 20th,the game"Black Myth:Wukong"has broken many previous records for domestic single-player games,and also provides a chance for global game players to see Chinese games as among the world's best games.The number of online users on the entire platform exceeded3 million at its most,and more than10 million copies of the games were sold within the first four days after the launch.It has received more than 270thousand reviews in total and 96%positive reviews on the Steam platform,providing a chance for global game players to enjoy the best of Chinese games。 展开更多
关键词 MILES games MARKET
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Distributed Optimal Variational GNE Seeking in Merely Monotone Games
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作者 Wangli He Yanzhen Wang 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI CSCD 2024年第7期1621-1630,共10页
In this paper, the optimal variational generalized Nash equilibrium(v-GNE) seeking problem in merely monotone games with linearly coupled cost functions is investigated, in which the feasible strategy domain of each a... In this paper, the optimal variational generalized Nash equilibrium(v-GNE) seeking problem in merely monotone games with linearly coupled cost functions is investigated, in which the feasible strategy domain of each agent is coupled through an affine constraint. A distributed algorithm based on the hybrid steepest descent method is first proposed to seek the optimal v-GNE. Then, an accelerated algorithm with relaxation is proposed and analyzed, which has the potential to further improve the convergence speed to the optimal v-GNE. Some sufficient conditions in both algorithms are obtained to ensure the global convergence towards the optimal v-GNE. To illustrate the performance of the algorithms, numerical simulation is conducted based on a networked Nash-Cournot game with bounded market capacities. 展开更多
关键词 Distributed algorithms equilibria selection generalized Nash equilibrium(GNE) merely monotone games
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Nash equilibrium computation of two-network zero-sum games with event-triggered communication
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作者 Hongyun Xiong Jiangxiong Han +1 位作者 Xiaohong Nian Shiling Li 《Journal of Control and Decision》 EI 2022年第3期334-346,共13页
In this paper,a zero-sum game Nash equilibrium computation problem with event-triggered communication is investigated under an undirected weight-balanced multi-agent network.A novel distributed event-triggered project... In this paper,a zero-sum game Nash equilibrium computation problem with event-triggered communication is investigated under an undirected weight-balanced multi-agent network.A novel distributed event-triggered projection subgradient algorithm is developed to reduce the communication burden within the subnetworks.In the proposed algorithm,when the difference between the current state of the agent and the state of the last trigger time exceeds a given threshold,the agent will be triggered to communicate with its neighbours.Moreover,we prove that all agents converge to Nash equilibrium by the proposed algorithm.Finally,two simulation examples verify that our algorithm not only reduces the communication burden but also ensures that the convergence speed and accuracy are close to that of the time-triggered method under the appropriate threshold. 展开更多
关键词 zero-sum game Nash equilibrium multi-agent network event-triggered communication projection subgradient algorithm
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Zero-determinant strategies in iterated multi-strategy games
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作者 GUO Jinli 《纯粹数学与应用数学》 2024年第3期381-393,共13页
Self-serving,rational agents sometimes cooperate to their mutual benefit.The two-player iterated prisoner′s dilemma game is a model for including the emergence of cooperation.It is generally believed that there is no... Self-serving,rational agents sometimes cooperate to their mutual benefit.The two-player iterated prisoner′s dilemma game is a model for including the emergence of cooperation.It is generally believed that there is no simple ultimatum strategy which a player can control the return of the other participants.The zero-determinant strategy in the iterated prisoner′s dilemma dramatically expands our understanding of the classic game by uncovering strategies that provide a unilateral advantage to sentient players pitted against unwitting opponents.However,strategies in the prisoner′s dilemma game are only two strategies.Are there these results for general multi-strategy games?To address this question,the paper develops a theory for zero-determinant strategies for multi-strategy games,with any number of strategies.The analytical results exhibit a similar yet different scenario to the case of two-strategy games.The results are also applied to the Snowdrift game,the Hawk-Dove game and the Chicken game. 展开更多
关键词 prisoner′s dilemma zero-determinant strategy multi-strategy game symmetric game
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Nonzero-sum games for continuous-time Markov chains with unbounded transition and average payoff rates 被引量:2
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作者 ZHANG WenZhao GUO XianPing 《Science China Mathematics》 SCIE 2012年第11期2405-2416,共12页
This paper attempts to study two-person nonzero-sum games for denumerable continuous-time Markov chains determined by transition rates,with an expected average criterion.The transition rates are allowed to be unbounde... This paper attempts to study two-person nonzero-sum games for denumerable continuous-time Markov chains determined by transition rates,with an expected average criterion.The transition rates are allowed to be unbounded,and the payoff functions may be unbounded from above and from below.We give suitable conditions under which the existence of a Nash equilibrium is ensured.More precisely,using the socalled "vanishing discount" approach,a Nash equilibrium for the average criterion is obtained as a limit point of a sequence of equilibrium strategies for the discounted criterion as the discount factors tend to zero.Our results are illustrated with a birth-and-death game. 展开更多
关键词 nonzero-sum game expected average criterion Nash equilibrium unbounded transition rates unbounded payoff function
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Video Games and School Performances of Dakar High School Students
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作者 Souleymane Diallo Papa Mamadou Gaye 《Open Journal of Applied Sciences》 2024年第7期1851-1862,共12页
The triptych (Smartphones, Video games, adolescents) has imposed itself on the collective consciousness in the form of questioning to the point of becoming a social phenomenon. It thus raises concerns about the uses t... The triptych (Smartphones, Video games, adolescents) has imposed itself on the collective consciousness in the form of questioning to the point of becoming a social phenomenon. It thus raises concerns about the uses that adolescents make of it and the effects on their academic performance, which we proposed to study among middle school students from the Dakar academy inspection. Where appropriate, we used mixed methods with the collection techniques of questionnaire survey, semi-structured interviews respectively with middle school students, adults (parents, supervisors, teachers, etc.), participant observation and literature review. Concretely, before accessibility to video games, the middle school students were more idle and well-behaved, watched a lot of TV, played with their brothers and sisters or did household chores. The majority of young people had good, very good or excellent conduct and their averages were fair, fairly good or good. With access to a diverse digital environment, middle school students have passionately turned to video games. As a result, their learning time, concentration and submission to parental injunctions have declined significantly. This situation negatively affected their academic performance and encouraged bad behavior. 展开更多
关键词 Digital Revolution Video games Middle School Student EDUCATION Academic Performance
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Mongolian Traditional Game-“Shagai”Features of Mongolian Traditional Games
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作者 Turtogtokh Batkhuyag 《Cultural and Religious Studies》 2024年第2期104-112,共9页
In today’s interconnected global society,a crucial aspect that defines the identity of an independent country is its distinctive national heritage and values.Every country has many different cultures,and children’s ... In today’s interconnected global society,a crucial aspect that defines the identity of an independent country is its distinctive national heritage and values.Every country has many different cultures,and children’s games exist in every culture.Every culture has unique characteristics and norms that have been agreed upon by the members of the culture(Usman&Yusuf,2022).Mongolians believe that the future of their nation can be discerned through the toys that children play with.These toys reflect Mongolia’s nomadic culture,rich heritage,customs,precious belongings,and unique playthings.Mongolian culture and mentality are nurtured in children through play,and an essential aspect of Mongolian games is their close association with people’s work and way of life.The Mongolian toys stand as a significant intellectual contribution of the Mongolian people to human history. 展开更多
关键词 traditional game shagai early childhood development research on shagai
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THE 6^(th) SPORTS GAMES OF THE BUDDHIST ACADEMY OF XIZANG HELD IN LHASA
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作者 Jiahuajia(Text/Photos) Degyi Drolma(Text/Photos) 《China's Tibet》 2024年第3期F0002-F0002,共1页
On May 8th,the 6th sportsgames of the Buddhist Academy of Xizang was held in Lhasa.The sports games featured field events,track events,and fun sports events,including 100 metres,standing long jump,shot put,400m relay,... On May 8th,the 6th sportsgames of the Buddhist Academy of Xizang was held in Lhasa.The sports games featured field events,track events,and fun sports events,including 100 metres,standing long jump,shot put,400m relay,two-person running with legs tied up,and sandbag carrying-a traditional Tibetan sport.The teachers and students of the academy actively participated in and enjoyed the sports.Let's share their passion forsports together! 展开更多
关键词 TIBETAN SPORTS games
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The Impact of Sports Games on the Psychological Health of Middle School Students
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作者 Zhuozhuo Xin Seong Pek Lim Haojun Zhao 《Journal of Contemporary Educational Research》 2024年第3期95-100,共6页
This study conducted a 16-week comparative experiment with 160 students from Jinan No.5 Middle School in Shandong Province as the experimental subjects.During the implementation of the experiment,the subjects were div... This study conducted a 16-week comparative experiment with 160 students from Jinan No.5 Middle School in Shandong Province as the experimental subjects.During the implementation of the experiment,the subjects were divided into two groups:an experimental group and a control group.The experimental group was subjected to physical exercise interventions using sports game teaching methods during physical education class,while the control group followed traditional physical education teaching methods.The results showed that the psychological health status of the students in the experimental group was significantly better than that of the control group after the experiment.The application of sports games helps to improve the psychological health of middle school students in the course of physical education,promoting a positive and forward direction in student psychology and is an effective means to enhance the psychological health level of middle school students. 展开更多
关键词 Sports games Physical education Middle school students Psychological health
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