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Evolution of art form of video animation design under the background of computer graphics system development
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作者 Jiang Tan 《International Journal of Technology Management》 2017年第6期1-3,共3页
According to the development of discipline and teaching situation of computer graphics, computer graphics analysis in thecurriculum system, the reform of teaching contents and teaching methods, improve students' comp... According to the development of discipline and teaching situation of computer graphics, computer graphics analysis in thecurriculum system, the reform of teaching contents and teaching methods, improve students' computer graphics theory teaching and practiceteaching effects by using limited time, adapt to the social demand for graphics software R & D personnel. Motion design and production are ofgreat importance to film and television animation. This article mainly elaborates the present situation, the characteristic and the master method ofthe movie animation movement design and manufacture. Including the animation, motion animation design and production of organized, plannedproduction features that emphasize the characteristics of movement, exaggeration, force and rhythm, this paper presents the common problemsand solutions in the animation language, and the main differences between the animation design and performance in different forms of animation.Through the animation design and expression of the past and present situation analysis, looking forward to the future animation art movementdesign development. Aesthetic lens performance is the artistic pursuit of many film and television creators. Animation, as a highly hypotheticalart form, which is one of the distinctive artistic features of film and television animation, which is based on the limitation of the camera and is fullof expressive lenses. 展开更多
关键词 computer graphics system development background film and TELEVISION ANIMATION design art form EVOLUTION
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The 1st International conference On Computer Graphics and Spatial Information Systems Beijing, China. August 6~9, 2002 (CircularAnnouncement)
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《Journal of Geographical Sciences》 SCIE CSCD 2001年第4期120-120,共1页
关键词 GIS CAS AUGUST China CircularAnnouncement On computer graphics and Spatial Information Systems Beijing The 1st International conference
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Dynamic Simulation of Shearer with 3D Computer Graphics 被引量:1
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作者 董志峰 曾钢 +2 位作者 常宏 杨艳秀 王寿锋 《International Journal of Mining Science and Technology》 SCIE EI 2000年第2期60-62,共3页
Based on computer graphics principle, technology and 3D graphics software, this paper deals with the 3D part design, assembly and animation of shearer in longwall integrated mechanized coal mining. The matixes of kine... Based on computer graphics principle, technology and 3D graphics software, this paper deals with the 3D part design, assembly and animation of shearer in longwall integrated mechanized coal mining. The matixes of kinetic and geometry relationships and 3 dimension space coordinate systems are built for the cut drums, arms and shearer body. The methods of 3D modeling, dynamic simulation and relative technique problems are discussed. 展开更多
关键词 SHEARER computer graphics 3D model DYNAMIC simulation&lt
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From Sources to Narratives: The role of Computer Graphics in Communicating Cultural Heritage Information
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作者 Simone Zambruno Alberto Urcia +2 位作者 Manuela DeVivo Antonino Vazzana Alessandro Iannucci 《Journalism and Mass Communication》 2017年第9期497-502,共6页
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Mentor Graphics新产品Questa突破设计验证障碍
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《半导体技术》 CAS CSCD 北大核心 2005年第6期83-83,共1页
Mentor Graphics宣布将推出Questa验证产品系列,这些新型验证工具支持测试平台自动化、覆盖率驱动式验证、以断言为基础的验证和事务级建模。新产品线目前包含两套产品,分别是Questa System Verilog以及Questa Advanced Functional Ve... Mentor Graphics宣布将推出Questa验证产品系列,这些新型验证工具支持测试平台自动化、覆盖率驱动式验证、以断言为基础的验证和事务级建模。新产品线目前包含两套产品,分别是Questa System Verilog以及Questa Advanced Functional Verification(AFV),它们都采用最新的QuestaSim验证技术。QuestaSim是第一个以标准为基础的单内核验证引擎,内建硬件描述语言(HDL)仿真器、约束条件解算器、assertion引擎、功能涵盖率分析和一组共同的使用者界面。 展开更多
关键词 graphics MENTOR Advanced VERILOG System 线 仿 使
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PHOTOREALISTIC COMPUTER GRAPHICS FORENSICS BASED ON LEADING DIGIT LAW 被引量:3
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作者 Xu Bo Wang Junwen Liu Guangjie Dai Yuewei 《Journal of Electronics(China)》 2011年第1期95-100,共6页
As the advent and growing popularity of image rendering software,photorealistic computer graphics are becoming more and more perceptually indistinguishable from photographic images.If the faked images are abused,it ma... As the advent and growing popularity of image rendering software,photorealistic computer graphics are becoming more and more perceptually indistinguishable from photographic images.If the faked images are abused,it may lead to potential social,legal or private consequences.To this end,it is very necessary and also challenging to find effective methods to differentiate between them.In this paper,a novel leading digit law,also called Benford's law,based method to identify computer graphics is proposed.More specifically,statistics of the most significant digits are extracted from image's Discrete Cosine Transform(DCT) coefficients and magnitudes of image's gradient,and then the Support Vector Machine(SVM) based classifiers are built.Results of experiments on the image datasets indicate that the proposed method is comparable to prior works.Besides,it possesses low dimensional features and low computational complexity. 展开更多
关键词 Leading digit law Benfords law Digital image forensic computer graphics
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Three-Dimensional Space Interpolation of Grey / Depth Image Sequence-A New Technique of Computer Graphics Synthesis
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作者 Wang Xincheng, Zhu Weile, Zhu Xiaokun and Gu DerenChengdu University of Electronic Science and Technology, Chengdu 610054 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 1993年第3期70-77,共8页
This paper advances a three-dimensional space interpolation method of grey / depth image sequence, which breaks free from the limit of original practical photographing route. Pictures can cruise at will in space. By u... This paper advances a three-dimensional space interpolation method of grey / depth image sequence, which breaks free from the limit of original practical photographing route. Pictures can cruise at will in space. By using space sparse sampling, great memorial capacity can be saved and reproduced scenes can be controlled. To solve time consuming and complex computations in three-dimensional interpolation algorithm, we have studied a fast and practical algorithm of scattered space lattice and that of 'Warp' algorithm with proper depth. By several simple aspects of three dimensional space interpolation, we succeed in developing some simple and practical algorithms. Some results of simulated experiments with computers have shown that the new method is absolutely feasible. 展开更多
关键词 Grey / depth image Three-dimensional space interpolation computer graphics synthesis Algorithms.
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APPLICATION OF COMPUTER GRAPHICS IN MARTENSITIC TRANSFORMATION 被引量:3
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作者 Zhou JianqiSouthern Naval Unit of Institute of Naval Technical Equipment in Zhanjiang Manuscript received 18 April, 1994 《Acta Metallurgica Sinica(English Letters)》 SCIE EI CAS CSCD 1994年第2期103-106,共4页
This paper discuss the stereographic method of martensitic transformation (MT)in the view of computer graphics (CG) and programs are programmed to realize this method. Habit plane resulting from the programs agrees wi... This paper discuss the stereographic method of martensitic transformation (MT)in the view of computer graphics (CG) and programs are programmed to realize this method. Habit plane resulting from the programs agrees with that of numerical analysis in terms of the lattice parameters of austenite and martensite and shear mechanism supposed in Fe-22%Ni-0.8%C alloy, so does orientation relationships. 展开更多
关键词 stereograpllic projection martensitic transformation computer graphics
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Application of Perceived Teaching with Moderate Elimination of“Graphics”in Architectural Design Courses
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作者 LIU Hongyun WANG Xingyi +2 位作者 LI Tianjiao CHEN Yongsheng ZHANG Wenming 《Journal of Landscape Research》 2024年第1期43-47,共5页
Starting from the traditional form of“graphic”architectural education,this paper explores a teaching method of entity construction experience,instrument assistance,and digital virtual expression symbiosis symbiosis ... Starting from the traditional form of“graphic”architectural education,this paper explores a teaching method of entity construction experience,instrument assistance,and digital virtual expression symbiosis symbiosis from three aspects:environmental perception,ontology perception,and extension perception.Using physical perception as a medium,and gradually rising from active perception to a comprehensive expression of visual audience perception through practical operation,it allows students to have a more comprehensive understanding of the meaning of architectural design on the basis of the“graphic”expression paradigm. 展开更多
关键词 graphics Beaux-Arts system Perceived teaching Digital technique Constructing Experience
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Trends in Computer Graphics for the 1990's
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作者 John STAUDHAMMER 《Computer Aided Drafting,Design and Manufacturing》 1991年第1期1-10,共10页
We look at expected developments in computer graphics system capabilities for the next decade.the underlying thrust is an expected system hardware capability increase of around 50% per year.Memory sizes are expected t... We look at expected developments in computer graphics system capabilities for the next decade.the underlying thrust is an expected system hardware capability increase of around 50% per year.Memory sizes are expected to double every 12 to 18 months.Most of this system capability in- crease will be used in better and more elaborate simulations,detailed analyses of experimental and com- puted data(i.e.visualization)and more convenient user inputs.The overall effect by the end of the decade will be an increase in simulation capabilties of about fifty-fold,bringing affordable detailed analy- sis and interpretation of data to all engineering,scientific and business enterprises.Concomitant with these system growths is a need to re-examine graphics algorithms with the view of effectively utilizing the vastly increased memory sizes and employing specialized autonomous parallel computing structure. 展开更多
关键词 computer graphics Workstation hardware Workstation software
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Adobe Graphics Server 2.0
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《印刷技术》 2005年第12期139-139,共1页
Adobe Graphics Server 20是Adobe对大型图像处理提供的又一全新服务软件产品,几乎整合了Adobe所有图像处理软件(Photoshop Illustrator,GoLive和InDesign).使用者利用它可大幅降低图片制作、转换及更新所需的时间和成本。同时,它还... Adobe Graphics Server 20是Adobe对大型图像处理提供的又一全新服务软件产品,几乎整合了Adobe所有图像处理软件(Photoshop Illustrator,GoLive和InDesign).使用者利用它可大幅降低图片制作、转换及更新所需的时间和成本。同时,它还提供了资产管理和电子商务的新部件。Adobe Graphics Server能够在BEA、IBM、iPlanet和Oracle的应用服务器上运行。 展开更多
关键词 graphics SERVER ADOBE ILLUSTRATOR iPlanet GOLIVE Oracle 使 BEA IBM
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末次冰期旋回风成沉积物图解法与矩值法粒度参数的对比 被引量:26
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作者 徐树建 潘保田 +1 位作者 张慧 李琼 《干旱区地理》 CSCD 北大核心 2005年第2期194-198,共5页
运用GRADISTAT粒度处理软件,分别计算了末次冰期黄土高原西部等地的黄土古土壤和风成砂的粒度参数,并对图解法与矩值法粒度参数进行了对比。结果表明,对黄土古土壤来说两种方法所获得的平均粒径基本相同,分选系数、偏度和偏态的相关性... 运用GRADISTAT粒度处理软件,分别计算了末次冰期黄土高原西部等地的黄土古土壤和风成砂的粒度参数,并对图解法与矩值法粒度参数进行了对比。结果表明,对黄土古土壤来说两种方法所获得的平均粒径基本相同,分选系数、偏度和偏态的相关性逐渐降低。对风成砂和砂黄土来说,除了平均粒径呈较好的线性相关外,其它参数则差别很大。造成这种差异的主要原因是它们的粒度组分的分布不同。黄土古土壤的粒度分布尽管呈双峰分布,但次峰通常较小,故尾部部分对粒度参数影响不大;而风成砂和砂黄土的次峰的频数较大,对粒度参数的影响很大。图解法主要反映了主要粒度组分的粒度特征,而矩值法则反映了样品的总体特征。在沉积环境的分析和比较时,应充分考虑这两种方法的差异,建立不同的等级标准。 展开更多
关键词 线
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野人回归满路荆棘但前途光明——威盛S3 Graphics副总经理宣以方先生访谈实录
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作者 QQ糖 《大众硬件》 2005年第5期i014-i015,共2页
与多年前“群雄逐鹿”的场面不同,目前的显卡领域由ATI和NVIDIA牢牢把握。尽管不乏一些勇敢的挑战者,只是XGI的失败证明了想;中进显卡市场并获得消费者认同并非易事。然而,在AGP与PCI—E显卡换代之时,一个熟悉又陌生的身影出现在... 与多年前“群雄逐鹿”的场面不同,目前的显卡领域由ATI和NVIDIA牢牢把握。尽管不乏一些勇敢的挑战者,只是XGI的失败证明了想;中进显卡市场并获得消费者认同并非易事。然而,在AGP与PCI—E显卡换代之时,一个熟悉又陌生的身影出现在我们面前,S3又回来了,野人终于回归了! 展开更多
关键词 graphics S3 访 NVIDIA ATI XGI PCI AGP
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Computer Graphics风暴 由汉王“创艺大师”所看到的……
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作者 酷豆 《大众硬件》 2007年第8期119-122,共4页
"创艺大师"属于"无线无源"感压式数位板,此类产品是专门针对电脑绘图所设计而成,最大的特点便是"无线无源与微压精密传感"功能。这是目前最为先进和流行的技术。靠电磁笔的感应来识别。与桌面分辨率绝对... "创艺大师"属于"无线无源"感压式数位板,此类产品是专门针对电脑绘图所设计而成,最大的特点便是"无线无源与微压精密传感"功能。这是目前最为先进和流行的技术。靠电磁笔的感应来识别。与桌面分辨率绝对对应,书写流畅。数位板的内部置有一块电路板,通电之后可在上方产生一定范围内的磁场,同时电磁感应笔会放出电磁波。由于电磁波能隔空传导,笔尖即便是没有接触到基板,也可惜由磁场的相互感应来进行定位。当笔尖接触到手写板的表面,就会自动进行软件识别,进行手写输入。系统软件根据使用者下笔的轻重可以做出作出正确的反应,例如笔画的粗细与颜色的浓淡,对于喜好手绘线条感觉的人来说,感压技术是绘图板不可缺少的工具。 展开更多
关键词 graphics
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An Efficient Acceleration of Solving Heat and Mass Transfer Equations with the First Kind Boundary Conditions in Capillary Porous Radially Composite Cylinder Using Programmable Graphics Hardware
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作者 Hira Narang Fan Wu Abdul Rafae Mohammed 《Journal of Computer and Communications》 2019年第7期267-281,共15页
With the latest advances in computing technology, a huge amount of efforts have gone into simulation of a range of scientific phenomena in engineering fields. One such case is the simulation of heat and mass transfer ... With the latest advances in computing technology, a huge amount of efforts have gone into simulation of a range of scientific phenomena in engineering fields. One such case is the simulation of heat and mass transfer in capillary porous media, which is becoming more and more necessary in analyzing a number of eventualities in science and engineering applications. However, this procedure of numerical solution of heat and mass transfer equations for capillary porous media is very time consuming. Therefore, this paper pursuit is at making use of one of the acceleration methods developed in the graphics community that exploits a graphical processing unit (GPU), which is applied to the numerical solutions of such heat and mass transfer equations. The nVidia Compute Unified Device Architecture (CUDA) programming model offers a correct approach of applying parallel computing to applications with graphical processing unit. This paper suggests a true improvement in the performance while solving the heat and mass transfer equations for capillary porous radially composite cylinder with the first type of boundary conditions. This heat and mass transfer simulation is carried out through the usage of CUDA platform on nVidia Quadro FX 4800 graphics card. Our experimental outcomes exhibit the drastic overall performance enhancement when GPU is used to illustrate heat and mass transfer simulation. GPU can considerably accelerate the performance with a maximum found speedup of more than 5-fold times. Therefore, the GPU is a good strategy to accelerate the heat and mass transfer simulation in porous media. 展开更多
关键词 Numerical Solution Heat and Mass Transfer General Purpose graphics Processing Unit (GPGPU) CUDA
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联电采用Mentor Graphics的TestKompress解决方案
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《电子产品世界》 2005年第05A期138-138,共1页
Mentor Graphics日前宣布其TestKompress嵌入式决定性测试(EDT)工具已获得联电采用,该厂商将把这款工具用于他们的90和130奈米参考流程。相较于其它测试工具,TestKompress最多将测试时间减少100倍,这能帮助使用者提高复杂组件的测试... Mentor Graphics日前宣布其TestKompress嵌入式决定性测试(EDT)工具已获得联电采用,该厂商将把这款工具用于他们的90和130奈米参考流程。相较于其它测试工具,TestKompress最多将测试时间减少100倍,这能帮助使用者提高复杂组件的测试覆盖率和测试质量,又不会造成测试时间和测试成本的增加。根据联电测试结果, 展开更多
关键词 graphics MENTOR 使
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An Efficient Acceleration of Solving Heat and Mass Transfer Equations with the Second Kind Boundary Conditions in Capillary Porous Composite Cylinder Using Programmable Graphics Hardware
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作者 Hira Narang Fan Wu Abdul Rafae Mohammed 《Journal of Computer and Communications》 2018年第9期24-38,共15页
With the recent developments in computing technology, increased efforts have gone into simulation of various scientific methods and phenomenon in engineering fields. One such case is the simulation of heat and mass tr... With the recent developments in computing technology, increased efforts have gone into simulation of various scientific methods and phenomenon in engineering fields. One such case is the simulation of heat and mass transfer in capillary porous media, which is becoming more and more important in analysing various scenarios in engineering applications. Analysing such heat and mass transfer phenomenon in a given environment requires us to simulate it. This entails simulation of coupled heat mass transfer equations. However, this process of numerical solution of heat and mass transfer equations is very much time consuming. Therefore, this paper aims at utilizing one of the acceleration techniques developed in the graphics community that exploits a graphics processing unit (GPU) which is applied to the numerical solutions of heat and mass transfer equations. The nVidia Compute Unified Device Architecture (CUDA) programming model caters a good method of applying parallel computing to program the graphical processing unit. This paper shows a good improvement in the performance while solving the heat and mass transfer equations for capillary porous composite cylinder with the second kind of boundary conditions numerically running on GPU. This heat and mass transfer simulation is implemented using CUDA platform on nVidia Quadro FX 4800 graphics card. Our experimental results depict the drastic performance improvement when GPU is used to perform heat and mass transfer simulation. GPU can significantly accelerate the performance with a maximum observed speedup of more than 7-fold times. Therefore, the GPU is a good approach to accelerate the heat and mass transfer simulation. 展开更多
关键词 Numerical Solution Heat and Mass Transfer General Purpose graphics Processing Unit (GPGPU) CUDA
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地震速度谱资料预测地层压力的陷阱分析 被引量:6
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作者 张建宁 《勘探地球物理进展》 2005年第1期51-56,i002,共7页
地震层速度谱可以较好地反映快速沉积过程中形成的欠压实地层产生的超压现象。由于地震速度谱资料本身存在误差,又受分辨率的限制,应用地震速度谱资料预测地下地层压力具有多解性;受地下地层变化和构造复杂等因素的影响,预测结果的稳定... 地震层速度谱可以较好地反映快速沉积过程中形成的欠压实地层产生的超压现象。由于地震速度谱资料本身存在误差,又受分辨率的限制,应用地震速度谱资料预测地下地层压力具有多解性;受地下地层变化和构造复杂等因素的影响,预测结果的稳定性较差。通过对已经完钻的100多口预探井地层压力与地震速度谱资料预测结果进行对比分析,研究在实际应用中由于地层年代、地质构造、地震多次波和断面波等因素产生的干扰,总结出应用速度谱资料预测地层压力时的一些常见陷阱,制定了速度谱资料一般校正准则,增加地层压力预测结果的可靠性,减少其随机性。 展开更多
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变电站三维交互场景仿真关键技术研究 被引量:60
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作者 侯俊 李蔚清 林昌年 《电网技术》 EI CSCD 北大核心 2005年第9期70-75,共6页
应用三维图形技术为变电站仿真系统构造虚拟环境能大大提高变电站场景的真实感,为变电站培训仿真工作带来技术飞跃。文章研究了基于三维图形技术的变电站交互场景仿真的关键技术,给出了基于电气连接特性构造虚拟场景树型层次组织的方法... 应用三维图形技术为变电站仿真系统构造虚拟环境能大大提高变电站场景的真实感,为变电站培训仿真工作带来技术飞跃。文章研究了基于三维图形技术的变电站交互场景仿真的关键技术,给出了基于电气连接特性构造虚拟场景树型层次组织的方法,即“以母线为纬、以单元为经、以断路器为基准,按电气接线顺序排列”;提出了基于特征的实时层次细节模型生成方法和基于虚拟漫游上下文情景的碰撞检测加速算法,并已成功应用于变电站虚拟现实仿真系统中。 展开更多
关键词 仿 仿 线 仿
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网络化制造图形文件管理与批注技术研究
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作者 李刚 尚利 《机械设计与制造》 北大核心 2010年第12期245-247,共3页
对网络化制造项目管理过程中对图形文件管理和批注的需求进行了详细分析,提出"网络图板"概念,详细阐述了该系统的运行流程,建立了基于B/S的图形文件的管理和批注系统。该系统满足图形文件批注的实时性、可视性、独立性和可追... 对网络化制造项目管理过程中对图形文件管理和批注的需求进行了详细分析,提出"网络图板"概念,详细阐述了该系统的运行流程,建立了基于B/S的图形文件的管理和批注系统。该系统满足图形文件批注的实时性、可视性、独立性和可追溯性要求,有助于提高网络化制造项目管理的效率。 展开更多
关键词 project management data SKILL
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