According to the development of discipline and teaching situation of computer graphics, computer graphics analysis in thecurriculum system, the reform of teaching contents and teaching methods, improve students' comp...According to the development of discipline and teaching situation of computer graphics, computer graphics analysis in thecurriculum system, the reform of teaching contents and teaching methods, improve students' computer graphics theory teaching and practiceteaching effects by using limited time, adapt to the social demand for graphics software R & D personnel. Motion design and production are ofgreat importance to film and television animation. This article mainly elaborates the present situation, the characteristic and the master method ofthe movie animation movement design and manufacture. Including the animation, motion animation design and production of organized, plannedproduction features that emphasize the characteristics of movement, exaggeration, force and rhythm, this paper presents the common problemsand solutions in the animation language, and the main differences between the animation design and performance in different forms of animation.Through the animation design and expression of the past and present situation analysis, looking forward to the future animation art movementdesign development. Aesthetic lens performance is the artistic pursuit of many film and television creators. Animation, as a highly hypotheticalart form, which is one of the distinctive artistic features of film and television animation, which is based on the limitation of the camera and is fullof expressive lenses.展开更多
During the last years, the topic of accessibility of cultural heritage is getting so important all around the Europe. For disseminating a research data and information, it is important to use a simple language and an...During the last years, the topic of accessibility of cultural heritage is getting so important all around the Europe. For disseminating a research data and information, it is important to use a simple language and an effective communication. The data research produced by specialists has three formal levels: The third one of communication system aims to break barriers to reach a wide audience. The present study wants to demonstrate the role of images in the process of deductive inference by three dimensional (3D) reconstruction of cultural heritage. The case study of Federico da Montefeltro office shows how inter-disciplinary works and technological resource can help society to understand history and meaning of heritage.展开更多
As the advent and growing popularity of image rendering software,photorealistic computer graphics are becoming more and more perceptually indistinguishable from photographic images.If the faked images are abused,it ma...As the advent and growing popularity of image rendering software,photorealistic computer graphics are becoming more and more perceptually indistinguishable from photographic images.If the faked images are abused,it may lead to potential social,legal or private consequences.To this end,it is very necessary and also challenging to find effective methods to differentiate between them.In this paper,a novel leading digit law,also called Benford's law,based method to identify computer graphics is proposed.More specifically,statistics of the most significant digits are extracted from image's Discrete Cosine Transform(DCT) coefficients and magnitudes of image's gradient,and then the Support Vector Machine(SVM) based classifiers are built.Results of experiments on the image datasets indicate that the proposed method is comparable to prior works.Besides,it possesses low dimensional features and low computational complexity.展开更多
Based on computer graphics principle, technology and 3D graphics software, this paper deals with the 3D part design, assembly and animation of shearer in longwall integrated mechanized coal mining. The matixes of kine...Based on computer graphics principle, technology and 3D graphics software, this paper deals with the 3D part design, assembly and animation of shearer in longwall integrated mechanized coal mining. The matixes of kinetic and geometry relationships and 3 dimension space coordinate systems are built for the cut drums, arms and shearer body. The methods of 3D modeling, dynamic simulation and relative technique problems are discussed.展开更多
This paper advances a three-dimensional space interpolation method of grey / depth image sequence, which breaks free from the limit of original practical photographing route. Pictures can cruise at will in space. By u...This paper advances a three-dimensional space interpolation method of grey / depth image sequence, which breaks free from the limit of original practical photographing route. Pictures can cruise at will in space. By using space sparse sampling, great memorial capacity can be saved and reproduced scenes can be controlled. To solve time consuming and complex computations in three-dimensional interpolation algorithm, we have studied a fast and practical algorithm of scattered space lattice and that of 'Warp' algorithm with proper depth. By several simple aspects of three dimensional space interpolation, we succeed in developing some simple and practical algorithms. Some results of simulated experiments with computers have shown that the new method is absolutely feasible.展开更多
This paper discuss the stereographic method of martensitic transformation (MT)in the view of computer graphics (CG) and programs are programmed to realize this method. Habit plane resulting from the programs agrees wi...This paper discuss the stereographic method of martensitic transformation (MT)in the view of computer graphics (CG) and programs are programmed to realize this method. Habit plane resulting from the programs agrees with that of numerical analysis in terms of the lattice parameters of austenite and martensite and shear mechanism supposed in Fe-22%Ni-0.8%C alloy, so does orientation relationships.展开更多
We look at expected developments in computer graphics system capabilities for the next decade.the underlying thrust is an expected system hardware capability increase of around 50% per year.Memory sizes are expected t...We look at expected developments in computer graphics system capabilities for the next decade.the underlying thrust is an expected system hardware capability increase of around 50% per year.Memory sizes are expected to double every 12 to 18 months.Most of this system capability in- crease will be used in better and more elaborate simulations,detailed analyses of experimental and com- puted data(i.e.visualization)and more convenient user inputs.The overall effect by the end of the decade will be an increase in simulation capabilties of about fifty-fold,bringing affordable detailed analy- sis and interpretation of data to all engineering,scientific and business enterprises.Concomitant with these system growths is a need to re-examine graphics algorithms with the view of effectively utilizing the vastly increased memory sizes and employing specialized autonomous parallel computing structure.展开更多
With the latest advances in computing technology, a huge amount of efforts have gone into simulation of a range of scientific phenomena in engineering fields. One such case is the simulation of heat and mass transfer ...With the latest advances in computing technology, a huge amount of efforts have gone into simulation of a range of scientific phenomena in engineering fields. One such case is the simulation of heat and mass transfer in capillary porous media, which is becoming more and more necessary in analyzing a number of eventualities in science and engineering applications. However, this procedure of numerical solution of heat and mass transfer equations for capillary porous media is very time consuming. Therefore, this paper pursuit is at making use of one of the acceleration methods developed in the graphics community that exploits a graphical processing unit (GPU), which is applied to the numerical solutions of such heat and mass transfer equations. The nVidia Compute Unified Device Architecture (CUDA) programming model offers a correct approach of applying parallel computing to applications with graphical processing unit. This paper suggests a true improvement in the performance while solving the heat and mass transfer equations for capillary porous radially composite cylinder with the first type of boundary conditions. This heat and mass transfer simulation is carried out through the usage of CUDA platform on nVidia Quadro FX 4800 graphics card. Our experimental outcomes exhibit the drastic overall performance enhancement when GPU is used to illustrate heat and mass transfer simulation. GPU can considerably accelerate the performance with a maximum found speedup of more than 5-fold times. Therefore, the GPU is a good strategy to accelerate the heat and mass transfer simulation in porous media.展开更多
With the recent developments in computing technology, increased efforts have gone into simulation of various scientific methods and phenomenon in engineering fields. One such case is the simulation of heat and mass tr...With the recent developments in computing technology, increased efforts have gone into simulation of various scientific methods and phenomenon in engineering fields. One such case is the simulation of heat and mass transfer in capillary porous media, which is becoming more and more important in analysing various scenarios in engineering applications. Analysing such heat and mass transfer phenomenon in a given environment requires us to simulate it. This entails simulation of coupled heat mass transfer equations. However, this process of numerical solution of heat and mass transfer equations is very much time consuming. Therefore, this paper aims at utilizing one of the acceleration techniques developed in the graphics community that exploits a graphics processing unit (GPU) which is applied to the numerical solutions of heat and mass transfer equations. The nVidia Compute Unified Device Architecture (CUDA) programming model caters a good method of applying parallel computing to program the graphical processing unit. This paper shows a good improvement in the performance while solving the heat and mass transfer equations for capillary porous composite cylinder with the second kind of boundary conditions numerically running on GPU. This heat and mass transfer simulation is implemented using CUDA platform on nVidia Quadro FX 4800 graphics card. Our experimental results depict the drastic performance improvement when GPU is used to perform heat and mass transfer simulation. GPU can significantly accelerate the performance with a maximum observed speedup of more than 7-fold times. Therefore, the GPU is a good approach to accelerate the heat and mass transfer simulation.展开更多
The relationship between arts and mathematics is very close, computer graphic design is based on digital methodology. The paper reveals the mathematical backgrounds behind graphic design by the example of computer-aid...The relationship between arts and mathematics is very close, computer graphic design is based on digital methodology. The paper reveals the mathematical backgrounds behind graphic design by the example of computer-aided cubic modeling and mathematical exchange methodology. Furthermore, one can get incredible artistic effects if computer graphic designers pay more attention to the probability and use probable numbers and fractal operation in their design activities.Finally, the author also discusses the bidirections between arts and mathematics.展开更多
文摘According to the development of discipline and teaching situation of computer graphics, computer graphics analysis in thecurriculum system, the reform of teaching contents and teaching methods, improve students' computer graphics theory teaching and practiceteaching effects by using limited time, adapt to the social demand for graphics software R & D personnel. Motion design and production are ofgreat importance to film and television animation. This article mainly elaborates the present situation, the characteristic and the master method ofthe movie animation movement design and manufacture. Including the animation, motion animation design and production of organized, plannedproduction features that emphasize the characteristics of movement, exaggeration, force and rhythm, this paper presents the common problemsand solutions in the animation language, and the main differences between the animation design and performance in different forms of animation.Through the animation design and expression of the past and present situation analysis, looking forward to the future animation art movementdesign development. Aesthetic lens performance is the artistic pursuit of many film and television creators. Animation, as a highly hypotheticalart form, which is one of the distinctive artistic features of film and television animation, which is based on the limitation of the camera and is fullof expressive lenses.
文摘During the last years, the topic of accessibility of cultural heritage is getting so important all around the Europe. For disseminating a research data and information, it is important to use a simple language and an effective communication. The data research produced by specialists has three formal levels: The third one of communication system aims to break barriers to reach a wide audience. The present study wants to demonstrate the role of images in the process of deductive inference by three dimensional (3D) reconstruction of cultural heritage. The case study of Federico da Montefeltro office shows how inter-disciplinary works and technological resource can help society to understand history and meaning of heritage.
文摘As the advent and growing popularity of image rendering software,photorealistic computer graphics are becoming more and more perceptually indistinguishable from photographic images.If the faked images are abused,it may lead to potential social,legal or private consequences.To this end,it is very necessary and also challenging to find effective methods to differentiate between them.In this paper,a novel leading digit law,also called Benford's law,based method to identify computer graphics is proposed.More specifically,statistics of the most significant digits are extracted from image's Discrete Cosine Transform(DCT) coefficients and magnitudes of image's gradient,and then the Support Vector Machine(SVM) based classifiers are built.Results of experiments on the image datasets indicate that the proposed method is comparable to prior works.Besides,it possesses low dimensional features and low computational complexity.
文摘Based on computer graphics principle, technology and 3D graphics software, this paper deals with the 3D part design, assembly and animation of shearer in longwall integrated mechanized coal mining. The matixes of kinetic and geometry relationships and 3 dimension space coordinate systems are built for the cut drums, arms and shearer body. The methods of 3D modeling, dynamic simulation and relative technique problems are discussed.
文摘This paper advances a three-dimensional space interpolation method of grey / depth image sequence, which breaks free from the limit of original practical photographing route. Pictures can cruise at will in space. By using space sparse sampling, great memorial capacity can be saved and reproduced scenes can be controlled. To solve time consuming and complex computations in three-dimensional interpolation algorithm, we have studied a fast and practical algorithm of scattered space lattice and that of 'Warp' algorithm with proper depth. By several simple aspects of three dimensional space interpolation, we succeed in developing some simple and practical algorithms. Some results of simulated experiments with computers have shown that the new method is absolutely feasible.
文摘This paper discuss the stereographic method of martensitic transformation (MT)in the view of computer graphics (CG) and programs are programmed to realize this method. Habit plane resulting from the programs agrees with that of numerical analysis in terms of the lattice parameters of austenite and martensite and shear mechanism supposed in Fe-22%Ni-0.8%C alloy, so does orientation relationships.
文摘We look at expected developments in computer graphics system capabilities for the next decade.the underlying thrust is an expected system hardware capability increase of around 50% per year.Memory sizes are expected to double every 12 to 18 months.Most of this system capability in- crease will be used in better and more elaborate simulations,detailed analyses of experimental and com- puted data(i.e.visualization)and more convenient user inputs.The overall effect by the end of the decade will be an increase in simulation capabilties of about fifty-fold,bringing affordable detailed analy- sis and interpretation of data to all engineering,scientific and business enterprises.Concomitant with these system growths is a need to re-examine graphics algorithms with the view of effectively utilizing the vastly increased memory sizes and employing specialized autonomous parallel computing structure.
文摘With the latest advances in computing technology, a huge amount of efforts have gone into simulation of a range of scientific phenomena in engineering fields. One such case is the simulation of heat and mass transfer in capillary porous media, which is becoming more and more necessary in analyzing a number of eventualities in science and engineering applications. However, this procedure of numerical solution of heat and mass transfer equations for capillary porous media is very time consuming. Therefore, this paper pursuit is at making use of one of the acceleration methods developed in the graphics community that exploits a graphical processing unit (GPU), which is applied to the numerical solutions of such heat and mass transfer equations. The nVidia Compute Unified Device Architecture (CUDA) programming model offers a correct approach of applying parallel computing to applications with graphical processing unit. This paper suggests a true improvement in the performance while solving the heat and mass transfer equations for capillary porous radially composite cylinder with the first type of boundary conditions. This heat and mass transfer simulation is carried out through the usage of CUDA platform on nVidia Quadro FX 4800 graphics card. Our experimental outcomes exhibit the drastic overall performance enhancement when GPU is used to illustrate heat and mass transfer simulation. GPU can considerably accelerate the performance with a maximum found speedup of more than 5-fold times. Therefore, the GPU is a good strategy to accelerate the heat and mass transfer simulation in porous media.
文摘With the recent developments in computing technology, increased efforts have gone into simulation of various scientific methods and phenomenon in engineering fields. One such case is the simulation of heat and mass transfer in capillary porous media, which is becoming more and more important in analysing various scenarios in engineering applications. Analysing such heat and mass transfer phenomenon in a given environment requires us to simulate it. This entails simulation of coupled heat mass transfer equations. However, this process of numerical solution of heat and mass transfer equations is very much time consuming. Therefore, this paper aims at utilizing one of the acceleration techniques developed in the graphics community that exploits a graphics processing unit (GPU) which is applied to the numerical solutions of heat and mass transfer equations. The nVidia Compute Unified Device Architecture (CUDA) programming model caters a good method of applying parallel computing to program the graphical processing unit. This paper shows a good improvement in the performance while solving the heat and mass transfer equations for capillary porous composite cylinder with the second kind of boundary conditions numerically running on GPU. This heat and mass transfer simulation is implemented using CUDA platform on nVidia Quadro FX 4800 graphics card. Our experimental results depict the drastic performance improvement when GPU is used to perform heat and mass transfer simulation. GPU can significantly accelerate the performance with a maximum observed speedup of more than 7-fold times. Therefore, the GPU is a good approach to accelerate the heat and mass transfer simulation.
文摘The relationship between arts and mathematics is very close, computer graphic design is based on digital methodology. The paper reveals the mathematical backgrounds behind graphic design by the example of computer-aided cubic modeling and mathematical exchange methodology. Furthermore, one can get incredible artistic effects if computer graphic designers pay more attention to the probability and use probable numbers and fractal operation in their design activities.Finally, the author also discusses the bidirections between arts and mathematics.