This study proposes a real time 3D virtual model controll and a virtual dressing room application to enable users to try virtual garments and shoes on in front of a virtual mirror. A virtual representation of the user...This study proposes a real time 3D virtual model controll and a virtual dressing room application to enable users to try virtual garments and shoes on in front of a virtual mirror. A virtual representation of the user appears in a virtual changing room and the user's hand motions select the clothes from a list on the screen. Afterwards, the selected virtual clothes appear on a humanoid model in the virtual mirror. For the purpose of aligning the 3D garments and shoes with the model, 3D locations of the joints are used for positioning, scaling and rotating. By using our developed algorithm, small, medium, large or xlarge garment size is selected automatically and this information is shown on the screen. Then, we apply skin color detection to handle the unwanted occlusions between the user and the model. To create a more realistic effect, the system takes into account different images of the clothes according to different human poses and movements. Optional mirror selection buttons make it possible to have multiple viewing angles on the model. Additionally, we developed an algorithm for matching up all motions between the model and garments. In this study, we benefit from the Microsoft Kinect SDK (software development kit) in order to follow the user's movements, coordinate the suitable clothe try-ons and provide depth sort effect to the human body and clothes. In order to use the rapid calculation attributes of game engines, we used unity 3D game engine.展开更多
Investigation of new orbit geometries exhibits a very attractive behavior for a spacecraft to monitor space weather coming from the Sun. Several orbit transfer mechanisms are analyzed as potential alternatives to moni...Investigation of new orbit geometries exhibits a very attractive behavior for a spacecraft to monitor space weather coming from the Sun. Several orbit transfer mechanisms are analyzed as potential alternatives to monitor solar activity such as a sub-solar orbit or quasi-satellite orbit and short and long heteroclinic and homoclinic connections between the triangular points L4 and L5 and the collinear point L3 of the CRTBP (circular restricted three-body problem) in the Sun-Earth system. These trajectories could serve as channels through where material can be transported from L5 to L3 by performing small maneuvers at the departure of the Trojan orbit. The size of these maneuvers at L5 is between 299 m/s and 730 m/s depending on the transfer time of the trajectory and does not need any deterministic maneuvers at L3. Our results suggest that material may also be transported from the Trojan orbits to quasi-satellite orbits or even displaced quasi-satellite orbits.展开更多
A novel 3D interactive painting method for Chinese calligraphy and painting based on force feedback technology is proposed. The relationship between the force exerted on the brush and the resulting brush deformation i...A novel 3D interactive painting method for Chinese calligraphy and painting based on force feedback technology is proposed. The relationship between the force exerted on the brush and the resulting brush deformation is analyzed and a spring-mass model is used to build a model of the 3D Chinese brush. The 2D brush footprint between the brush and the plane of the paper or object is calculated according to the deformation of the 3D brush when force is exerted on the 3D brush. Then the 3D brush footprint is obtained by projecting the 2D brush footprint onto the surface of the 3D object in real time, and a complete 3D brushstroke is obtained by superimposing 3D brush footprints along the painting direction. The proposed method has been suc- cessfully applied in a virtual 3D interactive drawing system based on force feedback technology. In this system, users can paint 3D brushstrokes in real time with a Phantom Desktop haptic device, which can effectively serve as a virtual reality interface to the simulated painting environment for users.展开更多
In the PnP problem,the imaging devices follow the perspective rule and the imaging rays pass through a common point. However,there are many new imaging devices being developed for robot navigation or other fields with...In the PnP problem,the imaging devices follow the perspective rule and the imaging rays pass through a common point. However,there are many new imaging devices being developed for robot navigation or other fields with the advance in imaging technologies for machine vision. These devise are not necessarily being designed to follow the perspective rule in order to satisfy some design criterion and,thus, the imaging rays may not pass through a common point.Such generalized imaging devices may not be perspective and, therefore, their poses cannot be estimated with traditional perspective technique.Using the Wu-Ritt's zero decomposition method,the main component for the nonperspective-three-point problem is given. We prove that there are at most eight solutions in the general case and give the solution classification for the NP3P problem.展开更多
文摘This study proposes a real time 3D virtual model controll and a virtual dressing room application to enable users to try virtual garments and shoes on in front of a virtual mirror. A virtual representation of the user appears in a virtual changing room and the user's hand motions select the clothes from a list on the screen. Afterwards, the selected virtual clothes appear on a humanoid model in the virtual mirror. For the purpose of aligning the 3D garments and shoes with the model, 3D locations of the joints are used for positioning, scaling and rotating. By using our developed algorithm, small, medium, large or xlarge garment size is selected automatically and this information is shown on the screen. Then, we apply skin color detection to handle the unwanted occlusions between the user and the model. To create a more realistic effect, the system takes into account different images of the clothes according to different human poses and movements. Optional mirror selection buttons make it possible to have multiple viewing angles on the model. Additionally, we developed an algorithm for matching up all motions between the model and garments. In this study, we benefit from the Microsoft Kinect SDK (software development kit) in order to follow the user's movements, coordinate the suitable clothe try-ons and provide depth sort effect to the human body and clothes. In order to use the rapid calculation attributes of game engines, we used unity 3D game engine.
文摘Investigation of new orbit geometries exhibits a very attractive behavior for a spacecraft to monitor space weather coming from the Sun. Several orbit transfer mechanisms are analyzed as potential alternatives to monitor solar activity such as a sub-solar orbit or quasi-satellite orbit and short and long heteroclinic and homoclinic connections between the triangular points L4 and L5 and the collinear point L3 of the CRTBP (circular restricted three-body problem) in the Sun-Earth system. These trajectories could serve as channels through where material can be transported from L5 to L3 by performing small maneuvers at the departure of the Trojan orbit. The size of these maneuvers at L5 is between 299 m/s and 730 m/s depending on the transfer time of the trajectory and does not need any deterministic maneuvers at L3. Our results suggest that material may also be transported from the Trojan orbits to quasi-satellite orbits or even displaced quasi-satellite orbits.
基金Project supported by the National Natural Science Foundation of China (No. 51175058)
文摘A novel 3D interactive painting method for Chinese calligraphy and painting based on force feedback technology is proposed. The relationship between the force exerted on the brush and the resulting brush deformation is analyzed and a spring-mass model is used to build a model of the 3D Chinese brush. The 2D brush footprint between the brush and the plane of the paper or object is calculated according to the deformation of the 3D brush when force is exerted on the 3D brush. Then the 3D brush footprint is obtained by projecting the 2D brush footprint onto the surface of the 3D object in real time, and a complete 3D brushstroke is obtained by superimposing 3D brush footprints along the painting direction. The proposed method has been suc- cessfully applied in a virtual 3D interactive drawing system based on force feedback technology. In this system, users can paint 3D brushstrokes in real time with a Phantom Desktop haptic device, which can effectively serve as a virtual reality interface to the simulated painting environment for users.
基金This project was partially supported by Shuxue Tianyuan Foundation(No.10526031).
文摘In the PnP problem,the imaging devices follow the perspective rule and the imaging rays pass through a common point. However,there are many new imaging devices being developed for robot navigation or other fields with the advance in imaging technologies for machine vision. These devise are not necessarily being designed to follow the perspective rule in order to satisfy some design criterion and,thus, the imaging rays may not pass through a common point.Such generalized imaging devices may not be perspective and, therefore, their poses cannot be estimated with traditional perspective technique.Using the Wu-Ritt's zero decomposition method,the main component for the nonperspective-three-point problem is given. We prove that there are at most eight solutions in the general case and give the solution classification for the NP3P problem.