In this paper a review on current research on 3DCM is presented, and an alternative approach by integrating the concepts and techniques of object\|oriented method and Computer Aided Design (CAD) is suggested. Through ...In this paper a review on current research on 3DCM is presented, and an alternative approach by integrating the concepts and techniques of object\|oriented method and Computer Aided Design (CAD) is suggested. Through the approach urban spatial entities as objects are extracted, which are represented with primary 3D elements (node, edge, face and body) and their combinations. In the light of the concept of object, the method supports the multiple representation of Level of Details (LOD). More importantly, topological relationships between objects are described so that 3D topological operations can be implemented.展开更多
Construction of tunnels in urban areas requires assessment of the impact of tunneling on the stability and integrity of existing pile foundations. We have focused our attention to the analysis of the carrying capacity...Construction of tunnels in urban areas requires assessment of the impact of tunneling on the stability and integrity of existing pile foundations. We have focused our attention to the analysis of the carrying capacity of pile foundations provided by the impact of construction of urban tunnels on adjacent pile foundations, under the engineering background of the construction of the # 2 Line of the Guangzhou subway. It is carried out using a fast Lagrangian analysis of a continuum in a 3D numerical code, which is an elastoplastic three-dimensional finite difference model, to simulate the response of piles under the entire process of metro tunneling (deactivation of soil element and activation of the lining). The adjacent stratum around the tunnel is classified into three regions: Zone Ⅰ (upper adjacent stratum of tunnel), Zone Ⅱ (45°-upper-lateral adjacent stratum of tunnel) and Zone Ⅲ (lateral adjacent stratum of tunnel). In each region one typical pile is chosen to be calculated and analyzed in detail. Numerical simulations are mainly conducted at three points of each pile shaft: the side-friction force of the pile, the tip resistance of the pile and the axial loading of the pile. A contrasting analysis has been conducted both in the response of typical piles in different regions and from computer calculated values with site monitoring values. The results of numerical simulations show that the impact on carrying capacity of the piles lies mainly in the impact of construction of urban tunnels on the side-friction forces and the tip resistance of piles. The impact differs considerably among the different strata zones where the pile tips are located. The complicated rules of side-friction force and tip resistance of piles has resulted in complicated rules of pile axial loading thus, in the end, it impacts the carrying capacity of pile-foundations. It is necessary to take positive measures, such as stratum grouting stabilization or foundation underpinning, etc, to deal with the carrying capacity and the settlement of pile-foundations. The results are of value to similar engineering projects.展开更多
With the rapid development of computer graphics, distributed-computing and Internet, it is possible to achieve Internet-based virtual city. This paper dwells on the method of the terrain and its feature modeling and c...With the rapid development of computer graphics, distributed-computing and Internet, it is possible to achieve Internet-based virtual city. This paper dwells on the method of the terrain and its feature modeling and complex entity modeling in the virtual city. Then, discusses the method for Internet-based virtual city 3D visualization and the design of the Browser/Server architecture of the system of virtual city in the network environment. Finally, Java and Java 3D are used to show an experiment example, and the related conclusion about Internet-based virtual city 3D displaying and the client-side interactive operation is given.展开更多
The way we interact with spatial data has been changed from 2D map to 3D Virtual Geographic Environment (VGE). Three-dimensional representations of geographic information on a computer are known as VGE, and in parti...The way we interact with spatial data has been changed from 2D map to 3D Virtual Geographic Environment (VGE). Three-dimensional representations of geographic information on a computer are known as VGE, and in particular 3D city models provide an efficient way to integrate massive, heterogenous geospatial information and georeferenced information in urban areas. 3D city modeling (3DCM) is an active research and practice topic in distinct application areas. This paper intro- duces different modeling paradigms employed in 3D GIS, virtual environment, and AEC/FM. Up-to-date 3DCM technologies are evolving into a data integration and collaborative approach to represent the full spatial coverage of a city, to model both aboveground and underground, outdoor and indoor environments including man-made objects and natural features with 3D geometry, appearance, topology and semantics.展开更多
Street-level visualization is an important application of 3D city models.Challenges to street-level visualization include the cluttering of buildings due to fine detail and visualization performance.In this paper,a no...Street-level visualization is an important application of 3D city models.Challenges to street-level visualization include the cluttering of buildings due to fine detail and visualization performance.In this paper,a novel method is proposed for streetlevel visualization based on visual saliency evaluation.The basic idea of the method is to preserve these salient buildings in a scene while removing those that are non-salient.The method can be divided into pre-processing procedures and real-time visualization.The first step in pre-processing is to convert 3D building models at higher Levels of Detail(Lo Ds) into LoD 1 models with simplified ground plans.Then,a number of index viewpoints are created along the streets; these indices refer to both the position and the direction of each street site.A visual saliency value is computed for each building,with respect to the index site,based on a visual difference between the original model and the generalized model.We calculate and evaluate three methods for visual saliency:local difference,global difference and minimum projection area.The real-time visualization process begins by mapping the observer to its closest indices.The street view is then generated based on the building information stored in those indexes.A user study shows that the local visual saliency method performs better than do the global visual saliency,area and image-based methods and that the framework proposed in this paper may improve the performance of 3D visualization.展开更多
文摘In this paper a review on current research on 3DCM is presented, and an alternative approach by integrating the concepts and techniques of object\|oriented method and Computer Aided Design (CAD) is suggested. Through the approach urban spatial entities as objects are extracted, which are represented with primary 3D elements (node, edge, face and body) and their combinations. In the light of the concept of object, the method supports the multiple representation of Level of Details (LOD). More importantly, topological relationships between objects are described so that 3D topological operations can be implemented.
文摘Construction of tunnels in urban areas requires assessment of the impact of tunneling on the stability and integrity of existing pile foundations. We have focused our attention to the analysis of the carrying capacity of pile foundations provided by the impact of construction of urban tunnels on adjacent pile foundations, under the engineering background of the construction of the # 2 Line of the Guangzhou subway. It is carried out using a fast Lagrangian analysis of a continuum in a 3D numerical code, which is an elastoplastic three-dimensional finite difference model, to simulate the response of piles under the entire process of metro tunneling (deactivation of soil element and activation of the lining). The adjacent stratum around the tunnel is classified into three regions: Zone Ⅰ (upper adjacent stratum of tunnel), Zone Ⅱ (45°-upper-lateral adjacent stratum of tunnel) and Zone Ⅲ (lateral adjacent stratum of tunnel). In each region one typical pile is chosen to be calculated and analyzed in detail. Numerical simulations are mainly conducted at three points of each pile shaft: the side-friction force of the pile, the tip resistance of the pile and the axial loading of the pile. A contrasting analysis has been conducted both in the response of typical piles in different regions and from computer calculated values with site monitoring values. The results of numerical simulations show that the impact on carrying capacity of the piles lies mainly in the impact of construction of urban tunnels on the side-friction forces and the tip resistance of piles. The impact differs considerably among the different strata zones where the pile tips are located. The complicated rules of side-friction force and tip resistance of piles has resulted in complicated rules of pile axial loading thus, in the end, it impacts the carrying capacity of pile-foundations. It is necessary to take positive measures, such as stratum grouting stabilization or foundation underpinning, etc, to deal with the carrying capacity and the settlement of pile-foundations. The results are of value to similar engineering projects.
文摘With the rapid development of computer graphics, distributed-computing and Internet, it is possible to achieve Internet-based virtual city. This paper dwells on the method of the terrain and its feature modeling and complex entity modeling in the virtual city. Then, discusses the method for Internet-based virtual city 3D visualization and the design of the Browser/Server architecture of the system of virtual city in the network environment. Finally, Java and Java 3D are used to show an experiment example, and the related conclusion about Internet-based virtual city 3D displaying and the client-side interactive operation is given.
基金Supported by the National Natural Science Foundation of China ( No. 40871212, No. 40671158), the Leading Academic Discipline Project of Shang- hai Educational Committee(No.J50104).
文摘The way we interact with spatial data has been changed from 2D map to 3D Virtual Geographic Environment (VGE). Three-dimensional representations of geographic information on a computer are known as VGE, and in particular 3D city models provide an efficient way to integrate massive, heterogenous geospatial information and georeferenced information in urban areas. 3D city modeling (3DCM) is an active research and practice topic in distinct application areas. This paper intro- duces different modeling paradigms employed in 3D GIS, virtual environment, and AEC/FM. Up-to-date 3DCM technologies are evolving into a data integration and collaborative approach to represent the full spatial coverage of a city, to model both aboveground and underground, outdoor and indoor environments including man-made objects and natural features with 3D geometry, appearance, topology and semantics.
基金supported by the National Natural Science Foundation of China(Grant No.41201486)the National Key Technologies R&D Program of China(Grant No.SQ2013GX07E00985)the project of the Priority Academic Program Development of Jiangsu Higher Education Institutions(PAPD) in the Collaborative Innovation Center of Modern Grain Circulation and Security,Nanjing University of Finance and Economics
文摘Street-level visualization is an important application of 3D city models.Challenges to street-level visualization include the cluttering of buildings due to fine detail and visualization performance.In this paper,a novel method is proposed for streetlevel visualization based on visual saliency evaluation.The basic idea of the method is to preserve these salient buildings in a scene while removing those that are non-salient.The method can be divided into pre-processing procedures and real-time visualization.The first step in pre-processing is to convert 3D building models at higher Levels of Detail(Lo Ds) into LoD 1 models with simplified ground plans.Then,a number of index viewpoints are created along the streets; these indices refer to both the position and the direction of each street site.A visual saliency value is computed for each building,with respect to the index site,based on a visual difference between the original model and the generalized model.We calculate and evaluate three methods for visual saliency:local difference,global difference and minimum projection area.The real-time visualization process begins by mapping the observer to its closest indices.The street view is then generated based on the building information stored in those indexes.A user study shows that the local visual saliency method performs better than do the global visual saliency,area and image-based methods and that the framework proposed in this paper may improve the performance of 3D visualization.