There is a deviation between actual and theoretical perceived positions of virtual object in stereoscop-ic display.Therefore,methods for precise position perception in real world are proposed in this paper.The causes ...There is a deviation between actual and theoretical perceived positions of virtual object in stereoscop-ic display.Therefore,methods for precise position perception in real world are proposed in this paper.The causes for the deviation are analyzed on the basis of geometrical optics .Then deviation correctionsare performed by error compensation with mathematic method and by remodeling virtual viewpoint dynami-cally with the movement of physical viewpoint.Experimental results show that these methods can reducethe position deviation to less than 10 millimeter,meeting the requirements for direct manipulation in mul-ti-sensory virtual environment.展开更多
Many problems in rock engineering are limited by our imperfect knowledge of the material properties and failure mechanics of rock masses. Mining problems are somewhat unique, however, in that plenty of real world expe...Many problems in rock engineering are limited by our imperfect knowledge of the material properties and failure mechanics of rock masses. Mining problems are somewhat unique, however, in that plenty of real world experience is generally available and can be turned into valuable experimental data.Every pillar that is developed, or stope that is mined, represents a full-scale test of a rock mechanics design. By harvesting these data, and then using the appropriate statistical techniques to interpret them,mining engineers have developed powerful design techniques that are widely used around the world.Successful empirical methods are readily accepted because they are simple, transparent, practical, and firmly tethered to reality. The author has been intimately associated with empirical design for his entire career, but his previous publications have described the application of individual techniques to specific problems. The focus of this paper is the process used to develop a successful empirical method. A sixstage process is described: identification of the problem, and of the end users of the final product; development of a conceptual rock mechanics model, and identification of the key parameters in that model;identification of measures for each of the key parameters, and the development of new measures(such as rating scales) where necessary; data sources and data collection; statistical analysis; and packaging of the final product. Each of these stages has its own potential rewards and pitfalls, which will be illustrated by incidents from the author's own experience. The ultimate goal of this paper is to provide a new and deeper appreciation for empirical techniques, as well as some guidelines and opportunities for future developers.展开更多
The emergence of media convergence have so huge impact on paper-based media that paper-based media no longer has a monopoly. Some people assert that paper-based media will come to an end. However, the author believes ...The emergence of media convergence have so huge impact on paper-based media that paper-based media no longer has a monopoly. Some people assert that paper-based media will come to an end. However, the author believes that the paper media will not come to an end under the media convergence trend. It will develop parallel with media integration. The reason why the author has this view is that, on one hand, paper-based media has its unique physical characteristics. In the real world, paper media brought us the aesthetic experience by "five senses" . It cannot be replaced by the media convergence. The paper media will also make survival steering dimension; on the other hand, cultural heritage of the paper media make itself a unique appreciation of the value and not transcendent. Therefore, the paper media in the media convergence trend will continue to exist and turned to be "concept book" that admiring is the main part and reading supplemented.展开更多
Social media has become an inevitable part of our lives in the age of network society. People establish multiple identities for themselves, with or without references to the real world, and behave according to those i...Social media has become an inevitable part of our lives in the age of network society. People establish multiple identities for themselves, with or without references to the real world, and behave according to those identities. Self-made components of virtual presence are not limited to identities only; many users also create hyper-personalities for themselves with the help of new technologies. Then, the fundamental question becomes: Why do people create self-made identities and hyper-personalities to portray or hide themselves in social media environments? The answer to this question has certain connections and implications for behaviors of social media users. Therefore, researchers have investigated why some people find social media attractive and attend whenever possible, while others are afraid of social media and hesitate to attend. Positive and negative behaviors of social media users can be classified as braggadocian and preventative. Braggadocian behaviors are related to courageously taking advantage of social media, whereas preventative behaviors are concerned with avoidance of social media. The dominant behavioral pattern of a user depends on what one can achieve through attending or preventing social media. This paper first discusses basic elements of human behavior that drive social media such as altruism, hedonism, connectionism, homophily, multiple identities, memetics, narcissism, and tribalism. Then, it focuses on precautionary elements of human behavior such as avoidance, escape, blocking, fear, hiding, removal, and protectionism. Whether they are attentive or not, one thing is clear: People refrain or enrich their own lives in social media rather than being abused or watching others in industrial media.展开更多
基金supported by the National Natural Science Foundation of China(No.60674052)
文摘There is a deviation between actual and theoretical perceived positions of virtual object in stereoscop-ic display.Therefore,methods for precise position perception in real world are proposed in this paper.The causes for the deviation are analyzed on the basis of geometrical optics .Then deviation correctionsare performed by error compensation with mathematic method and by remodeling virtual viewpoint dynami-cally with the movement of physical viewpoint.Experimental results show that these methods can reducethe position deviation to less than 10 millimeter,meeting the requirements for direct manipulation in mul-ti-sensory virtual environment.
文摘Many problems in rock engineering are limited by our imperfect knowledge of the material properties and failure mechanics of rock masses. Mining problems are somewhat unique, however, in that plenty of real world experience is generally available and can be turned into valuable experimental data.Every pillar that is developed, or stope that is mined, represents a full-scale test of a rock mechanics design. By harvesting these data, and then using the appropriate statistical techniques to interpret them,mining engineers have developed powerful design techniques that are widely used around the world.Successful empirical methods are readily accepted because they are simple, transparent, practical, and firmly tethered to reality. The author has been intimately associated with empirical design for his entire career, but his previous publications have described the application of individual techniques to specific problems. The focus of this paper is the process used to develop a successful empirical method. A sixstage process is described: identification of the problem, and of the end users of the final product; development of a conceptual rock mechanics model, and identification of the key parameters in that model;identification of measures for each of the key parameters, and the development of new measures(such as rating scales) where necessary; data sources and data collection; statistical analysis; and packaging of the final product. Each of these stages has its own potential rewards and pitfalls, which will be illustrated by incidents from the author's own experience. The ultimate goal of this paper is to provide a new and deeper appreciation for empirical techniques, as well as some guidelines and opportunities for future developers.
文摘The emergence of media convergence have so huge impact on paper-based media that paper-based media no longer has a monopoly. Some people assert that paper-based media will come to an end. However, the author believes that the paper media will not come to an end under the media convergence trend. It will develop parallel with media integration. The reason why the author has this view is that, on one hand, paper-based media has its unique physical characteristics. In the real world, paper media brought us the aesthetic experience by "five senses" . It cannot be replaced by the media convergence. The paper media will also make survival steering dimension; on the other hand, cultural heritage of the paper media make itself a unique appreciation of the value and not transcendent. Therefore, the paper media in the media convergence trend will continue to exist and turned to be "concept book" that admiring is the main part and reading supplemented.
文摘Social media has become an inevitable part of our lives in the age of network society. People establish multiple identities for themselves, with or without references to the real world, and behave according to those identities. Self-made components of virtual presence are not limited to identities only; many users also create hyper-personalities for themselves with the help of new technologies. Then, the fundamental question becomes: Why do people create self-made identities and hyper-personalities to portray or hide themselves in social media environments? The answer to this question has certain connections and implications for behaviors of social media users. Therefore, researchers have investigated why some people find social media attractive and attend whenever possible, while others are afraid of social media and hesitate to attend. Positive and negative behaviors of social media users can be classified as braggadocian and preventative. Braggadocian behaviors are related to courageously taking advantage of social media, whereas preventative behaviors are concerned with avoidance of social media. The dominant behavioral pattern of a user depends on what one can achieve through attending or preventing social media. This paper first discusses basic elements of human behavior that drive social media such as altruism, hedonism, connectionism, homophily, multiple identities, memetics, narcissism, and tribalism. Then, it focuses on precautionary elements of human behavior such as avoidance, escape, blocking, fear, hiding, removal, and protectionism. Whether they are attentive or not, one thing is clear: People refrain or enrich their own lives in social media rather than being abused or watching others in industrial media.