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角色体验教学法在初中历史课堂教学中的应用——以人教版《从九一八事变到西安事变》为例
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作者 邱斌斌 《黑河教育》 2022年第1期40-41,共2页
在历史教学中,角色体验教学法是通过“想象角色”和“扮演角色”两种方式来组织开展教学的方法,是激发学生学习积极性,提升课堂效率,发展学生核心素养的重要方法。文章以人民教育出版社八年级历史上册《从九一八事变到西安事变》一课为... 在历史教学中,角色体验教学法是通过“想象角色”和“扮演角色”两种方式来组织开展教学的方法,是激发学生学习积极性,提升课堂效率,发展学生核心素养的重要方法。文章以人民教育出版社八年级历史上册《从九一八事变到西安事变》一课为例,从“历史事件外角色体验”与“历史事件内角色体验”两个角度来探析角色体验教学法在初中历史课堂教学中的应用。笔者在教学实践中认识到:角色体验教学法是教学手段,要以服务教学为中心,在实际应用中需要教师对学生加以正确引导,其最高境界是使学生在体验历史角色中达到培育家国情怀素养的目的。 展开更多
关键词 角色体验教学 “想象角色” “扮演角色”
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GeoQuest Project Computer Class Role Playing Game as Innovative Teaching Methodology to Foster STEAM Education
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作者 Sabina Maraffi Francesco Maria Sacerdoti 《Journal of Environmental Science and Engineering(B)》 2016年第10期495-511,共17页
GeoQuest Project is the design of a new teaching and learning technology based on Computer Class Role Playing Games (RPG) to teach Earth Science in a STEAM educational approach. It ensures interdisciplinarity, multi... GeoQuest Project is the design of a new teaching and learning technology based on Computer Class Role Playing Games (RPG) to teach Earth Science in a STEAM educational approach. It ensures interdisciplinarity, multilinguai approach (CLIL compliance) and interactive activities in classrooms. This educational game uses students' personal tablets and smartphones to interact with the game, with a system more comprehensible and funny for young people compared to traditional methodologies. Students are bringing "in situation" by the adventure, so teachers can get a rigorous assessment of their skills. The Game includes several adventure paths, suitable for different age students. They are focused on scientific topics, humanities, hands-on activities in interdisciplinary way. If used conditions do not allow practical or laboratorial activities provided by the game, players can see some videos to understand the activities. Experimental results were outstanding: the RPG appreciation is in agreement with the experiments outcome. This work experience gets excellent feedbacks by teachers, in terms of efficacy of this new teaching methodology and of results achieving. 展开更多
关键词 Science education education game education technology teaching methodologies STEAM STEM earth science.
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Comparison on Cultural Connotation of Plant in Treasure Island and The Swordsman
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作者 XIONG Qian-li 《Journal of Literature and Art Studies》 2015年第12期1179-1186,共8页
In the development of human civilization, plant has been closely attached to human beings, and also been endowed with rich cultural imagery. However, ascribed to the differences between Chinese and English cultures, p... In the development of human civilization, plant has been closely attached to human beings, and also been endowed with rich cultural imagery. However, ascribed to the differences between Chinese and English cultures, plant of the same kind exhibits similar, distinct or vacant characteristics. This paper adopts comparison method so as to compare and to analyze the differences and similarities of cultural connotation contained in plant emerging in Treasure Island (a representative of western adventure literature) and The Swordsman (a representative of Chinese martial arts literature) and roles plant plays in a certain chapter, or the whole story. The literature study presents a general knowledge of research theories in this field and cultural background. Moreover, the induction method integrates and summarizes the prior analyses and researches. Reasons underlying those cultural differences are also expounded, including legend and folklore, literature works and convention and custom. The conclusion is that analyzing the cultural connotation of plant is of significance for understanding the corresponding cultural differences as well as appreciating adventure and martial arts literature. 展开更多
关键词 PLANT cultural connotation martial arts literature adventure literature
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Pseudo and Digital Parapraxis in MMORPGs
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作者 Marion HAZA 《Journal of Literature and Art Studies》 2014年第3期225-230,共6页
This communication proposes to study some language processes, similar in literature and videogames: parapraxis and the choice of a pseudo. It will aim to show how the use of a word reveals the intimacy of the subject... This communication proposes to study some language processes, similar in literature and videogames: parapraxis and the choice of a pseudo. It will aim to show how the use of a word reveals the intimacy of the subject, just like the autobiographical novel, which gives information about the writer. We would therefore have the presages of a self-writing in the creation, naming and storytelling of the avatar of a videogame player. From the example of a young player of the MMORPG (Massively Multiplayer Online Role Playing Games) networking game Dofus, who we met in consultation, we will see how his avatar "Deadlop" comes from parapraxis and enables the narration of his emotional intimacy. The unconscious elements that led to the creation of the pseudo enabled him to tell his story and grasp some unexplained facets of himself. 展开更多
关键词 VIDEOGAMES parapraxis PSEUDO NARRATION
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Research on the Applications of Case Studies and Role Playing Methods on the Enterprise Strategic Management Course Teaching
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作者 Jing Xue Aining Li 《International Journal of Technology Management》 2015年第11期49-51,共3页
In this paper, we conduct research on the applications of case studies and role playing methods on the enterprise strategic management course teaching. Training is an important part of the enterprise human resources m... In this paper, we conduct research on the applications of case studies and role playing methods on the enterprise strategic management course teaching. Training is an important part of the enterprise human resources management. For enterprises is a kind of novel important human capital investment, as well as other capital investments, both benefits. Also be risky, because of the risks and benefits is coexistence, indivisible. To deal with the mentioned challenge, we combine the novel and state-of-the-art training methodology to maximize the effectiveness of the training process. In the article, we cast our new opinion together with the prospect for the future. 展开更多
关键词 Enterprise Strategic Management Case Studies Role Playing Course and Education.
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Interaction in Assessment-Oriented Role Play:A Conversation Analytic Approach
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作者 胡坚 《Chinese Journal of Applied Linguistics》 2015年第4期472-489,504,共19页
To date, only a handful of studies have investigated the interlocutor effects on peer-peer test discourse, and they focus almost exdusively on the paired format in the Cambridge speaking tests, which is mostly a discu... To date, only a handful of studies have investigated the interlocutor effects on peer-peer test discourse, and they focus almost exdusively on the paired format in the Cambridge speaking tests, which is mostly a discussion type collaborative task. In the oral English test administered by a Chinese university under the present study, role-play is a major test type. This study chose for analysis three out of over 100 video recordings of test takers participating in role- play-based interaction. The author adopted conversation analysis (CA) and Young's (2000) constructivist, practice-oriented view of interaction and competence to assist the interpretation of speech exchange throughout the interaction. It is evident from the data that learners make use of various interactional resources and employ different strategies in the assessment- based role play. It could be tentatively concluded from the conversation analysis of the paired interaction that the interaction framework together with the participants' strategic competence in negotiating their own interactional resources, to a great extent, determines their joint performance of the collaborative task. The configuration of pairing in terms of proficiency is found to have an impact on joint interaction performance and strategic use. The implications of the current study include: interactional competence could be more readily accessed via role play than discussion type of pair work; qualitative conversation analysis of test takers' actual practices can reveal what quantitative methods are unable to detect, and therefore is an indispensable complement. 展开更多
关键词 INTERACTION oral assessment role play conversational analysis interlocutor effects
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