With the increasing number of web services, it becomes a difficult task for an ordinary user to select an appropriate service. Hence, it is conventional that users in a digital community network take part in a collabo...With the increasing number of web services, it becomes a difficult task for an ordinary user to select an appropriate service. Hence, it is conventional that users in a digital community network take part in a collaborative mechanism for the purpose of service selection. The participation usually brings unnecessary burdens for users, such as giving opinions, storing service information. Extra communication overhead hinders the performance of the network. Thus, the community administrators are facing a problem of how to obtain an overall service selection result for the whole community readily and effectively. To address this problem, we present a k-median facility location agent model. The model analyzes the procedure of service selection through five entities and six types of messages. Two algorithms are elaborated in pursuit of a global optimization concerning connection costs between users and facilities where services are deployed. To evaluate our model, we conduct extensive simulations and present a detailed analysis of the simulation results.展开更多
New digital technologies, especially new communication networks connected within the internet, are becoming increasingly more important as tools for management, information distribution, and as radically new models of...New digital technologies, especially new communication networks connected within the internet, are becoming increasingly more important as tools for management, information distribution, and as radically new models of cultural production. This paper takes a deep look at the Tosakan Project, a community project in Saraburi province, Thailand. This project combines concepts of folk media, digital storytelling, and the participatory model of Web 2.0 in order to solve community problems. Herein, it is shown how diverse groups in this community project work together using social network channels such as Facebook and Line to digitally tell folk stories through videos and disseminate the content to a wider audience via Facebook and other digital sharing outlets such as YouTube.展开更多
基金This work is supported by Program for the Key Program of NSFC-Guangdong Union Foundation (U1135002), Major national S&T program (2011ZX03005-002), National Natural Science Foundation of China (60872041, 61072066), the Fundamental Research Funds for the Central Universities (JY10000903001, JY10000901034, K5051203010) and the GAD Pre-Research Foundation (9140A 15040210HK61 ).
文摘With the increasing number of web services, it becomes a difficult task for an ordinary user to select an appropriate service. Hence, it is conventional that users in a digital community network take part in a collaborative mechanism for the purpose of service selection. The participation usually brings unnecessary burdens for users, such as giving opinions, storing service information. Extra communication overhead hinders the performance of the network. Thus, the community administrators are facing a problem of how to obtain an overall service selection result for the whole community readily and effectively. To address this problem, we present a k-median facility location agent model. The model analyzes the procedure of service selection through five entities and six types of messages. Two algorithms are elaborated in pursuit of a global optimization concerning connection costs between users and facilities where services are deployed. To evaluate our model, we conduct extensive simulations and present a detailed analysis of the simulation results.
文摘New digital technologies, especially new communication networks connected within the internet, are becoming increasingly more important as tools for management, information distribution, and as radically new models of cultural production. This paper takes a deep look at the Tosakan Project, a community project in Saraburi province, Thailand. This project combines concepts of folk media, digital storytelling, and the participatory model of Web 2.0 in order to solve community problems. Herein, it is shown how diverse groups in this community project work together using social network channels such as Facebook and Line to digitally tell folk stories through videos and disseminate the content to a wider audience via Facebook and other digital sharing outlets such as YouTube.