Selection of suitable seed in agriculture has great importance in terms of scarce resources and efficient use of facilities. Efficient use of inputs has been one of the key objectives of agricultural policies in all o...Selection of suitable seed in agriculture has great importance in terms of scarce resources and efficient use of facilities. Efficient use of inputs has been one of the key objectives of agricultural policies in all over the world. Therefore, studies continue about production of new seeds with high yield and resist to diseases. The 66.7% of the total seed production in Turkey are met by the private sector (hybrid sunflower, corn, potato, soybean, cotton and vegetable seed). And 53.4% of the total sunflowers in Turkey are grown in Thrace region. It is therefore appropriate to be selected as the research area. In this regard, the aim of this study was to examine the dynamics in seed sector and particularly investigate the sunflower seed purchasing behavior of farmers with special attention to Thrace region. As a methodology, 198 questionnaires which pursued sunflower farm activities in the region were utilized. As a result of the descriptive statistics, it could be concluded that almost 20% of seed supply in Turkey is imported and that 70%-80% of it is directly used as an “input” for growing vegetative products and the remaining is used as “intermediate goods” for growing “certified seeds” for domestic or international markets.展开更多
Rights-based approach to journalism aims to enable media to pursue the violations of rights by reporting them as news and, in this way, to preserve and ameliorate the rights as well as to contribute democratization. R...Rights-based approach to journalism aims to enable media to pursue the violations of rights by reporting them as news and, in this way, to preserve and ameliorate the rights as well as to contribute democratization. Rights-based approach to journalism in Turkey is a pretty new field of study for the researchers who study media. The examples of rights-based journalism appeared further especially in European Union membership process. Thus, the news that are sensitive to rights have found a broader place in media. In the process of E.U. membership, Turkey was required to carry out some regulations that target the betterment of human rights, women's rights, children's rights and minority rights. Making news from a rights-based perspective is an action for the announcement of people's struggle for their rights to the public with the aim of preventing the violations of rights.展开更多
Radio is all about dreams. This old and tired medium now fights with new media as it is with its old enemy television. Radio has a big impact on dreams. It gives you the sound and makes you dream. Once you get used to...Radio is all about dreams. This old and tired medium now fights with new media as it is with its old enemy television. Radio has a big impact on dreams. It gives you the sound and makes you dream. Once you get used to this media you start dreaming. If you used to listen radio more, you get in dependence with it. So this day dreaming change to lifeless dreaming. This article gives an evaluation of how radio audience can shape audience future dreams with dependence theory. The paper starts with a conceptual explanation of dependence theory and goes on with a survey done in Turkey to 101 radio listeners. The survey investigates on how people like listening the radio and what makes them enjoy radio. The survey assumes that people listening to radio and getting depended on it start changing the behaviors and habits of listeners. This behavior change effects listeners future dreams and the audience take radio as a model. The paper shows by using the dependence theory that radio listeners take the radio they love as model and use it to build their future business dreams.展开更多
Today, individuals can effectively use all kinds of communication tools with digital transformation. This transformation process is called "The Network Society" by Castells. According to Castells, people are living ...Today, individuals can effectively use all kinds of communication tools with digital transformation. This transformation process is called "The Network Society" by Castells. According to Castells, people are living with long cables or networks that connect each other. With the progressing and spreading technological advances, entertainment sector is booming since 1950s even more dramatically than the computer sector. Digital games sector, in this perspective, has been the intersection area of the entertainment sector and the computer sector. We can include to these three sectors a fourth one: Communication (or Media) sector. With the convergence of these four sectors, there is an enormous sea of possibilities, opportunities and problemles faced by humans. Our information society is turning into games. Today, the traditional understanding of play has been replaced by digital games. Digital games as an independent communication tool differ from traditional play in that they include a new communication medium into action. There is a different communication process in these digital games, which especially is an interest to younger generations. Digital games provide an interactive environment with individuals as they allow electiveness, mobility and non-linearity. In an era of economic angst and where real and virtual identities are being discussed, individuals of the information society are searching for something different other than mass communication. They seek after individual experiences. The main focus in this study will be to analyze the habits of play in digital games. The relationship between digital games and their users will also be examined. The quantitative study of digital games will be a useful source for future studies and will bridge the gap in this area.展开更多
文摘Selection of suitable seed in agriculture has great importance in terms of scarce resources and efficient use of facilities. Efficient use of inputs has been one of the key objectives of agricultural policies in all over the world. Therefore, studies continue about production of new seeds with high yield and resist to diseases. The 66.7% of the total seed production in Turkey are met by the private sector (hybrid sunflower, corn, potato, soybean, cotton and vegetable seed). And 53.4% of the total sunflowers in Turkey are grown in Thrace region. It is therefore appropriate to be selected as the research area. In this regard, the aim of this study was to examine the dynamics in seed sector and particularly investigate the sunflower seed purchasing behavior of farmers with special attention to Thrace region. As a methodology, 198 questionnaires which pursued sunflower farm activities in the region were utilized. As a result of the descriptive statistics, it could be concluded that almost 20% of seed supply in Turkey is imported and that 70%-80% of it is directly used as an “input” for growing vegetative products and the remaining is used as “intermediate goods” for growing “certified seeds” for domestic or international markets.
文摘Rights-based approach to journalism aims to enable media to pursue the violations of rights by reporting them as news and, in this way, to preserve and ameliorate the rights as well as to contribute democratization. Rights-based approach to journalism in Turkey is a pretty new field of study for the researchers who study media. The examples of rights-based journalism appeared further especially in European Union membership process. Thus, the news that are sensitive to rights have found a broader place in media. In the process of E.U. membership, Turkey was required to carry out some regulations that target the betterment of human rights, women's rights, children's rights and minority rights. Making news from a rights-based perspective is an action for the announcement of people's struggle for their rights to the public with the aim of preventing the violations of rights.
文摘Radio is all about dreams. This old and tired medium now fights with new media as it is with its old enemy television. Radio has a big impact on dreams. It gives you the sound and makes you dream. Once you get used to this media you start dreaming. If you used to listen radio more, you get in dependence with it. So this day dreaming change to lifeless dreaming. This article gives an evaluation of how radio audience can shape audience future dreams with dependence theory. The paper starts with a conceptual explanation of dependence theory and goes on with a survey done in Turkey to 101 radio listeners. The survey investigates on how people like listening the radio and what makes them enjoy radio. The survey assumes that people listening to radio and getting depended on it start changing the behaviors and habits of listeners. This behavior change effects listeners future dreams and the audience take radio as a model. The paper shows by using the dependence theory that radio listeners take the radio they love as model and use it to build their future business dreams.
文摘Today, individuals can effectively use all kinds of communication tools with digital transformation. This transformation process is called "The Network Society" by Castells. According to Castells, people are living with long cables or networks that connect each other. With the progressing and spreading technological advances, entertainment sector is booming since 1950s even more dramatically than the computer sector. Digital games sector, in this perspective, has been the intersection area of the entertainment sector and the computer sector. We can include to these three sectors a fourth one: Communication (or Media) sector. With the convergence of these four sectors, there is an enormous sea of possibilities, opportunities and problemles faced by humans. Our information society is turning into games. Today, the traditional understanding of play has been replaced by digital games. Digital games as an independent communication tool differ from traditional play in that they include a new communication medium into action. There is a different communication process in these digital games, which especially is an interest to younger generations. Digital games provide an interactive environment with individuals as they allow electiveness, mobility and non-linearity. In an era of economic angst and where real and virtual identities are being discussed, individuals of the information society are searching for something different other than mass communication. They seek after individual experiences. The main focus in this study will be to analyze the habits of play in digital games. The relationship between digital games and their users will also be examined. The quantitative study of digital games will be a useful source for future studies and will bridge the gap in this area.