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论张华的文学观
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作者 曹赛男 《西昌学院学报(社会科学版)》 2007年第3期45-48,61,共5页
作为西晋文坛领袖,张华的文学成就不只表现在其文学实践上,也表现在其文学观念上。他提出了"先情而后辞"、"尽而有余,久而更新"、忌"芜杂"尚"清省"、肯定文采、重视颐养性情、主张变革创新等... 作为西晋文坛领袖,张华的文学成就不只表现在其文学实践上,也表现在其文学观念上。他提出了"先情而后辞"、"尽而有余,久而更新"、忌"芜杂"尚"清省"、肯定文采、重视颐养性情、主张变革创新等一系列观点。这一系列观点有的是对前代文学观念的继承,有的具有开拓创新之功,其在文论史上的价值当予以重视。 展开更多
关键词 张华 情辞 “尽而有余 久而更新” 清省 文采 “游娱” 创新
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Recreational value of glacier tourism resources:A travel cost analysis for Yulong Snow Mountain 被引量:8
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作者 YUAN Ling-ling WANG Shi-jin 《Journal of Mountain Science》 SCIE CSCD 2018年第7期1446-1459,共14页
Glaciers, with their unique and spectacular appearances and rich and varied terrain, have received widespread attention and become important tourist attractions. This paper uses the travel cost method to estimate the ... Glaciers, with their unique and spectacular appearances and rich and varied terrain, have received widespread attention and become important tourist attractions. This paper uses the travel cost method to estimate the recreational value of the glacier tourism resources of Yulong Snow Mountain(also called Jade Dragon Snow Mountain), which is the most developed glacier tourist attraction in China. First-hand information was obtained through field surveys, and the travel costs of visitors visiting the Yulong Snow Mountain glacier were calculated before the method was applied to evaluate the recreational value of the focal glacier resource. The results show that the Yulong Snow Mountain consumer surplus associated with its glacier resources in 2016 ranged from 645.59-3439.10 million CNY, and the total recreational value ranged from 1.97-8.17 billion CNY. Approaches allocating travel costs across multiple recreational sites, however, can vary, and there is large difference in estimated results depending on used approaches. Nevertheless, the results of the analysis can help understand the socio-economic value of glacier resources and provide a reference for their development and protection. 展开更多
关键词 GLACIER Recreational value Travel cost method Yulong Snow Mountain
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The Use of Computer Games for Promotional Purposes
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作者 Zdenko Mago Peter Mikulas 《Journalism and Mass Communication》 2013年第1期48-57,共10页
This study is focused on computer game series Needfor Speed (NFS) in terms of its use in promotion of products and brands. We believe that computer games are no longer the domain of a small group of enthusiasts. In ... This study is focused on computer game series Needfor Speed (NFS) in terms of its use in promotion of products and brands. We believe that computer games are no longer the domain of a small group of enthusiasts. In recent years, this kind of entertainment has became a global phenomenon, which is reflected both on professional and scientific levels. This study focuses on in-game advertising possibilities, identification, function, and logic in the NFS computer game series. We conduct a content analysis of three releases of NFS to identify its use for promotional purposes in real terms. 展开更多
关键词 in-game advertising advergaming LUDOLOGY computer games video games Need for Speed (NFS)
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