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意象偶拾
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作者 魏宏文 《语文天地》 2003年第06M期32-32,共1页
意象,顾名思义,意,即诗人的审美经验和人格情趣;象,即物象。意象即指融入了主观情意的客观物象,或指借助客观物象表现出来的主观情意。意象往往体现了诗人对现实世界的艺术把握和解析,它是诗人敏感心灵的触角,又是读者走入那片艺术天地... 意象,顾名思义,意,即诗人的审美经验和人格情趣;象,即物象。意象即指融入了主观情意的客观物象,或指借助客观物象表现出来的主观情意。意象往往体现了诗人对现实世界的艺术把握和解析,它是诗人敏感心灵的触角,又是读者走入那片艺术天地的桥梁。 展开更多
关键词 意象 高中 语文 诗人 “实象” “虚象”
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Precise perception of virtual object position in real world 被引量:1
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作者 林理平 《High Technology Letters》 EI CAS 2009年第3期255-260,共6页
There is a deviation between actual and theoretical perceived positions of virtual object in stereoscop-ic display.Therefore,methods for precise position perception in real world are proposed in this paper.The causes ... There is a deviation between actual and theoretical perceived positions of virtual object in stereoscop-ic display.Therefore,methods for precise position perception in real world are proposed in this paper.The causes for the deviation are analyzed on the basis of geometrical optics .Then deviation correctionsare performed by error compensation with mathematic method and by remodeling virtual viewpoint dynami-cally with the movement of physical viewpoint.Experimental results show that these methods can reducethe position deviation to less than 10 millimeter,meeting the requirements for direct manipulation in mul-ti-sensory virtual environment. 展开更多
关键词 virtual reality position perception stereoscopic display head tracking
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From Sex Objects to Heroines A Tough Road for Female Characters in Video Games
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作者 Adam Flamma 《Journal of Literature and Art Studies》 2014年第5期409-417,共9页
Female character in video games is the one of the most controversial topic in game studies and nowadays women's anthropology. From the beginning of role in games' plot to sexualized graphical representation, woman i... Female character in video games is the one of the most controversial topic in game studies and nowadays women's anthropology. From the beginning of role in games' plot to sexualized graphical representation, woman in virtual world were (and sometimes still are) a point of discussion about characters sexualisation and role of female sex in virtual industry. The main aim of this paper is to present analysis of female representation in video games and how in last 30 years it has changed. In other words, how female characters were ennobled from sex object to main protagonist status. In presented research, there were used mostly the examples of popular video games with extended plot and world which can be explored by protagonists. Video game historiography, textual analysis (which helped to treat video game character as a protagonist), and thematic analysis of video games were used as a main research method. The main conclusion of this paper is that female characters can overcome all gender or sexual stereotypes and even eventually became an icon of popular culture 展开更多
关键词 video games female characters women in video games sex object Lara Croft
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Parameter Identification of Rubber Isolators Using Frequency-Dependent Spring and Damper Coefficients
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作者 孙德伟 EBERHARD Peter 张广玉 《Journal of Donghua University(English Edition)》 EI CAS 2011年第2期134-138,共5页
A model to describe the hysteresis damper character of rubber material is presented in this paper. It consists of a parallel spring and damper, whose coefficients change with vibration frequencies. In order to acquire... A model to describe the hysteresis damper character of rubber material is presented in this paper. It consists of a parallel spring and damper, whose coefficients change with vibration frequencies. In order to acquire these relations, the force decomposition is carried out according to some sine vibration measurement data about nonlinear forces changing with deformations of the rubber material. The nonlinear force is decomposed into a spring force and a damper force, which are represented by a frcquency-dependent spring and damper coefficient, respectively. Repeating this step for different measurements will give different coefficients corresponding to different frequencies. Then, application of a parameter identification method will provide the requested functions over frequency. Using those formulae, as an example, the dynamic character of a hollow shaft system supported by rubber rings is analyzed and the acceleration response curve in the centroid position is calculated. Comparisons with sine vibration experiments of the real system show a maximal inaccuracy of 8. 8 %. Application of this model and procedure can simplify the modeling and analysis of mechanical systems including rubber materials. 展开更多
关键词 rubber isolator parameter identification hysteresis damper virtual mass method dynamic analysis
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Internet based design of distributed virtual environment for multi-robot teleoperation
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作者 高胜 赵杰 蔡鹤皋 《Journal of Harbin Institute of Technology(New Series)》 EI CAS 2006年第1期99-105,共7页
Studies the design of distributed virtual environments (DVEs) for tele-multi-robotics. The proposed design, incorporating two models ( distributlon-supported model and VE-supported model), attempts to represent co... Studies the design of distributed virtual environments (DVEs) for tele-multi-robotics. The proposed design, incorporating two models ( distributlon-supported model and VE-supported model), attempts to represent common functionality, communication issues, and requirements found in multi-operator DVEs. The distribution-supported model concentrates on the introduction of computer-supported collaborative work (CSCW) to realize the coordination of multi-operators, while the VE-supported model concentrates on the utilization of an object-oriented approach to strengthen the expandability and robustness of the system. Finally, the configuration anti running environments of the system are given. 展开更多
关键词 MULTI-ROBOT INTERNET distributed virtual environment CSCW object oriented Java/Java3D
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