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“西游戏”传播特征论略
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作者 李蕊芹 许勇强 《山西师大学报(社会科学版)》 北大核心 2013年第6期100-103,共4页
在"西游戏"传播研究中,学者往往夸大百回本小说《西游记》对"西游戏"的影响。通过对历代"西游戏"文献的分析发现,在传播过程中,受小说影响"西游戏"剧目虽然呈阶段性演进,但剧本并未严守小说窠... 在"西游戏"传播研究中,学者往往夸大百回本小说《西游记》对"西游戏"的影响。通过对历代"西游戏"文献的分析发现,在传播过程中,受小说影响"西游戏"剧目虽然呈阶段性演进,但剧本并未严守小说窠臼,而是在内容上不断创新。在传承选择上,因艺术特质相同,更倾向于向同题材戏曲剧本而非小说中吸收养份。而官方意志的介入,则使得戏曲改编完全沦为官方意识形态的载体。因此可以说与"西游故事"文本传播相并立,戏曲传播也具有自己独立的传播体系和传播特征。 展开更多
关键词 “西游戏” 传承选择 开放性 政治介入
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Implementing Virtual Reality Environment for Bicycling in an Eco-Campus Application
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作者 Riri Fitri Sari Anna Gianty Citra Parameswari Prima Dewi Purnamasari, Alfa Shefildi Manaf Bayu Ananto Burhan Adi Wicaksana Kalamullah Ramli 《Computer Technology and Application》 2011年第2期158-164,共7页
This paper reviews virtual reality interface, application and design concept in relation with our experience in implementing a virtual bicycling environment application of the University of Indonesia Green Eco-campus.... This paper reviews virtual reality interface, application and design concept in relation with our experience in implementing a virtual bicycling environment application of the University of Indonesia Green Eco-campus. The implementation of the Virtual Reality VR used 3D-Games Studio with Lite-C software. The authors also experiment with the use of a VR device, i.e. 3D E-Dimensional wireless goggle to improve the feel of presence for the user of our application. The authors created the original elements of UI campus environment, such as, buildings, trees, campus buses, cars, and bike tracks, as well as obstacle in the pathways into 3D virtual shape that resembles the real UI campus environment. The bicycle movement, camera perceptions, and object collision handling have also been implemented. Our application is subsequently tested by the users in terms of the general object condition, user's respond to the virtual reality environment and the future development. Some result of implementing the same environment using Alice has also been shown. 展开更多
关键词 Virtual reality ENVIRONMENT eco-campus 3D games studio Alice.
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A NETWORK ANALYSIS OF THE 2010 FIFA WORLD CUP CHAMPION TEAM PLAY 被引量:4
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作者 COTTA Carlos MORA Antonio M +1 位作者 MERELO Juan Julin MERELO-MOLINA Cecilia 《Journal of Systems Science & Complexity》 SCIE EI CSCD 2013年第1期21-42,共22页
This paper analyzes the network of passes among the players of the Spanish team during the last FIFA World Cup 2010,where they emerged as the champion,with the objective of explaining the results obtained from the beh... This paper analyzes the network of passes among the players of the Spanish team during the last FIFA World Cup 2010,where they emerged as the champion,with the objective of explaining the results obtained from the behavior at the complex network level.The team is considered a network with players as nodes and passes as(directed) edges.A temporal analysis of the resulting passes network is also done,looking at the number of passes,length of the chain of passes,and to network measures such as player centrality and clustering coefficient.Results of the last three matches(the decisive ones) indicate that the clustering coefficient of the pass network remains high,indicating the elaborate style of the Spanish team.The effectiveness of the opposing team in negating the Spanish game is reflected in the change of several network measures over time,most importantly in drops of the clustering coefficient and passing length/speed,as well as in their being able in removing the most talented players from the central positions of the network.Spain's ability to restore their combinative game and move the focus of the game to offensive positions and talented players is shown to tilt the balance in favor of the Spanish team. 展开更多
关键词 Complex network complex systems FIFA World Cup FOOTBALL La Roja network analysis soccer Spanish team sports.
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