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Path Planning of the Multiple Mobile Robot System Applied in Chinese Chess Game 被引量:1
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作者 Jr-Hong Guo Kuo-Lan Su Sheng-Ven Shiau 《Journal of Mechanics Engineering and Automation》 2011年第3期217-226,共10页
The article presents the path planning algorithm to be applied in the Chinese chess game, and uses multiple mobile robots to present the experimental scenario. Users play the Chinese chess game using the mouse on the ... The article presents the path planning algorithm to be applied in the Chinese chess game, and uses multiple mobile robots to present the experimental scenario. Users play the Chinese chess game using the mouse on the supervised computer. The supervised computer programs the motion paths using A* searching algorithm, and controls mobile robots moving on the grid based chessboard platform via wireless radio frequency (RF) interface. The A* searching algorithm solves shortest path problems of mobile robots from the start point to the target point, and avoids the obstacles on the chessboard platform. The supervised computer calculates the total time to play the game, and computes the residual time to play chess in the step for each player. The simulation results can fired out the shortest motion paths of the mobile robots (chesses) moving to target points from start points in the monitor, and decides the motion path to be existence or not. The eaten chess can moves to the assigned position, and uses the A* searching algorithm to program the motion path, too. Finally, the authors implement the simulation results on the chessboard platform using mobile robots. Users can play the Chinese chess game on the supervised computer according to the Chinese chess game rule, and play each step of the game in the assigned time. The supervised computer can suggests which player don't obey the rules of the game, and decides which player to be a winner. The scenario of the Chinese chess game feedback to the user interface using the image system. 展开更多
关键词 Path planning Chinese chess game multiple mobile robots A* searching algorithm wireless RF (radio frequency) interface.
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坡与游戏 被引量:4
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作者 于雷 《外国文学》 CSSCI 北大核心 2018年第6期140-149,共10页
爱伦·坡小说中富含的游戏元素常见于情节、语言乃至于创作哲学等诸多层面。本文以荷兰文化史学家赫伊津哈和法国社会学家罗杰·卡约的游戏学说为理论观照,首先梳理整合坡在作品中尤为热衷描述的博弈游戏,分析它们围绕作者与(理... 爱伦·坡小说中富含的游戏元素常见于情节、语言乃至于创作哲学等诸多层面。本文以荷兰文化史学家赫伊津哈和法国社会学家罗杰·卡约的游戏学说为理论观照,首先梳理整合坡在作品中尤为热衷描述的博弈游戏,分析它们围绕作者与(理想)读者的关联所体现的叙事学模型;其次,聚焦于19世纪30年代曾引发广泛关注的"梅伊策尔的象棋游戏机",一方面探讨那一机械装置与坡的创作哲学之间发生的隐喻性契合,另一方面围绕坡对此发明的关注,分析其"揭秘"的创作动机与杜宾的博弈美学之间存在的有机关联;最后,本文立足于文学与哲学就"语言游戏"所产生的对话可能,探求"游戏规则"对坡的创作所施予的语义增殖功效。 展开更多
关键词 爱伦·坡 游戏 “象棋游戏机” 游戏规则
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