Establishing a sense of ritual within tourism consumption scenarios offers tourists the opportunity for interactive engagement.Drawing upon the value co-creation theory,this study constructed an influence mechanism mo...Establishing a sense of ritual within tourism consumption scenarios offers tourists the opportunity for interactive engagement.Drawing upon the value co-creation theory,this study constructed an influence mechanism model to examine tourists'active engagement in the process of co-creating tourism experience values.It employed Partial Least Squares Structural Equation Modeling(PLS-SEM)to empirically test the proposed hypotheses.The findings demonstrate that the model constructed in the present study exhibits robust reliability,validity,and explanatory power.The perception of the sense of ritual in tourism exerts a significant positive influence on tourists’co-creation of tourism experience values,thereby significantly enhancing both the communitas and flow experienced by tourists during their travels.Moreover,such communitas and flow can mediate the influence of the sense of ritual in tourism on tourists’co-creation of tourism experience values.This study contributes to advancing the current research on tourists’co-creation of tourism experience values and the sense of ritual in tourism,thereby providing theoretical foundations for cultivating a sense of ritual within tourism consumption scenarios.展开更多
<strong>Background</strong><span style="font-family:Verdana;"><strong>:</strong></span><span style="font-size:10pt;font-family:;" "=""> <...<strong>Background</strong><span style="font-family:Verdana;"><strong>:</strong></span><span style="font-size:10pt;font-family:;" "=""> </span><span style="font-family:Verdana;">Sexual health needs are insufficiently met for persons living </span><span style="font-size:10pt;font-family:;" "=""><span style="font-family:Verdana;font-size:12px;">with rheumatological diseases and it is necessary to create better ways to meet </span><span style="font-family:Verdana;font-size:12px;">these needs.</span></span><span style="font-size:10pt;font-family:;" "=""> </span><b><span style="font-family:Verdana;">Objective</span><span style="font-family:Verdana;">:</span></b><span style="font-family:Verdana;"> To co-create a working model to improve sexual </span><span style="font-size:10pt;font-family:;" "=""><span style="font-family:Verdana;font-size:12px;">health for persons living with rheumatological diseases, that can be used by rheumatological teams in regular rheumatology practice. </span><b><span style="font-family:Verdana;font-size:12px;">Design</span></b></span><b><span style="font-family:Verdana;">:</span><span style="font-size:10.0pt;font-family:;" "=""> </span></b><span style="font-size:10pt;font-family:;" "=""><span style="font-family:Verdana;font-size:12px;">This study </span><span style="font-family:Verdana;font-size:12px;">applied a co-creation design with three key features: 1) it took a systems perspec</span><span style="font-family:Verdana;font-size:12px;">tive with emergent multiple interactive entities;2) the research process was</span><span style="font-family:Verdana;font-size:12px;"> viewed as a creative endeavour with strong links to design, while human imagination and the individual experience of patient and staff were at the core of the creative design effort;3) the process of the co-creative efforts was as important as the generated product. </span><b><span style="font-family:Verdana;font-size:12px;">Results</span></b></span><b><span style="font-family:Verdana;">:</span></b><span style="font-size:10pt;font-family:;" "=""> </span><span style="font-family:Verdana;">A model defining the role of the patient, the professionals, and the team in optimizing sexual health for persons living with rheumatological diseases was co-created. The model can be seen as a practice guideline, which includes the support needed from and to each participant in the process of promoting sexual health, while being within the professional scope of the professionals</span><span style="font-family:Verdana;">’</span><span style="font-family:Verdana;"> knowledge and capacity, and in line with the needs of the persons living with rheumatological diseases.</span><span style="font-size:10pt;font-family:;" "=""> </span><b><span style="font-family:Verdana;">Discussion and Conclusions</span><span style="font-family:Verdana;">:</span></b><span style="font-size:10pt;font-family:;" "=""> </span><span style="font-family:Verdana;">The co-creative work process identified crucial factors in promoting sexual health, resulting in a useful model for patients, professionals and teams. Co-creation was experienced to be a useful research design to improve rheumatological care, through valuing and using the competence of all research members equally.</span>展开更多
Today,the e-commerce live broadcast industry has formed a huge market,and it has become one of the important ways for most netizens to purchase goods.Live streaming has brought new opportunities for e-commerce and new...Today,the e-commerce live broadcast industry has formed a huge market,and it has become one of the important ways for most netizens to purchase goods.Live streaming has brought new opportunities for e-commerce and new growth for brand value.The interaction between brands and customers has gradually expanded,in this case,the importance of value co-creation has become more and more prominent.This article will take e-commerce live broadcast marketing as the research object,and the brand value co-creation as the research perspective,then provide a direction based on the value co-creation perspective for the healthy and long-term development of e-commerce live broadcast marketing by studying and analyzing the cases of brand value co-creation.展开更多
The objective of this work is to understand how the process of co-creation occurs within the creative industry of video games. For this, concepts of the creative industry, co-creation, information and communication te...The objective of this work is to understand how the process of co-creation occurs within the creative industry of video games. For this, concepts of the creative industry, co-creation, information and communication technologies (ICTs) and innovation were studied. Since this is an exploratory and qualitative research, a single case study was chosen as a method. The analysis was done in a Brazilian company that develops games for mobile devices. The results show that the consumer (gamer) participates in value creation in the company’s products, mainly in the initial production stages. In the later phases, after the launch and other steps of the life cycle, although there is a relationship with the users, the joint creation of value is little explored by the organization. Also, it was verified that the co-creation process is supported by different information and communication tools, which provide agility to the process.展开更多
基金This study was supported by the Humanities and Social Sciences Project of the Ministry of Education(No.23YJA790070)the Graduate Innovation Research Project of Southwest Minzu University(No.YB2022621)the Research Project of BCIMY(No.BCIMY1910).
文摘Establishing a sense of ritual within tourism consumption scenarios offers tourists the opportunity for interactive engagement.Drawing upon the value co-creation theory,this study constructed an influence mechanism model to examine tourists'active engagement in the process of co-creating tourism experience values.It employed Partial Least Squares Structural Equation Modeling(PLS-SEM)to empirically test the proposed hypotheses.The findings demonstrate that the model constructed in the present study exhibits robust reliability,validity,and explanatory power.The perception of the sense of ritual in tourism exerts a significant positive influence on tourists’co-creation of tourism experience values,thereby significantly enhancing both the communitas and flow experienced by tourists during their travels.Moreover,such communitas and flow can mediate the influence of the sense of ritual in tourism on tourists’co-creation of tourism experience values.This study contributes to advancing the current research on tourists’co-creation of tourism experience values and the sense of ritual in tourism,thereby providing theoretical foundations for cultivating a sense of ritual within tourism consumption scenarios.
文摘<strong>Background</strong><span style="font-family:Verdana;"><strong>:</strong></span><span style="font-size:10pt;font-family:;" "=""> </span><span style="font-family:Verdana;">Sexual health needs are insufficiently met for persons living </span><span style="font-size:10pt;font-family:;" "=""><span style="font-family:Verdana;font-size:12px;">with rheumatological diseases and it is necessary to create better ways to meet </span><span style="font-family:Verdana;font-size:12px;">these needs.</span></span><span style="font-size:10pt;font-family:;" "=""> </span><b><span style="font-family:Verdana;">Objective</span><span style="font-family:Verdana;">:</span></b><span style="font-family:Verdana;"> To co-create a working model to improve sexual </span><span style="font-size:10pt;font-family:;" "=""><span style="font-family:Verdana;font-size:12px;">health for persons living with rheumatological diseases, that can be used by rheumatological teams in regular rheumatology practice. </span><b><span style="font-family:Verdana;font-size:12px;">Design</span></b></span><b><span style="font-family:Verdana;">:</span><span style="font-size:10.0pt;font-family:;" "=""> </span></b><span style="font-size:10pt;font-family:;" "=""><span style="font-family:Verdana;font-size:12px;">This study </span><span style="font-family:Verdana;font-size:12px;">applied a co-creation design with three key features: 1) it took a systems perspec</span><span style="font-family:Verdana;font-size:12px;">tive with emergent multiple interactive entities;2) the research process was</span><span style="font-family:Verdana;font-size:12px;"> viewed as a creative endeavour with strong links to design, while human imagination and the individual experience of patient and staff were at the core of the creative design effort;3) the process of the co-creative efforts was as important as the generated product. </span><b><span style="font-family:Verdana;font-size:12px;">Results</span></b></span><b><span style="font-family:Verdana;">:</span></b><span style="font-size:10pt;font-family:;" "=""> </span><span style="font-family:Verdana;">A model defining the role of the patient, the professionals, and the team in optimizing sexual health for persons living with rheumatological diseases was co-created. The model can be seen as a practice guideline, which includes the support needed from and to each participant in the process of promoting sexual health, while being within the professional scope of the professionals</span><span style="font-family:Verdana;">’</span><span style="font-family:Verdana;"> knowledge and capacity, and in line with the needs of the persons living with rheumatological diseases.</span><span style="font-size:10pt;font-family:;" "=""> </span><b><span style="font-family:Verdana;">Discussion and Conclusions</span><span style="font-family:Verdana;">:</span></b><span style="font-size:10pt;font-family:;" "=""> </span><span style="font-family:Verdana;">The co-creative work process identified crucial factors in promoting sexual health, resulting in a useful model for patients, professionals and teams. Co-creation was experienced to be a useful research design to improve rheumatological care, through valuing and using the competence of all research members equally.</span>
文摘Today,the e-commerce live broadcast industry has formed a huge market,and it has become one of the important ways for most netizens to purchase goods.Live streaming has brought new opportunities for e-commerce and new growth for brand value.The interaction between brands and customers has gradually expanded,in this case,the importance of value co-creation has become more and more prominent.This article will take e-commerce live broadcast marketing as the research object,and the brand value co-creation as the research perspective,then provide a direction based on the value co-creation perspective for the healthy and long-term development of e-commerce live broadcast marketing by studying and analyzing the cases of brand value co-creation.
文摘The objective of this work is to understand how the process of co-creation occurs within the creative industry of video games. For this, concepts of the creative industry, co-creation, information and communication technologies (ICTs) and innovation were studied. Since this is an exploratory and qualitative research, a single case study was chosen as a method. The analysis was done in a Brazilian company that develops games for mobile devices. The results show that the consumer (gamer) participates in value creation in the company’s products, mainly in the initial production stages. In the later phases, after the launch and other steps of the life cycle, although there is a relationship with the users, the joint creation of value is little explored by the organization. Also, it was verified that the co-creation process is supported by different information and communication tools, which provide agility to the process.