For many years,people have been exploring different kinds of teaching pattern of triggering the students' interests in English and enhancing the efficiency of teaching and have been seeking different kinds of appr...For many years,people have been exploring different kinds of teaching pattern of triggering the students' interests in English and enhancing the efficiency of teaching and have been seeking different kinds of approaches of optimizing the process of class teaching.So many English class teaching methods such as five-step teaching method and task-based teaching method are put forward,but these methods pay more attention to imparting new knowledge to students and to training their ability of using English than to triggering their interests in English.This article try to solve this problem by exploring different ways of lead-in in English classroom teaching to arouse students'interests in English learning.展开更多
Teaching materials play a very significant role in English teaching and learning. They serve to exemplify and embody the goal and content of a certain curricula and also act as major tools for teachers and students to...Teaching materials play a very significant role in English teaching and learning. They serve to exemplify and embody the goal and content of a certain curricula and also act as major tools for teachers and students to carry out all kinds of activities.展开更多
Under the background of digital transformation,the reform of the higher vocational mathematics curriculum faces urgent challenges and opportunities.This article explores the impact of digital transformation on the ref...Under the background of digital transformation,the reform of the higher vocational mathematics curriculum faces urgent challenges and opportunities.This article explores the impact of digital transformation on the reform of higher vocational mathematics curriculum and emphasizes the importance of improving teaching methods centered on learners.The article proposes specific reform methods and discusses the practical application of digital technology in the reform process.By combining digital technology with specific reform methods,further conducting innovative practice research,and continuously exploring the path of reform,we can effectively improve the quality of higher vocational mathematics classroom teaching and provide strong support for the cultivation of comprehensive qualities and employment abilities.展开更多
Gamified education has set the ground for the delineation of state-of-the-art literacy skills,enabling learners to develop their digital,cognitive,emotional and social competencies,through active experimentation,motiv...Gamified education has set the ground for the delineation of state-of-the-art literacy skills,enabling learners to develop their digital,cognitive,emotional and social competencies,through active experimentation,motivation and engagement,all while ensuring that pedagogical objectives are being effectuated,therefore capacitating the optimization of the learning process,as a whole.In this paper,we commence by assessing some of the most fundamental frameworks,models and theories evolved around the concept of gamification.We,additionally,showcase schemes through which it stimulates the actualization of active,multidimensional learning,by promoting the application of technological advancements,for the enhancement of learners’hard and soft skills,within time and cost effective frameworks.Ultimately,we,thoroughly,present a newly introduced,cross-platform,innovative educational learning system product,funded by the Hellenic Republic Ministry of Development and Investments,howlearn.Using gamification techniques,in 3D virtual environments,for the realization of STEAM related experiments which cover the vast majority of learners’subject material,while,simultaneously functioning as an authoring tool,whilst essentially accounting for accessibility,geographical and other socio-economic considerations,howlearn advocates youth-centered learning,providing the foundations towards the establishment of gamified,socially sustainable,multifaceted,inclusive educational learning systems.展开更多
文摘For many years,people have been exploring different kinds of teaching pattern of triggering the students' interests in English and enhancing the efficiency of teaching and have been seeking different kinds of approaches of optimizing the process of class teaching.So many English class teaching methods such as five-step teaching method and task-based teaching method are put forward,but these methods pay more attention to imparting new knowledge to students and to training their ability of using English than to triggering their interests in English.This article try to solve this problem by exploring different ways of lead-in in English classroom teaching to arouse students'interests in English learning.
文摘Teaching materials play a very significant role in English teaching and learning. They serve to exemplify and embody the goal and content of a certain curricula and also act as major tools for teachers and students to carry out all kinds of activities.
基金Classroom Revolution Special Project for Teaching Construction and Reform at Jiangsu Vocational College of Electronics and Information(JX-G-2023-04)。
文摘Under the background of digital transformation,the reform of the higher vocational mathematics curriculum faces urgent challenges and opportunities.This article explores the impact of digital transformation on the reform of higher vocational mathematics curriculum and emphasizes the importance of improving teaching methods centered on learners.The article proposes specific reform methods and discusses the practical application of digital technology in the reform process.By combining digital technology with specific reform methods,further conducting innovative practice research,and continuously exploring the path of reform,we can effectively improve the quality of higher vocational mathematics classroom teaching and provide strong support for the cultivation of comprehensive qualities and employment abilities.
文摘Gamified education has set the ground for the delineation of state-of-the-art literacy skills,enabling learners to develop their digital,cognitive,emotional and social competencies,through active experimentation,motivation and engagement,all while ensuring that pedagogical objectives are being effectuated,therefore capacitating the optimization of the learning process,as a whole.In this paper,we commence by assessing some of the most fundamental frameworks,models and theories evolved around the concept of gamification.We,additionally,showcase schemes through which it stimulates the actualization of active,multidimensional learning,by promoting the application of technological advancements,for the enhancement of learners’hard and soft skills,within time and cost effective frameworks.Ultimately,we,thoroughly,present a newly introduced,cross-platform,innovative educational learning system product,funded by the Hellenic Republic Ministry of Development and Investments,howlearn.Using gamification techniques,in 3D virtual environments,for the realization of STEAM related experiments which cover the vast majority of learners’subject material,while,simultaneously functioning as an authoring tool,whilst essentially accounting for accessibility,geographical and other socio-economic considerations,howlearn advocates youth-centered learning,providing the foundations towards the establishment of gamified,socially sustainable,multifaceted,inclusive educational learning systems.