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6月的那些发布会
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作者 友藏 《移动信息》 2011年第7期100-100,共1页
球迷习惯熬夜看球,数码控则习惯熬夜看发布会。6月,索尼(SONY)、微软(Microsoft)、任天堂(Nintendo)以及苹果(Apple)集体玩起了发布会。个个都是重量级的厂商,发布会也自然成为了大家关注的焦点。现在,发布会越来越像总统竞选,... 球迷习惯熬夜看球,数码控则习惯熬夜看发布会。6月,索尼(SONY)、微软(Microsoft)、任天堂(Nintendo)以及苹果(Apple)集体玩起了发布会。个个都是重量级的厂商,发布会也自然成为了大家关注的焦点。现在,发布会越来越像总统竞选,大家极尽所能地突出自己的风格,同时给大家留下深刻印象。 展开更多
关键词 《任天堂》 网络游戏 开发 游戏产业
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A Prospective, Randomized Trial to Evaluate the Efficacy of Virtual Reality Treatment Versus Traditional Balance Treatment in Patients with Stroke 被引量:2
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作者 Zsanett Sipos Zsofia Hogye Zsuzsanna Vekerdy-Nagy 《Journal of Sports Science》 2016年第3期150-155,共6页
Recovery from stroke needs different time and speed in every case depending on the brain capacity of neural plasticity. Based on neurophysiological researches high repetition of practice is required to induce neuropla... Recovery from stroke needs different time and speed in every case depending on the brain capacity of neural plasticity. Based on neurophysiological researches high repetition of practice is required to induce neuroplastic changes and functional recovery of motor deficits. However, data from earlier studies shows that stroke patients generally perform a very limited number of movement repetitions in traditional therapy sessions. Virtual Reality therapy was found to be beneficial in improving trunk, hand, upper and lower extremity functions. However, reviews found no definitive conclusions regarding balance. The present study focuses on evaluating the efficacy of Nintendo WiiTM on balance and gait functions of stroke patients. Twenty one hemiparetic stroke patients were randomly assigned to either control or therapy groups. Effectiveness was evaluated by Fugl-Meyer balance subtest, Functional Ambulation Categories (FAC), Romberg (R), sharpened Romberg (SR), one-legged stance (OLS), six-meter walking test (6MWT) and timed up and go test (TUG). The analysis revealed a significant effect of training with Nintendo Wii M for FAC z = 0.0267, FMBS z = 0.0046, OLST2 z = 0.0068 and OLS1 z = 0.0067 (affected side). The control group demonstrated improvement in R (z = 0.0474) and SR (z = 0.0411). In both groups improvement was detected in functional mobility and 6MWT (control group z = 0.0069, Wii groupz = 0.0123). No significant differences were found between groups. Findings of the current study support that balance treatment with Nintendo WiiTM is similarly effective method to improve static balance and functional mobility when compared with conventional therapy. 展开更多
关键词 Nintendo WiiTM STROKE dynamic balance REHABILITATION video game.
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