自去年起就备受注目的PSP游戏《战神:奥林匹斯之链(God of Wat:Chains of Olympus)》已经顺利宣告完工,游戏已经交厂压碟准备上市,现在即便是世界末日也无法阻止这款超级大作的发售。《战神:奥林匹斯之链》是SCEA超人气硬派动作...自去年起就备受注目的PSP游戏《战神:奥林匹斯之链(God of Wat:Chains of Olympus)》已经顺利宣告完工,游戏已经交厂压碟准备上市,现在即便是世界末日也无法阻止这款超级大作的发售。《战神:奥林匹斯之链》是SCEA超人气硬派动作游戏《战神》系列的第三款作品,也是该系列登陆掌机平台的处女作。虽然PSP在机能和操作方面与PS2相比有许多制约因素,展开更多
<正> 在单人游戏中,按下“~”开启控制台,输入以下密码即可: a i Chea t s.code Tobias.Karlsson无敌模式 a i Chea t s.code Jonathan.Gustavsson消灭敌人的BOT a i Chea t s.code Thomas.Skoldenborg消灭BOT a i Chea t s.code ...<正> 在单人游戏中,按下“~”开启控制台,输入以下密码即可: a i Chea t s.code Tobias.Karlsson无敌模式 a i Chea t s.code Jonathan.Gustavsson消灭敌人的BOT a i Chea t s.code Thomas.Skoldenborg消灭BOT a i Chea t s.code BotsCan Cheat Too BOT也可以作弊 a i Cheat s.code展开更多
When nations are threatened with violence, the choices they make in order to cope with the challenges of war reflect different alternative possible reactions. They may choose to fight their battles fiercely or they ma...When nations are threatened with violence, the choices they make in order to cope with the challenges of war reflect different alternative possible reactions. They may choose to fight their battles fiercely or they may prefer to surrender and, sometimes, the options lay in-between. The question, therefore, is what makes nations fight and, more importantly, what causes them eventually to win or lose a war. In search of an answer to this riddle, this study examines secondary sources about three historical case studies taken from the first half of the twentieth century that deal with the Republic of Finland, the Kingdom of Norway, and the Soviet Union. It concentrates on the part played by national ethos regarding the manner in which each of them handled their wars in moments of crisis and reveals how national ethos is intertwined with another phenomenon of social psychology that turns it into a crucial factor in the management of international campaigns: enthusiasm for war. A wide historical perspective, however, shows that even though the right kind of national ethos is essential for winning a war, it is far from being enough. Hence national ethos proves, at the end of the day, to be a necessary condition for military victory, but certainly not a sufficient one.展开更多
文摘自去年起就备受注目的PSP游戏《战神:奥林匹斯之链(God of Wat:Chains of Olympus)》已经顺利宣告完工,游戏已经交厂压碟准备上市,现在即便是世界末日也无法阻止这款超级大作的发售。《战神:奥林匹斯之链》是SCEA超人气硬派动作游戏《战神》系列的第三款作品,也是该系列登陆掌机平台的处女作。虽然PSP在机能和操作方面与PS2相比有许多制约因素,
文摘<正> 在单人游戏中,按下“~”开启控制台,输入以下密码即可: a i Chea t s.code Tobias.Karlsson无敌模式 a i Chea t s.code Jonathan.Gustavsson消灭敌人的BOT a i Chea t s.code Thomas.Skoldenborg消灭BOT a i Chea t s.code BotsCan Cheat Too BOT也可以作弊 a i Cheat s.code
文摘When nations are threatened with violence, the choices they make in order to cope with the challenges of war reflect different alternative possible reactions. They may choose to fight their battles fiercely or they may prefer to surrender and, sometimes, the options lay in-between. The question, therefore, is what makes nations fight and, more importantly, what causes them eventually to win or lose a war. In search of an answer to this riddle, this study examines secondary sources about three historical case studies taken from the first half of the twentieth century that deal with the Republic of Finland, the Kingdom of Norway, and the Soviet Union. It concentrates on the part played by national ethos regarding the manner in which each of them handled their wars in moments of crisis and reveals how national ethos is intertwined with another phenomenon of social psychology that turns it into a crucial factor in the management of international campaigns: enthusiasm for war. A wide historical perspective, however, shows that even though the right kind of national ethos is essential for winning a war, it is far from being enough. Hence national ethos proves, at the end of the day, to be a necessary condition for military victory, but certainly not a sufficient one.