1984年《至死不渝的爱情》在威尼斯电影节放映前,阿兰·雷乃告诉演员和团队成员们:“电影可能无法放映到底,可能中途就不得不重新打开放映厅的大灯。”因为电影中有一些令人困惑的插曲,并伴之以黑色背景上白色颗粒的涡流。雷乃...1984年《至死不渝的爱情》在威尼斯电影节放映前,阿兰·雷乃告诉演员和团队成员们:“电影可能无法放映到底,可能中途就不得不重新打开放映厅的大灯。”因为电影中有一些令人困惑的插曲,并伴之以黑色背景上白色颗粒的涡流。雷乃喜欢对人讲起1939年公众对影片《游戏规则》(La R è gle dujeu)的反应,讲观众是如何愤怒地砸碎了座椅,并且明确表示遗憾,展开更多
The practical application of semiconductor-based high-efficiency white-light sources, also known as light-emitting diodes, or LEDs, is a recent development of Japanese engineering. This development could be a game-cha...The practical application of semiconductor-based high-efficiency white-light sources, also known as light-emitting diodes, or LEDs, is a recent development of Japanese engineering. This development could be a game-changer for lighting worldwide, given that current power consumption for lighting accounts for 16% of the total electricity consumption in Japan.展开更多
As the video game industry has firmly established itself as an art form as well as entertainment, certain games and content have led to legal issues in several countries. These court cases usually fall under freedom o...As the video game industry has firmly established itself as an art form as well as entertainment, certain games and content have led to legal issues in several countries. These court cases usually fall under freedom of speech and expression. The author has studied three of the five top video game producing and purchasing markets in the world--the United States, Japan, and the Republic of Korea--to explore how each country regulates this industry These three countries explicitly guarantee their citizens the freedoms of speech and expression, but, due to cultural differences and historical interpretations of those rights, the policies concerned with gaming have been handled differently by each country. The argument of the author is that historic interpretations of freedom of speech in legal cases can inform how video games and content controversy will be decided by the constitutional courts in these three countries. Japan and the Republic of Korea, for example, have historically interpreted freedom of speech rights in a way that benefits the citizenry as a whole, marking them as more collective. The United States has historically interpreted freedom of speech and expression in a way that benefits individual citizens, marking it as individualistic. These cultural aspects of how legal decisions are reached has affected the relatively new technology of video games展开更多
文摘1984年《至死不渝的爱情》在威尼斯电影节放映前,阿兰·雷乃告诉演员和团队成员们:“电影可能无法放映到底,可能中途就不得不重新打开放映厅的大灯。”因为电影中有一些令人困惑的插曲,并伴之以黑色背景上白色颗粒的涡流。雷乃喜欢对人讲起1939年公众对影片《游戏规则》(La R è gle dujeu)的反应,讲观众是如何愤怒地砸碎了座椅,并且明确表示遗憾,
文摘The practical application of semiconductor-based high-efficiency white-light sources, also known as light-emitting diodes, or LEDs, is a recent development of Japanese engineering. This development could be a game-changer for lighting worldwide, given that current power consumption for lighting accounts for 16% of the total electricity consumption in Japan.
文摘As the video game industry has firmly established itself as an art form as well as entertainment, certain games and content have led to legal issues in several countries. These court cases usually fall under freedom of speech and expression. The author has studied three of the five top video game producing and purchasing markets in the world--the United States, Japan, and the Republic of Korea--to explore how each country regulates this industry These three countries explicitly guarantee their citizens the freedoms of speech and expression, but, due to cultural differences and historical interpretations of those rights, the policies concerned with gaming have been handled differently by each country. The argument of the author is that historic interpretations of freedom of speech in legal cases can inform how video games and content controversy will be decided by the constitutional courts in these three countries. Japan and the Republic of Korea, for example, have historically interpreted freedom of speech rights in a way that benefits the citizenry as a whole, marking them as more collective. The United States has historically interpreted freedom of speech and expression in a way that benefits individual citizens, marking it as individualistic. These cultural aspects of how legal decisions are reached has affected the relatively new technology of video games