The deformation of landslide is usually expressed in horizontal and vertical direction separately. Based on the X, Y, Z coor-dinates from a real monitoring project, a method to build three-dimensional(3D) model of lan...The deformation of landslide is usually expressed in horizontal and vertical direction separately. Based on the X, Y, Z coor-dinates from a real monitoring project, a method to build three-dimensional(3D) model of landslide by constructing triangulated ir-regular network (TIN) and extruding contour lines is proposed. The almost imperceptible displacements of monitoring points are zoomed by two kind of exaggerating methods. The deformation process is replayed using 3D animation technique.展开更多
In 3D games, a lot of weapons in the movement will drag a "follow the shadow" effect, which is called the "track". In this paper, we first analyze the change rule of the "track", and then put forward a kind of a...In 3D games, a lot of weapons in the movement will drag a "follow the shadow" effect, which is called the "track". In this paper, we first analyze the change rule of the "track", and then put forward a kind of algorithm to realize the "track". The calculation of this algorithm is small, but the effect is very real, has been successfully applied to a variety of 3D games.展开更多
文摘The deformation of landslide is usually expressed in horizontal and vertical direction separately. Based on the X, Y, Z coor-dinates from a real monitoring project, a method to build three-dimensional(3D) model of landslide by constructing triangulated ir-regular network (TIN) and extruding contour lines is proposed. The almost imperceptible displacements of monitoring points are zoomed by two kind of exaggerating methods. The deformation process is replayed using 3D animation technique.
文摘In 3D games, a lot of weapons in the movement will drag a "follow the shadow" effect, which is called the "track". In this paper, we first analyze the change rule of the "track", and then put forward a kind of algorithm to realize the "track". The calculation of this algorithm is small, but the effect is very real, has been successfully applied to a variety of 3D games.