三维局部约束模型(3D Constrained Local Model,CLM-Z)算法,综合利用灰度和深度信息检测三维人脸数据中的特征点(如眼角、鼻尖和嘴角),实现了较高的检测精度。CLM-Z方法一般使用人脸位置和平均三维人脸模型进行初始化。设计了四个实验...三维局部约束模型(3D Constrained Local Model,CLM-Z)算法,综合利用灰度和深度信息检测三维人脸数据中的特征点(如眼角、鼻尖和嘴角),实现了较高的检测精度。CLM-Z方法一般使用人脸位置和平均三维人脸模型进行初始化。设计了四个实验定量地分析CLM-Z参数初始化对算法精度的影响:在BU-4DFE库上评估CLM-Z算法精度;通过平移人脸边界框扰动平移参数的初始值;通过缩放人脸边界框扰动尺度参数的初始值;通过给定绕y轴和z轴的旋转角扰动旋转参数的初始值。实验结果表明,CLM-Z算法可容忍平移扰动约为人脸宽的1/6,在(0.75,1.50)缩放范围内算法精度不会下降,可容忍y轴和z轴旋转角约20°。基于以上评估结果,进一步提出在纹理图像上检测特征点作为初始化,然后再进行CLM-Z迭代。在BU-4DFE数据库上的评估结果证明,该初始化方法能有效提升CLM-Z方法的特征点定位精度。展开更多
In this paper, the Kalman filter is used to predict image feature positionaround which an image-processing window is then established to diminish feature-searching area andto heighten the image-processing speed. Accor...In this paper, the Kalman filter is used to predict image feature positionaround which an image-processing window is then established to diminish feature-searching area andto heighten the image-processing speed. According to the fundamentals of image-based visual servoing(IBVS), the cerebellar model articulation controller (CMAC) neural network is inserted into thevisual servo control loop to implement the nonlinear mapping from the error signal in the imagespace to the control signal in the input space instead of the iterative adjustment and complicatedinverse solution of the image Jacobian. Simulation results show that the feature point can bepredicted efficiently using the Kalman filter and on-line supervised learning can be realized usingCMAC neural network; end-effector can track the target object very well.展开更多
To promote the development of the intangible cultural heritage of the world, shadow play, many studies have focused on shadow puppet modeling and interaction. Most of the shadow puppet figures are still imaginary,spre...To promote the development of the intangible cultural heritage of the world, shadow play, many studies have focused on shadow puppet modeling and interaction. Most of the shadow puppet figures are still imaginary,spread by ancients, or carved and painted by shadow puppet artists, without consideration of real dimensions or the appearance of human bodies. This study proposes an algorithm to transform 3D human models to 2D puppet figures for shadow puppets, including automatic location of feature points, automatic segmentation of 3D models, automatic extraction of 2D contours, automatic clothes matching, and animation. Experiment proves that more realistic and attractive figures and animations of the shadow puppet can be generated in real time with this algorithm.展开更多
文摘三维局部约束模型(3D Constrained Local Model,CLM-Z)算法,综合利用灰度和深度信息检测三维人脸数据中的特征点(如眼角、鼻尖和嘴角),实现了较高的检测精度。CLM-Z方法一般使用人脸位置和平均三维人脸模型进行初始化。设计了四个实验定量地分析CLM-Z参数初始化对算法精度的影响:在BU-4DFE库上评估CLM-Z算法精度;通过平移人脸边界框扰动平移参数的初始值;通过缩放人脸边界框扰动尺度参数的初始值;通过给定绕y轴和z轴的旋转角扰动旋转参数的初始值。实验结果表明,CLM-Z算法可容忍平移扰动约为人脸宽的1/6,在(0.75,1.50)缩放范围内算法精度不会下降,可容忍y轴和z轴旋转角约20°。基于以上评估结果,进一步提出在纹理图像上检测特征点作为初始化,然后再进行CLM-Z迭代。在BU-4DFE数据库上的评估结果证明,该初始化方法能有效提升CLM-Z方法的特征点定位精度。
基金The National Natural Science Foundation of China (59990470).
文摘In this paper, the Kalman filter is used to predict image feature positionaround which an image-processing window is then established to diminish feature-searching area andto heighten the image-processing speed. According to the fundamentals of image-based visual servoing(IBVS), the cerebellar model articulation controller (CMAC) neural network is inserted into thevisual servo control loop to implement the nonlinear mapping from the error signal in the imagespace to the control signal in the input space instead of the iterative adjustment and complicatedinverse solution of the image Jacobian. Simulation results show that the feature point can bepredicted efficiently using the Kalman filter and on-line supervised learning can be realized usingCMAC neural network; end-effector can track the target object very well.
基金supported by the National Natural Science Foundation of China(Nos.61103100,61303137,and 51205059)the Natural Science Foundation of Zhejiang Province,China(Nos.Y13F020143 and LY13F030002)the Fundamental Research Funds for the Central Universities,China(No.2014QNA5009)
文摘To promote the development of the intangible cultural heritage of the world, shadow play, many studies have focused on shadow puppet modeling and interaction. Most of the shadow puppet figures are still imaginary,spread by ancients, or carved and painted by shadow puppet artists, without consideration of real dimensions or the appearance of human bodies. This study proposes an algorithm to transform 3D human models to 2D puppet figures for shadow puppets, including automatic location of feature points, automatic segmentation of 3D models, automatic extraction of 2D contours, automatic clothes matching, and animation. Experiment proves that more realistic and attractive figures and animations of the shadow puppet can be generated in real time with this algorithm.