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四国军棋人机博弈系统的实现与研究 被引量:1
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作者 邓红 张厚君 张红明 《信息技术与信息化》 2017年第10期44-48,共5页
本文设计了一个四国军旗的人机博弈系统,对系统运用的Alpha-Beta算法和MTD算法进行介绍,并且结合通用的评估函数,提出了一种符合不完全信息游戏特点的评估函数。实验结果表明,该评估函数能够使系统初步实现了人机博弈,也为以后不完全信... 本文设计了一个四国军旗的人机博弈系统,对系统运用的Alpha-Beta算法和MTD算法进行介绍,并且结合通用的评估函数,提出了一种符合不完全信息游戏特点的评估函数。实验结果表明,该评估函数能够使系统初步实现了人机博弈,也为以后不完全信息游戏系统的研究提供参考。 展开更多
关键词 四国军棋 MTD搜索算法 评估函数 不完全信息游戏
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A Bayesian Theory of Games: An Analysis of Strategic Interactions with Statistical Decision Theoretic Foundation 被引量:2
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作者 Jimmy Teng 《Journal of Mathematics and System Science》 2012年第3期145-155,共11页
This paper introduces a new game theoretic equilibrium which is based upon the Bayesian subjective view of probability, BEIC (Bayesian equilibrium iterative conjectures). It requires players to make predictions, sta... This paper introduces a new game theoretic equilibrium which is based upon the Bayesian subjective view of probability, BEIC (Bayesian equilibrium iterative conjectures). It requires players to make predictions, starting from first order uninformative predictive distribution functions (or conjectures) and keep updating with statistical decision theoretic and game theoretic reasoning until a convergence of conjectures is achieved. Information known by the players such as the reaction functions are thereby incorporated into their higher order conjectures and help to determine the convergent conjectures and the equilibrium. In a BEIC, conjectures are consistent with the equilibrium or equilibriums they supported and so rationality is achieved for actions, strategies and conjectures. The BEIC approach is capable of analyzing a larger set of games than current Nash Equilibrium based games theory, including games with inaccurate observations, games with unstable equilibrium and games with double or multiple sided incomplete information games. On the other hand, for the set of games analyzed by the current games theory, it generates far lesser equilibriums and normally generates only a unique equilibrium. It treats games with complete and perfect information as special cases of games with incomplete information and noisy observation whereby the variance of the prior distribution function on type and the variance of the observation noise term tend to zero. Consequently, there is the issue of indeterminacy in statistical inference and decision making in these games as the equilibrium solution depends on which variances tends to zero first. It therefore identifies equilibriums in these games that have so far eluded the classical theory of games. Finally, it also resolves inconsistencies in equilibrium results by different solution concepts in current games theory such as that between Nash Equilibrium and iterative elimination of dominated strategies and that between Perfect Bayesian Equilibrium and backward induction (Subgame Perfect Equilibrium). 展开更多
关键词 New equilibrium concept iterative conjectures CONVERGENCE Bayesian decision theory Schelling point.
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HYPERGAMES AND BAYESIAN GAMES:A THEORETICAL COMPARISON OF THE MODELS OF GAMES WITH INCOMPLETE INFORMATION 被引量:1
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作者 Yasuo SASAKI Kyoichi KIJIMA 《Journal of Systems Science & Complexity》 SCIE EI CSCD 2012年第4期720-735,共16页
The present study discusses the relationships between two independently developed models of games with incomplete information, hypergames (Bennett, 1977) and Bayesian games (Harsanyi, 1967). The authors first show... The present study discusses the relationships between two independently developed models of games with incomplete information, hypergames (Bennett, 1977) and Bayesian games (Harsanyi, 1967). The authors first show that any hypergame can naturally be reformulated in terms of Bayesian games in an unified way. The transformation procedure is called Bayesian representation of hypergame. The authors then prove that some equilibrium concepts defined for hypergames are in a sense equivalent to those for Bayesian games. Furthermore, the authors discuss carefully based on the proposed analysis how each model should be used according to the analyzer's purpose. 展开更多
关键词 Bayesian game Bayesian representations of hypergame hypergame incomplete information."
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