Web应用有许多特殊性使得不能直接使用传统的测试方法进行测试,因而需要修改已有方法或完全提出新的方法用于Web应用的测试.把Web应用看成是不同交互组件的组装,一个复合组件由一些其它的组件构成.对于每个组件,都建立一个组件自动机....Web应用有许多特殊性使得不能直接使用传统的测试方法进行测试,因而需要修改已有方法或完全提出新的方法用于Web应用的测试.把Web应用看成是不同交互组件的组装,一个复合组件由一些其它的组件构成.对于每个组件,都建立一个组件自动机.从被测Web应用的规格说明可以构造用XML描述的组件交互图(CID,Component Interaction Diagram).根据CID,可以产生组件测试序列(CTS,Component Test Sequence),它是组件的交互序列.测试用例是用一个个单独的XML文档表示的,是带有输入数据的CTS.这样,Web测试就变成组件交互自动机的测试.另外,给出了CTS覆盖度的评估过程(CTSC,Component Test Sequence Coverage),并阐述了如何提高CTSC的方法.论文的最后,对该测试方法的可用性进行了理论分析.展开更多
Aim To develop a practical target tracking algorithm for different motion modes. Methods After creation of the new model, it was implemented by computer simulation to prove its performance and compared with the of...Aim To develop a practical target tracking algorithm for different motion modes. Methods After creation of the new model, it was implemented by computer simulation to prove its performance and compared with the often-used current statistical model. Results The simulation results show that the new IMM (interactive multiple model) have low tracking error in both maneuVering segment and non^Inaneuwi segment while the current statistical model bas muCh higher tracking error in non-maneuvering segment. Conclusion In the point of trackintaccuracy, the new IMM method is much better than the current acceleration method. It can develop into a practical target hacking method.展开更多
To improve the human-physical-virtual coordination and integration of the digital twin workshop,3D visual monitoring and human-computer interaction of the digital twin workshop was studied.First,a novel 6D model of th...To improve the human-physical-virtual coordination and integration of the digital twin workshop,3D visual monitoring and human-computer interaction of the digital twin workshop was studied.First,a novel 6D model of the 3D visualization interactive system for digital twin workshops is proposed.As the traditional 5D digital twin model ignores the importance of human-computer interaction,a new dimension of the user terminal was added.A hierarchical real-time data-driven mapping model for the workshop production process is then proposed.Moreover,a real-time data acquisition method for the industrial Internet of things is proposed based on OPC UA(object linking and embedding for process control unified architecture).Based on the 6D model of the system,the process of creating a 3D visualization virtual environment based on virtual reality is introduced,in addition to a data-driven process based on the data management cloud platform.Finally,the 6D model of the system was confirmed using the blade rotor test workshop as the object,and a 3D visualization interactive system is developed.The results show that the system is more transparent,real-time,data-driven and more efficient,as well as promotes the coordination and integration of human-physical-virtual,which has practical significance for developing digital twin workshops.展开更多
Mobile device research has been increasing rapidly in Human Computer Interaction (HCI) recently. Following this trend, this paper proposes a user-centered interface, which has been designed, completely installed and...Mobile device research has been increasing rapidly in Human Computer Interaction (HCI) recently. Following this trend, this paper proposes a user-centered interface, which has been designed, completely installed and independently run on a mobile phone. Video signal is steamed through its camera as the image input to the interface by employing techniques of image processing, computer vision and graphics to identify automatically absolute positions of human face, neck and two hands. A paradigm is also put up theoretically. And it embeds this interface to perceive the human postures and convert them into relaxed comic character according to its context.展开更多
The emergence of the somatosensory interactive technology has changed the ways of the interaction between the users and the computers, so that people can control the computers more freely. This paper focuses on the in...The emergence of the somatosensory interactive technology has changed the ways of the interaction between the users and the computers, so that people can control the computers more freely. This paper focuses on the interactive design of the somatosensory games, and combines the Kinect interactive devices with the popular Unity 3D game engines, and analyzes and designs the realization principles of the somatosensory games, the somatosensory games and the digital somatosensory interactive display. Through the design and production of the original game "Dream", the author discusses the design methods of the game interactive experience while abandoning the traditional human-comouter interactive mode.展开更多
This paper focused on the studies of interactionist theory and discussed the possibility that interactionist theory could be applied in internationalized curriculum in higher educational institutions. The following qu...This paper focused on the studies of interactionist theory and discussed the possibility that interactionist theory could be applied in internationalized curriculum in higher educational institutions. The following questions are proposed: (1) What is interactionist theory?; (2) How can we improve interaction between international students and faculty?; and (3) How can we improve interaction between international students and domestic students? According to these questions, literature review was conducted to explain interactionist theory, and the possibility that interactionist theory can be applied in internationalized curriculum was discussed in two aspects: (1) enhancing the interaction between international students and faculty when teaching internationalized curriculum; and (2) enhancing the interaction between international students and domestic students when teaching internationalized curriculum.展开更多
Flexible wearable sensors with excellent electric response and self-powered capability have become an appealing hotspot for personal healthcare and human-machine interfaces.Here,based on triboelectric nanogenerator(TE...Flexible wearable sensors with excellent electric response and self-powered capability have become an appealing hotspot for personal healthcare and human-machine interfaces.Here,based on triboelectric nanogenerator(TENG),a flexible self-powered tactile sensor composed of micro-frustum-arrays-structured polydimethylsiloxane(PDMS)film/copper(Cu)electrodes,and poly(vinylidenefluoride-trifluoroethylene)(P(VDF-TrFE))nanofibers has been demonstrated.The TENG-based self-powered tactile sensor can generate electrical signals through the contact-separation process of two triboelectric layers under external mechanical stimuli.Due to the uniform and controllable micro-frustum-arrays structure fabricated by micro-electro-mechanical system(MEMS)process and the P(VDF-TrFE)nanofibers fabricated by electrostatic spinning,the flexible PDMS-based sensor presents high sensitivity of 2.97 V kPa^-1,stability of 40,000 cycles(no significant decay),response time of 60 ms at 1 Hz,low detection pressure of a water drop(~4 Pa,35 mg)and good linearity of 0.99231 in low pressure region.Since the PDMS film presents ultra-flexibility and excellent-biocompatibility,the sensor can be comfortably attached on human body.Furthermore,the tactile sensor can recognize various types of human body movements by the corresponding electrical signals.Therefore,the as-prepared TENGs are potential on the prospects of gesture detection,health assessment,human-machine interfaces and so on.展开更多
Normal shock wave, terminating a local supersonic area on an airfoil, limits its performance and becomes a source of high speed impulsive noise. It is proposed to use passive control to disintegrate the shock wave. De...Normal shock wave, terminating a local supersonic area on an airfoil, limits its performance and becomes a source of high speed impulsive noise. It is proposed to use passive control to disintegrate the shock wave. Details of the flow structure obtained by this method are studied numerically. A new boundary condition has been developed and the results of its application are verified against experiments in a nozzle flow. The method of shock wave disintegration has been confirmed and detailed analysis of the flow details is presented. The substitution of a shock wave by a gradual compression changes completely the source of the high speed impulsive noise and bears potential of its reduction.展开更多
文摘Web应用有许多特殊性使得不能直接使用传统的测试方法进行测试,因而需要修改已有方法或完全提出新的方法用于Web应用的测试.把Web应用看成是不同交互组件的组装,一个复合组件由一些其它的组件构成.对于每个组件,都建立一个组件自动机.从被测Web应用的规格说明可以构造用XML描述的组件交互图(CID,Component Interaction Diagram).根据CID,可以产生组件测试序列(CTS,Component Test Sequence),它是组件的交互序列.测试用例是用一个个单独的XML文档表示的,是带有输入数据的CTS.这样,Web测试就变成组件交互自动机的测试.另外,给出了CTS覆盖度的评估过程(CTSC,Component Test Sequence Coverage),并阐述了如何提高CTSC的方法.论文的最后,对该测试方法的可用性进行了理论分析.
文摘Aim To develop a practical target tracking algorithm for different motion modes. Methods After creation of the new model, it was implemented by computer simulation to prove its performance and compared with the often-used current statistical model. Results The simulation results show that the new IMM (interactive multiple model) have low tracking error in both maneuVering segment and non^Inaneuwi segment while the current statistical model bas muCh higher tracking error in non-maneuvering segment. Conclusion In the point of trackintaccuracy, the new IMM method is much better than the current acceleration method. It can develop into a practical target hacking method.
基金The National Natural Science Foundation of China(No.51875332)the Capacity Building Projects of Some Local Universities of Shanghai Science and Technology Commission(No.18040501600).
文摘To improve the human-physical-virtual coordination and integration of the digital twin workshop,3D visual monitoring and human-computer interaction of the digital twin workshop was studied.First,a novel 6D model of the 3D visualization interactive system for digital twin workshops is proposed.As the traditional 5D digital twin model ignores the importance of human-computer interaction,a new dimension of the user terminal was added.A hierarchical real-time data-driven mapping model for the workshop production process is then proposed.Moreover,a real-time data acquisition method for the industrial Internet of things is proposed based on OPC UA(object linking and embedding for process control unified architecture).Based on the 6D model of the system,the process of creating a 3D visualization virtual environment based on virtual reality is introduced,in addition to a data-driven process based on the data management cloud platform.Finally,the 6D model of the system was confirmed using the blade rotor test workshop as the object,and a 3D visualization interactive system is developed.The results show that the system is more transparent,real-time,data-driven and more efficient,as well as promotes the coordination and integration of human-physical-virtual,which has practical significance for developing digital twin workshops.
基金supported by the MKE(The Ministry of Knowledge Economy),Korea,under the ITRC(Information Technology Research Center) support program supervised by the NIPA(National ITIndustry Promotion Agency)(NIPA-2009-(C1090-0902-0007))the Soongsil University BK21 Digital Media Division
文摘Mobile device research has been increasing rapidly in Human Computer Interaction (HCI) recently. Following this trend, this paper proposes a user-centered interface, which has been designed, completely installed and independently run on a mobile phone. Video signal is steamed through its camera as the image input to the interface by employing techniques of image processing, computer vision and graphics to identify automatically absolute positions of human face, neck and two hands. A paradigm is also put up theoretically. And it embeds this interface to perceive the human postures and convert them into relaxed comic character according to its context.
文摘The emergence of the somatosensory interactive technology has changed the ways of the interaction between the users and the computers, so that people can control the computers more freely. This paper focuses on the interactive design of the somatosensory games, and combines the Kinect interactive devices with the popular Unity 3D game engines, and analyzes and designs the realization principles of the somatosensory games, the somatosensory games and the digital somatosensory interactive display. Through the design and production of the original game "Dream", the author discusses the design methods of the game interactive experience while abandoning the traditional human-comouter interactive mode.
文摘This paper focused on the studies of interactionist theory and discussed the possibility that interactionist theory could be applied in internationalized curriculum in higher educational institutions. The following questions are proposed: (1) What is interactionist theory?; (2) How can we improve interaction between international students and faculty?; and (3) How can we improve interaction between international students and domestic students? According to these questions, literature review was conducted to explain interactionist theory, and the possibility that interactionist theory can be applied in internationalized curriculum was discussed in two aspects: (1) enhancing the interaction between international students and faculty when teaching internationalized curriculum; and (2) enhancing the interaction between international students and domestic students when teaching internationalized curriculum.
基金financially supported by the National Natural Science Foundation of China(51605449,51675493 and51705476)the National Key R&D Program of China(2018YFF0300605)+2 种基金Shanxi “1331 Project” Key Subject Construction(1331KSC)the Applied Fundamental Research Program of Shanxi Province(201601D021070)Zhangjiakou Science and Technology Research and Development Plan of Zhangjiakou City(1811009B-10)
文摘Flexible wearable sensors with excellent electric response and self-powered capability have become an appealing hotspot for personal healthcare and human-machine interfaces.Here,based on triboelectric nanogenerator(TENG),a flexible self-powered tactile sensor composed of micro-frustum-arrays-structured polydimethylsiloxane(PDMS)film/copper(Cu)electrodes,and poly(vinylidenefluoride-trifluoroethylene)(P(VDF-TrFE))nanofibers has been demonstrated.The TENG-based self-powered tactile sensor can generate electrical signals through the contact-separation process of two triboelectric layers under external mechanical stimuli.Due to the uniform and controllable micro-frustum-arrays structure fabricated by micro-electro-mechanical system(MEMS)process and the P(VDF-TrFE)nanofibers fabricated by electrostatic spinning,the flexible PDMS-based sensor presents high sensitivity of 2.97 V kPa^-1,stability of 40,000 cycles(no significant decay),response time of 60 ms at 1 Hz,low detection pressure of a water drop(~4 Pa,35 mg)and good linearity of 0.99231 in low pressure region.Since the PDMS film presents ultra-flexibility and excellent-biocompatibility,the sensor can be comfortably attached on human body.Furthermore,the tactile sensor can recognize various types of human body movements by the corresponding electrical signals.Therefore,the as-prepared TENGs are potential on the prospects of gesture detection,health assessment,human-machine interfaces and so on.
文摘Normal shock wave, terminating a local supersonic area on an airfoil, limits its performance and becomes a source of high speed impulsive noise. It is proposed to use passive control to disintegrate the shock wave. Details of the flow structure obtained by this method are studied numerically. A new boundary condition has been developed and the results of its application are verified against experiments in a nozzle flow. The method of shock wave disintegration has been confirmed and detailed analysis of the flow details is presented. The substitution of a shock wave by a gradual compression changes completely the source of the high speed impulsive noise and bears potential of its reduction.