This paper developed 3D product models of motorcycle and engine by UGNX as well as virtual prototyping by ADAMS program with road roughness generated by MATLAB. Under the straight-line running condition, the dynamic r...This paper developed 3D product models of motorcycle and engine by UGNX as well as virtual prototyping by ADAMS program with road roughness generated by MATLAB. Under the straight-line running condition, the dynamic responses of motorcycle multibody system to both road and engine excitations were compared with those to only road excitation in terms of vertical acceleration response, amplitude frequency response and power spectral density. The comparisons of simulation data showed that the response due to flat road excitation was around 20 Hz, while that to the combined excitations was in a wide frequency band, of which the major components focused on 10 Hz, 15 Hz, 35 Hz ,70 Hz, 100 Hz and even higher frequencies, reflecting the characteristics of engine excitation based on its unbalanced inertia force and torque. It is concluded that the high fidelity virtual prototyping can simulate the dynamics of motorcycle product well in investigating the vibration and ride comfort performance.展开更多
Supported by a new generation of mobile devices, e-commerce is now in the process of being converted into m-commerce. While the traditional fixed PC access to the Internet continues to be important, the mobile access ...Supported by a new generation of mobile devices, e-commerce is now in the process of being converted into m-commerce. While the traditional fixed PC access to the Internet continues to be important, the mobile access appears to attract more people because of its flexibility. The purpose of this paper is to develop and analyze a mathematical model for capturing how e-commerce performance would be affected by the mobile access to the Internet, where the original paper by Sumita and Yoshii (2010) is extended for better reality. The traditional e-commerce via the fixed PC access is compared with m-commerce which accommodates both the fixed PC access and the mobile access. The distribution of the number of products purchased by time t and the distribution of the time required for selling K products are derived explicitly. Numerical examples are given for illustrating behavioral differences between m-commerce consumers and traditional e-commerce consumers.展开更多
基金Supported by National Natural Science Foundation of China (No. 51176138)
文摘This paper developed 3D product models of motorcycle and engine by UGNX as well as virtual prototyping by ADAMS program with road roughness generated by MATLAB. Under the straight-line running condition, the dynamic responses of motorcycle multibody system to both road and engine excitations were compared with those to only road excitation in terms of vertical acceleration response, amplitude frequency response and power spectral density. The comparisons of simulation data showed that the response due to flat road excitation was around 20 Hz, while that to the combined excitations was in a wide frequency band, of which the major components focused on 10 Hz, 15 Hz, 35 Hz ,70 Hz, 100 Hz and even higher frequencies, reflecting the characteristics of engine excitation based on its unbalanced inertia force and torque. It is concluded that the high fidelity virtual prototyping can simulate the dynamics of motorcycle product well in investigating the vibration and ride comfort performance.
文摘Supported by a new generation of mobile devices, e-commerce is now in the process of being converted into m-commerce. While the traditional fixed PC access to the Internet continues to be important, the mobile access appears to attract more people because of its flexibility. The purpose of this paper is to develop and analyze a mathematical model for capturing how e-commerce performance would be affected by the mobile access to the Internet, where the original paper by Sumita and Yoshii (2010) is extended for better reality. The traditional e-commerce via the fixed PC access is compared with m-commerce which accommodates both the fixed PC access and the mobile access. The distribution of the number of products purchased by time t and the distribution of the time required for selling K products are derived explicitly. Numerical examples are given for illustrating behavioral differences between m-commerce consumers and traditional e-commerce consumers.