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指向具体人物对象的人际信任:跨文化比较及其认知模型 被引量:57
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作者 张建新 MichaelH.Bond 《心理学报》 CSSCI CSCD 北大核心 1993年第2期164-172,共9页
本文对指向具体人物对象的人际信任作了跨文化实证比较研究,并探讨了人际信任的认知模型。使用人际信任行为量表(ITBS)测量了中国、香港及美国三地大学生的人际信任。根据三组被试对诸如父亲、哥哥、同班同学、医生和陌生人等20个人们... 本文对指向具体人物对象的人际信任作了跨文化实证比较研究,并探讨了人际信任的认知模型。使用人际信任行为量表(ITBS)测量了中国、香港及美国三地大学生的人际信任。根据三组被试对诸如父亲、哥哥、同班同学、医生和陌生人等20个人们生活中经常能够接触的人物信任程度的高低,可将这些具体人物对象归为“亲人”,“熟人”和“陌生人”三个群体。三组被试对“亲人”群体的人际信任没有显著差异,但中国被试对其它两个人物对象群体的信任要高于美国和香港被试,而后两组被试的差别则不显著。另外,利用多元回归法在人际信任与六种认知变量间建立了模型关系,发现其中只有两个变量对模型作出主要贡献,即:(1)对由信任行为而得到得回报的期望值越高;(2)得不到回报而引致损害的严重性评估越低,则一个人作出某一信任行为的可能性就越大。被试的文化背景和社会工业化程度对人际信任认知模型没有影响。 展开更多
关键词 人际信任 具体人物对象 认知模型
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网络新闻口语评论文本中人物对象识别方法 被引量:2
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作者 林琛 李弼程 周杰 《中文信息学报》 CSCD 北大核心 2010年第4期25-31,共7页
网络新闻口语评论文本中的人物对象是网络舆情的重要内容,是口语评论情感倾向性分析的基础。该文结合新闻口语评论中人物对象特点,提出了一种有效的人物对象自动识别方法。该方法首先在分词基础上,采用多频率综合判别对单字作为人物对... 网络新闻口语评论文本中的人物对象是网络舆情的重要内容,是口语评论情感倾向性分析的基础。该文结合新闻口语评论中人物对象特点,提出了一种有效的人物对象自动识别方法。该方法首先在分词基础上,采用多频率综合判别对单字作为人物对象的可靠度进行评估,以获得稳定的识别线索;其次,根据线索划定处理窗口,利用改进频繁项挖掘算法,从窗口中提取候选人物对象;最后,对结果中存在的冗余进行优化处理。实验结果表明,新方法能够完整、有效地识别网络新闻口语评论文本中的人物对象。 展开更多
关键词 计算机应用 中文信息处理 网络舆情 口语评论 人物对象 频繁项挖掘
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基于对象人物显性知识关联的知识库构建研究——以地方历史文化名人“卞和”文献资源开发为例 被引量:1
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作者 刘立冬 刘华银 《图书馆学研究》 CSSCI 北大核心 2011年第7期65-67,共3页
从相关概念、重要性以及构建路径等方面对对象人物知识库进行了构建研究。以地方历史文化名人"卞和"文献资源开发为例,对知识库的结构体系进行了设计,用基于对象人物显性知识关联的知识库构建方法,实现了对具体对象人物分散... 从相关概念、重要性以及构建路径等方面对对象人物知识库进行了构建研究。以地方历史文化名人"卞和"文献资源开发为例,对知识库的结构体系进行了设计,用基于对象人物显性知识关联的知识库构建方法,实现了对具体对象人物分散、无序知识信息的有效整合和管理。 展开更多
关键词 对象人物 显性知识关联 知识库 卞和
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Ambiguous Goods, Ambiguous Societies: On the Precariousness of Meanings
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作者 Luisa Maria Leonini 《Journalism and Mass Communication》 2013年第6期375-383,共9页
The producers-especially industrial-of artifacts view them as conveying distinct meanings, and they surround them with discourses to support their representation (marketing, packaging, and advertising). Yet, these s... The producers-especially industrial-of artifacts view them as conveying distinct meanings, and they surround them with discourses to support their representation (marketing, packaging, and advertising). Yet, these superimposed meanings say nothing about what the objects signify for their users. How are the objects manipulated by those who use them? Only when both the meanings assigned by the manufacturers and those attributed by the users are known is it possible to determine the difference or similarity between the meanings imposed on objects from above and those produced by their users. We, thus, shift from an economic conception of consumption to one which emphasizes the cultural and communicative roles essential for granting material objects their social protagonism, freeing them from subordination to their producers without imprisoning them passively in the network of meanings constructed by consumers. Emphasizing that things have biographies, which can be more or less fully reconstructed and recounted, is useful not only for understanding the role that material objects perform in determining social phenomena independently from the intentions of their producers, but also for demonstrating the mutable character of their social presence. Objects, therefore, should be considered, not as commodities, but as materials for the social construction of reality, as provisional and negotiable meanings. It is precisely the provisional and negotiable nature of objects that makes them ontologically ambiguous things which communicate their own values, points of view, and so on. 展开更多
关键词 CONSUMERS AMBIGUITY material/immaterial objects MEANINGS
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"Hao Shi Duo Mo": An Interactive Museum Exhibit Underpinned by IPOP-AEF
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作者 TSAU Saiau-Yue WU Ko-Chiu HE Yi-Shiuan 《Journal of Literature and Art Studies》 2016年第10期1231-1239,共9页
Up until the early 1960s, rural Taiwan Residents people used grindstones to grind food items such as beans or wheat. As technology developed, this tool gradually fell out of use in Taiwan. Yet for the older generation... Up until the early 1960s, rural Taiwan Residents people used grindstones to grind food items such as beans or wheat. As technology developed, this tool gradually fell out of use in Taiwan. Yet for the older generation, the tool remains a symbol of the belief that hard work will lead to prosperity. This paper aimed to invoke these memories and beliefs through the design of an innovative museum exhibit. To achieve this, we designed a human-computer interface using the form and feel of this important historical artefact. We analyzed the design of this exhibit using the Idea-People-Object-Physical Attract-Engage-Flip (IPOP-AEF) model developed by Pekarik, Schreiber, Hanemann, Richmond, and Mogel (2014). The designed exhibit "Hao Shi Duo Mo" was on show in Taiwan in May 2015. It was well-received by visitors, which was likely due to its fulfilment of each of the six elements of the IPOP-AEF model. This analysis serves as valuable reference for exhibition designer and artists. 展开更多
关键词 GRINDSTONE IPOP-AEF principle interactive installation culture art
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