Videogames feature non-player-characters. Such ingame entities are controlled by artificial intelligence that is sought to match the user's skill. Defining and understanding the given human-computer-interaction video...Videogames feature non-player-characters. Such ingame entities are controlled by artificial intelligence that is sought to match the user's skill. Defining and understanding the given human-computer-interaction videogame genres can be differentiated in either competitive matches or coherent plays. While artificial intelligence answers in responsive patterns only, natural intelligence holds creative qualities. A match is a game that creates suspense over the question of who is going to prevail. It can thus only be a game that features competing human players, since a computerized opponent is unaware of the game's significance. The nature of the match lies within the interactive trial. In a play, however, there is no battle but only cooperation. The aesthetics of such a play unfold to the audience, its purpose is showing rather than experiencing and/or competitively interacting. Artificial intelligence is then a surrogate that is often used in videogames to create an illusion of competition or battle. Its actual purpose is not to feature a worthy opponent, but to be a programmatic loser. In narrative and linear videogames, such as AI takes the role of a supporting actor whose function in the plot is, to signalize the player's dominance.展开更多
Mobile device research has been increasing rapidly in Human Computer Interaction (HCI) recently. Following this trend, this paper proposes a user-centered interface, which has been designed, completely installed and...Mobile device research has been increasing rapidly in Human Computer Interaction (HCI) recently. Following this trend, this paper proposes a user-centered interface, which has been designed, completely installed and independently run on a mobile phone. Video signal is steamed through its camera as the image input to the interface by employing techniques of image processing, computer vision and graphics to identify automatically absolute positions of human face, neck and two hands. A paradigm is also put up theoretically. And it embeds this interface to perceive the human postures and convert them into relaxed comic character according to its context.展开更多
With the progress of computer technology, data mining has become a hot research area in the computer science community. In this paper, we undertake theoretical research on the novel data mining algorithm based on fuzz...With the progress of computer technology, data mining has become a hot research area in the computer science community. In this paper, we undertake theoretical research on the novel data mining algorithm based on fuzzy clustering theory and deep neural network. The focus of data mining in seeking the visualization methods in the process of data mining, knowledge discovery process can be users to understand, to facilitate human-computer interaction in knowledge discovery process. Inspired by the brain structure layers, neural network researchers have been trying to multilayer neural network research. The experiment result shows that out algorithm is effective and robust.展开更多
文摘Videogames feature non-player-characters. Such ingame entities are controlled by artificial intelligence that is sought to match the user's skill. Defining and understanding the given human-computer-interaction videogame genres can be differentiated in either competitive matches or coherent plays. While artificial intelligence answers in responsive patterns only, natural intelligence holds creative qualities. A match is a game that creates suspense over the question of who is going to prevail. It can thus only be a game that features competing human players, since a computerized opponent is unaware of the game's significance. The nature of the match lies within the interactive trial. In a play, however, there is no battle but only cooperation. The aesthetics of such a play unfold to the audience, its purpose is showing rather than experiencing and/or competitively interacting. Artificial intelligence is then a surrogate that is often used in videogames to create an illusion of competition or battle. Its actual purpose is not to feature a worthy opponent, but to be a programmatic loser. In narrative and linear videogames, such as AI takes the role of a supporting actor whose function in the plot is, to signalize the player's dominance.
基金supported by the MKE(The Ministry of Knowledge Economy),Korea,under the ITRC(Information Technology Research Center) support program supervised by the NIPA(National ITIndustry Promotion Agency)(NIPA-2009-(C1090-0902-0007))the Soongsil University BK21 Digital Media Division
文摘Mobile device research has been increasing rapidly in Human Computer Interaction (HCI) recently. Following this trend, this paper proposes a user-centered interface, which has been designed, completely installed and independently run on a mobile phone. Video signal is steamed through its camera as the image input to the interface by employing techniques of image processing, computer vision and graphics to identify automatically absolute positions of human face, neck and two hands. A paradigm is also put up theoretically. And it embeds this interface to perceive the human postures and convert them into relaxed comic character according to its context.
文摘With the progress of computer technology, data mining has become a hot research area in the computer science community. In this paper, we undertake theoretical research on the novel data mining algorithm based on fuzzy clustering theory and deep neural network. The focus of data mining in seeking the visualization methods in the process of data mining, knowledge discovery process can be users to understand, to facilitate human-computer interaction in knowledge discovery process. Inspired by the brain structure layers, neural network researchers have been trying to multilayer neural network research. The experiment result shows that out algorithm is effective and robust.