Background: Active educational video games (AVGs) appear to have a positive effect on elementary school students' motivation leading to enhanced learning outcomes. The purpose of this study was to identify the eff...Background: Active educational video games (AVGs) appear to have a positive effect on elementary school students' motivation leading to enhanced learning outcomes. The purpose of this study was to identify the effectiveness of an AVG on elementary school students' science knowledge learning, physical activity (PA) level, and interest-based motivation. Methods: In this randomized controlled study, 53 elementary school students were assigned to an experimental condition or a comparison condition. The experimental condition provided an AVG learning environment, whereas the comparison condition was based on sedentary educational video games. Results: The results of repeated measures analysis of variance (ANOVA) on the knowledge test showed that students in both groups performed better on the post-test than they did on the pre-test (p 〈 0.001, η2 = 0.486), and their post-test scores did not differ significantly. The experimental condition provided a more active environment since the students' average heart rates (HRs) were in the Target-Heart-Rate-Zone (HR = 134 bpm), which was significantly higher than the average HR (103 bpm) from the comparison condition (t = 7.212, p 〈 0.001). Students in the experimental condition perceived a higher level of situational interest than their counterparts in the comparison group (p 〈 0.01, and η2 = 0.301). Conclusion: These results suggest that AVGs benefit children more in terms of PA and motivation than traditional video games by providing an enjoyable learning experience and sufficient PA.展开更多
Literate individuals possess knowledge and skill and can apply these to perform tasks in novel settings. Knowledge is at the heart of physical literacy and provides the foundation for knowing what to do and how and wh...Literate individuals possess knowledge and skill and can apply these to perform tasks in novel settings. Knowledge is at the heart of physical literacy and provides the foundation for knowing what to do and how and when to perform. In this paper I argue that physical literacy includes not only knowledge for performance but also the ability to apply knowledge and use knowledge for innovation. Scholars since the 1930s have addressed the role of knowledge in physical literacy designing curricula centered on transmitting knowledge through a range of interdisciplinary approaches to physical education. This emphasis on physical literacy curricula continues today in the Science, PE, & Me.t and The Science of Healthful Living interdisciplinary curricula.展开更多
In this paper, we conduct analysis on the optimization approaches of contemporary piano education system from the perspective of music knowledge integration. In the process of the piano teaching, teacher and school th...In this paper, we conduct analysis on the optimization approaches of contemporary piano education system from the perspective of music knowledge integration. In the process of the piano teaching, teacher and school the training of musicianship as the key point of teaching. This is because the skill can through student plays to display directly, appraises the student performance technique quality an important criterion. However, the student has the excellent adept technique merely also by far insufficient, but also needs the high artistic aesthetic ability, not only need be able to appreciate the piano performance, but must be able to reveal the artistic aesthetic feature in the process of piano performance. Piano education as one of the ways of music education, and other subjects, there is the subject of the universal education as its educational ideas, educational ideas and teaching methods, a direct impact on the generation after generation of the comprehensive quality of education. Under this basis, we propose the new idea on the issues that will be beneficial.展开更多
Perhaps no other medium has been described, analyzed, and understood in relation to other media as much as film has been. Theatre, photography, and magic provided a framework for understanding the intermediality of fi...Perhaps no other medium has been described, analyzed, and understood in relation to other media as much as film has been. Theatre, photography, and magic provided a framework for understanding the intermediality of film as an exchange between people, objects, and techniques. In what follows the author shall leave aside the peculiarities of these entities, and shall instead regard them as equivalent containers of knowledge--a reduction that resembles Bruno Latour's concept of an ontological symmetry of human and non-human actors (Latour, 1996). The attempt to describe Hollywood around 1930 as an epistemological network raises the questions of how much external knowledge was necessary and how much was digestible to support the development of a relatively young medium like film at that time? The author shall claim that Hollywood progressively excluded external "actors" and therefore was forced to establish its own structures in order to compensate this loss or integrate knowledge on its own terms. The factor that most people working in the industry did not have higher or specialized education proved to be favorable for achieving independence. Autonomy here means self-referentiality as opposed to intermediality.展开更多
The duty of educators and politicians is to find new policies and programs that should include creative industries such as designing, together with the teaching of new technologies to make it possible for a greater po...The duty of educators and politicians is to find new policies and programs that should include creative industries such as designing, together with the teaching of new technologies to make it possible for a greater portion of the population to have access to this knowledge, which will enable it to be included in the job market. This type of training also means that the language of the educators will change .We need to develop a new multilinguistic, multimedia, and multidisciplinary conception oriented towards the learning activities of the student. Our goals is to transform multimedia design into an important creative industry in our region, we created "Project Untitled" at Universidad Maimonides. This is an artistic collective undertaking that includes teachers, directors, and students of the School of Multimedia Communication and Design. The goal of this project is to cooperate with learning paradigms in order to reach the quality that a true society of knowledge needs. Education is fundamental for the development of any nation, including the "periphery countries", which can contribute a different point of view, and which, in this sense, can offer wider possibilities, precisely because these countries have the "critical distance" that, probably, core countries are short of.展开更多
Every developing country has to meet the challenge of overcoming a condition of subalterrnity. After the victory of the Revolution in 1959, Cuba tackled this challenge in a very original way, prioritizing the developm...Every developing country has to meet the challenge of overcoming a condition of subalterrnity. After the victory of the Revolution in 1959, Cuba tackled this challenge in a very original way, prioritizing the development of scientific and technical know-how and of an advanced scientific system. Moreover, it pursued this goal with an extremely open attitude, using characteristic Cuban resourcefulness while at the same time taking advantage of every possible support and collaboration. While the country was increasingly integrated into the Soviet system and the Council for Mutual Economic Assistance (COMECON), and therefore benefited from a close collaboration with the Soviet Union and the Eastern European countries' higher education and scientific systems, nevertheless it constantly sought collaboration with scientists and institutions in other countries as well, in particular in the Western world. The most meaningful instance of this collaboration is the development since the 1980s of an advanced biotechnological and biomedical system, which was created independently by the Soviet Union. Quite remarkably, when the socialist system collapsed, though Cuba faced a critical situation, the strategic choice was made not to cut support to this scientific sector, but rather to reinforce it. At present Cuba produces and exports advanced and in some cases unique vaccines and drugs, and this sector ranks as third in the country's source of current hard currency.展开更多
The author's practice-led research explores "the act of living." In order to advance this idea, the author has acquired skills in investigation and expresses her thinking through a descriptive and explanatory visua...The author's practice-led research explores "the act of living." In order to advance this idea, the author has acquired skills in investigation and expresses her thinking through a descriptive and explanatory visual language. The author's learning journey, while not unique, has not been an ordinary one. Initial academic failure to achieve in the school education system contributed to her choosing a life working on the land and harbouring the belief that she was unable to learn academically. Still, the author has gained a rich base of physical knowledge and experience through the traditional oral route including learning interpersonal communication through body language and vocal tonality. The author has used this intuitive knowledge to develop an arts practice where she explores the bio-cultural links between people and the lands they inhabit, creating works that aim to extend knowing through emphasising the experience and atmosphere of landscape. At this time, when our lives have become increasingly encoded and intellectually based, the author shares a belief with American philosopher Eugene Gendlin (b. 1926) that the "felt sense" can be developed in order to enable us to engage more fully with the world around us. The author explores this idea in her visual art but also realizes the need to express it in writing, both in order to reach a wider public and because of the possibilities offered by the written word to make public which is private and held deep within.展开更多
The development of the information age and globalization has challenged the training of technical talents in the 21st century, and the information media and technical skills are becoming increasingly important. As a c...The development of the information age and globalization has challenged the training of technical talents in the 21st century, and the information media and technical skills are becoming increasingly important. As a creative sharing form of multimedia, the digital storytelling is being concerned by more and more educators because of its discipline applicability and media technology enhancing ability. In this study, the information visualization software, i.e. CiteSpace was applied to visualize and analyze the researches on digital storytelling from the aspects of key articles and citation hotspots, and make a review on the research status of the digital storytelling in the education fields, such as promoting language learning, and helping students develop the 21 st century skills.展开更多
Basketball has always been loved by the majority of high school students, especially after compulsory education improved school basketball venues and facilities to make basketball an unprecedented development, because...Basketball has always been loved by the majority of high school students, especially after compulsory education improved school basketball venues and facilities to make basketball an unprecedented development, because basketball is a very physical confrontational sport, so the student damage occurring in the course of basketball movement is the more common case, which affects not only the physical development of middle school students, but also affects the popularity of basketball in this project. How to do active in basketball injury prevention, learning first aid knowledge after injury, will be beneficial in the school' s basketball further popularization and development.展开更多
In the basic concepts of mathematic culture, mathematics was given a broad meaning. Mathematics is not only a scientific language, a system of knowledge, but also a way of thinking, a kind of art has aesthetic feature...In the basic concepts of mathematic culture, mathematics was given a broad meaning. Mathematics is not only a scientific language, a system of knowledge, but also a way of thinking, a kind of art has aesthetic features. On this basis, the meaning of mathematical quality should have a new exposition, the essence of mathematical quality is integration of mathematic cultural values, knowledge, abilities, psychological, while the key to the quality of mathematics education is to fully embody the essence of mathematics culture, let the concepts of mathematic cultm'e integrated to the whole process of mathematics education.展开更多
文摘Background: Active educational video games (AVGs) appear to have a positive effect on elementary school students' motivation leading to enhanced learning outcomes. The purpose of this study was to identify the effectiveness of an AVG on elementary school students' science knowledge learning, physical activity (PA) level, and interest-based motivation. Methods: In this randomized controlled study, 53 elementary school students were assigned to an experimental condition or a comparison condition. The experimental condition provided an AVG learning environment, whereas the comparison condition was based on sedentary educational video games. Results: The results of repeated measures analysis of variance (ANOVA) on the knowledge test showed that students in both groups performed better on the post-test than they did on the pre-test (p 〈 0.001, η2 = 0.486), and their post-test scores did not differ significantly. The experimental condition provided a more active environment since the students' average heart rates (HRs) were in the Target-Heart-Rate-Zone (HR = 134 bpm), which was significantly higher than the average HR (103 bpm) from the comparison condition (t = 7.212, p 〈 0.001). Students in the experimental condition perceived a higher level of situational interest than their counterparts in the comparison group (p 〈 0.01, and η2 = 0.301). Conclusion: These results suggest that AVGs benefit children more in terms of PA and motivation than traditional video games by providing an enjoyable learning experience and sufficient PA.
文摘Literate individuals possess knowledge and skill and can apply these to perform tasks in novel settings. Knowledge is at the heart of physical literacy and provides the foundation for knowing what to do and how and when to perform. In this paper I argue that physical literacy includes not only knowledge for performance but also the ability to apply knowledge and use knowledge for innovation. Scholars since the 1930s have addressed the role of knowledge in physical literacy designing curricula centered on transmitting knowledge through a range of interdisciplinary approaches to physical education. This emphasis on physical literacy curricula continues today in the Science, PE, & Me.t and The Science of Healthful Living interdisciplinary curricula.
文摘In this paper, we conduct analysis on the optimization approaches of contemporary piano education system from the perspective of music knowledge integration. In the process of the piano teaching, teacher and school the training of musicianship as the key point of teaching. This is because the skill can through student plays to display directly, appraises the student performance technique quality an important criterion. However, the student has the excellent adept technique merely also by far insufficient, but also needs the high artistic aesthetic ability, not only need be able to appreciate the piano performance, but must be able to reveal the artistic aesthetic feature in the process of piano performance. Piano education as one of the ways of music education, and other subjects, there is the subject of the universal education as its educational ideas, educational ideas and teaching methods, a direct impact on the generation after generation of the comprehensive quality of education. Under this basis, we propose the new idea on the issues that will be beneficial.
文摘Perhaps no other medium has been described, analyzed, and understood in relation to other media as much as film has been. Theatre, photography, and magic provided a framework for understanding the intermediality of film as an exchange between people, objects, and techniques. In what follows the author shall leave aside the peculiarities of these entities, and shall instead regard them as equivalent containers of knowledge--a reduction that resembles Bruno Latour's concept of an ontological symmetry of human and non-human actors (Latour, 1996). The attempt to describe Hollywood around 1930 as an epistemological network raises the questions of how much external knowledge was necessary and how much was digestible to support the development of a relatively young medium like film at that time? The author shall claim that Hollywood progressively excluded external "actors" and therefore was forced to establish its own structures in order to compensate this loss or integrate knowledge on its own terms. The factor that most people working in the industry did not have higher or specialized education proved to be favorable for achieving independence. Autonomy here means self-referentiality as opposed to intermediality.
文摘The duty of educators and politicians is to find new policies and programs that should include creative industries such as designing, together with the teaching of new technologies to make it possible for a greater portion of the population to have access to this knowledge, which will enable it to be included in the job market. This type of training also means that the language of the educators will change .We need to develop a new multilinguistic, multimedia, and multidisciplinary conception oriented towards the learning activities of the student. Our goals is to transform multimedia design into an important creative industry in our region, we created "Project Untitled" at Universidad Maimonides. This is an artistic collective undertaking that includes teachers, directors, and students of the School of Multimedia Communication and Design. The goal of this project is to cooperate with learning paradigms in order to reach the quality that a true society of knowledge needs. Education is fundamental for the development of any nation, including the "periphery countries", which can contribute a different point of view, and which, in this sense, can offer wider possibilities, precisely because these countries have the "critical distance" that, probably, core countries are short of.
文摘Every developing country has to meet the challenge of overcoming a condition of subalterrnity. After the victory of the Revolution in 1959, Cuba tackled this challenge in a very original way, prioritizing the development of scientific and technical know-how and of an advanced scientific system. Moreover, it pursued this goal with an extremely open attitude, using characteristic Cuban resourcefulness while at the same time taking advantage of every possible support and collaboration. While the country was increasingly integrated into the Soviet system and the Council for Mutual Economic Assistance (COMECON), and therefore benefited from a close collaboration with the Soviet Union and the Eastern European countries' higher education and scientific systems, nevertheless it constantly sought collaboration with scientists and institutions in other countries as well, in particular in the Western world. The most meaningful instance of this collaboration is the development since the 1980s of an advanced biotechnological and biomedical system, which was created independently by the Soviet Union. Quite remarkably, when the socialist system collapsed, though Cuba faced a critical situation, the strategic choice was made not to cut support to this scientific sector, but rather to reinforce it. At present Cuba produces and exports advanced and in some cases unique vaccines and drugs, and this sector ranks as third in the country's source of current hard currency.
文摘The author's practice-led research explores "the act of living." In order to advance this idea, the author has acquired skills in investigation and expresses her thinking through a descriptive and explanatory visual language. The author's learning journey, while not unique, has not been an ordinary one. Initial academic failure to achieve in the school education system contributed to her choosing a life working on the land and harbouring the belief that she was unable to learn academically. Still, the author has gained a rich base of physical knowledge and experience through the traditional oral route including learning interpersonal communication through body language and vocal tonality. The author has used this intuitive knowledge to develop an arts practice where she explores the bio-cultural links between people and the lands they inhabit, creating works that aim to extend knowing through emphasising the experience and atmosphere of landscape. At this time, when our lives have become increasingly encoded and intellectually based, the author shares a belief with American philosopher Eugene Gendlin (b. 1926) that the "felt sense" can be developed in order to enable us to engage more fully with the world around us. The author explores this idea in her visual art but also realizes the need to express it in writing, both in order to reach a wider public and because of the possibilities offered by the written word to make public which is private and held deep within.
文摘The development of the information age and globalization has challenged the training of technical talents in the 21st century, and the information media and technical skills are becoming increasingly important. As a creative sharing form of multimedia, the digital storytelling is being concerned by more and more educators because of its discipline applicability and media technology enhancing ability. In this study, the information visualization software, i.e. CiteSpace was applied to visualize and analyze the researches on digital storytelling from the aspects of key articles and citation hotspots, and make a review on the research status of the digital storytelling in the education fields, such as promoting language learning, and helping students develop the 21 st century skills.
文摘Basketball has always been loved by the majority of high school students, especially after compulsory education improved school basketball venues and facilities to make basketball an unprecedented development, because basketball is a very physical confrontational sport, so the student damage occurring in the course of basketball movement is the more common case, which affects not only the physical development of middle school students, but also affects the popularity of basketball in this project. How to do active in basketball injury prevention, learning first aid knowledge after injury, will be beneficial in the school' s basketball further popularization and development.
文摘In the basic concepts of mathematic culture, mathematics was given a broad meaning. Mathematics is not only a scientific language, a system of knowledge, but also a way of thinking, a kind of art has aesthetic features. On this basis, the meaning of mathematical quality should have a new exposition, the essence of mathematical quality is integration of mathematic cultural values, knowledge, abilities, psychological, while the key to the quality of mathematics education is to fully embody the essence of mathematics culture, let the concepts of mathematic cultm'e integrated to the whole process of mathematics education.