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对中学体育教师专业知识的现状分析 被引量:2
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作者 李儒新 冯明丽 《哈尔滨体育学院学报》 2012年第1期22-25,31,共5页
采用问卷调查法,对湖南、湖北、河北、广东、山东、辽宁、上海等7省市的中学在职体育教师和临近毕业的体育教育专业学生(职前体育教师)的教育学科知识、体育学科知识、技术类知识和体育与健康课程知识的现状进行了研究。结果发现:职前... 采用问卷调查法,对湖南、湖北、河北、广东、山东、辽宁、上海等7省市的中学在职体育教师和临近毕业的体育教育专业学生(职前体育教师)的教育学科知识、体育学科知识、技术类知识和体育与健康课程知识的现状进行了研究。结果发现:职前体育教师和在职体育教师的各类专业知识表现均欠佳,大部分知识得分率低于60%;职前体育教师和在职体育教师的各类专业知识状况存在较大差异;不同类型院校的职前体育教师的各类专业知识存在差异,"211工程"院校优于省属院校,省属重点院校优于新升本科院校的特征明显。 展开更多
关键词 中学体育教师 专业知识 教育学科知识 体育学科知识 技术类知识 体育与健康课程知识
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Impact of an active educational video game on children's motivation,science knowledge, and physical activity 被引量:3
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作者 Haichun Sun Yong Gao 《Journal of Sport and Health Science》 SCIE 2016年第2期239-245,共7页
Background: Active educational video games (AVGs) appear to have a positive effect on elementary school students' motivation leading to enhanced learning outcomes. The purpose of this study was to identify the eff... Background: Active educational video games (AVGs) appear to have a positive effect on elementary school students' motivation leading to enhanced learning outcomes. The purpose of this study was to identify the effectiveness of an AVG on elementary school students' science knowledge learning, physical activity (PA) level, and interest-based motivation. Methods: In this randomized controlled study, 53 elementary school students were assigned to an experimental condition or a comparison condition. The experimental condition provided an AVG learning environment, whereas the comparison condition was based on sedentary educational video games. Results: The results of repeated measures analysis of variance (ANOVA) on the knowledge test showed that students in both groups performed better on the post-test than they did on the pre-test (p 〈 0.001, η2 = 0.486), and their post-test scores did not differ significantly. The experimental condition provided a more active environment since the students' average heart rates (HRs) were in the Target-Heart-Rate-Zone (HR = 134 bpm), which was significantly higher than the average HR (103 bpm) from the comparison condition (t = 7.212, p 〈 0.001). Students in the experimental condition perceived a higher level of situational interest than their counterparts in the comparison group (p 〈 0.01, and η2 = 0.301). Conclusion: These results suggest that AVGs benefit children more in terms of PA and motivation than traditional video games by providing an enjoyable learning experience and sufficient PA. 展开更多
关键词 Educational video game Exergame Heart rate INTENSITY INTEREST
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