Purpose: The purpose of this study was to compare children's physical activity (PA) levels, self-efficacy, and enjoyment when experiencing dance-exergaming (Dance Dance Revolution, DDR) and aerobic dance in phys...Purpose: The purpose of this study was to compare children's physical activity (PA) levels, self-efficacy, and enjoyment when experiencing dance-exergaming (Dance Dance Revolution, DDR) and aerobic dance in physical education. Methods: A total of 53 urban fourth grade children were divided into two groups, with one group playing DDR and the other group engaged in aerobic dance. After 15 min, the groups switched activities and continued their respective activities for another 15 min. Participants wore NL- 1000 pedometers in four consecutive sessions, and responded to a questionnaire measuring their self-efficacy and enjoyment toward two dance activities at the end of the first session. Results: Children spent more moderate-to-vigorous PA (MVPA) time (p 〈 0.01, 72 = 0.49) in aerobic dance than DDR. Additionally, children reported significantly higher self-efficacy (p 〈 0.001, 72 = 0.28) and enjoyment (p 〈 0.01, η2 = 0.18) in DDR than in aerobic dance. Conclusion: Health care professionals and educators may not replace the traditional PAs and sports with interactive video games, but may use exergaming as an excellent addition to promote PA. Copyright 2013, Shanghai University of Sport. Production and hosting by Elsevier B.V. All rights reserved.展开更多
Exergaming provides an initial situationally interesting environment in physical education (PE) that serves to motivate novice players to engage in PE or physical activity. Current research suggests, however, that a...Exergaming provides an initial situationally interesting environment in physical education (PE) that serves to motivate novice players to engage in PE or physical activity. Current research suggests, however, that as students persist in this activity their situational interest decreases as their ability to exercise consistently at moderate intensity levels increases. In this article I will briefly review the literature citing benefits of exergaming and the role of exergaming in contemporary PE curricula before turning to the question of the place of exergaming in a learning- oriented approach to PE. I will suggest that exergaming, when taught within a situated learning framework, can contribute to student under- standing of the effects of exercise on their bodies and may produce meaningful lessons to assist students to create, monitor, and adapt a fitness plan to participate in life long exercise using a variety of physical activities. Copyright O 2013, Shanghai University of Sport. Production and hosting by Elsevier B.V. All rights reserved.展开更多
The development of modem information technology to promote the progress of human society plays an important role, which has been in an important position in higher education; the development of college physical educat...The development of modem information technology to promote the progress of human society plays an important role, which has been in an important position in higher education; the development of college physical education plays a huge role in promoting reform and innovation of physical education from not open support of information technology. Through the method of literature, the survey interview, mathematical statistics, surveys and other methods of college sports information systems research and analysis, we have carried out to explore the information technology in school sports in which the status and role, combined with the actual proposed full IT in school sports in the role of soecific measures. It is to meet the needs of the new era of College Physical Education.展开更多
文摘Purpose: The purpose of this study was to compare children's physical activity (PA) levels, self-efficacy, and enjoyment when experiencing dance-exergaming (Dance Dance Revolution, DDR) and aerobic dance in physical education. Methods: A total of 53 urban fourth grade children were divided into two groups, with one group playing DDR and the other group engaged in aerobic dance. After 15 min, the groups switched activities and continued their respective activities for another 15 min. Participants wore NL- 1000 pedometers in four consecutive sessions, and responded to a questionnaire measuring their self-efficacy and enjoyment toward two dance activities at the end of the first session. Results: Children spent more moderate-to-vigorous PA (MVPA) time (p 〈 0.01, 72 = 0.49) in aerobic dance than DDR. Additionally, children reported significantly higher self-efficacy (p 〈 0.001, 72 = 0.28) and enjoyment (p 〈 0.01, η2 = 0.18) in DDR than in aerobic dance. Conclusion: Health care professionals and educators may not replace the traditional PAs and sports with interactive video games, but may use exergaming as an excellent addition to promote PA. Copyright 2013, Shanghai University of Sport. Production and hosting by Elsevier B.V. All rights reserved.
文摘Exergaming provides an initial situationally interesting environment in physical education (PE) that serves to motivate novice players to engage in PE or physical activity. Current research suggests, however, that as students persist in this activity their situational interest decreases as their ability to exercise consistently at moderate intensity levels increases. In this article I will briefly review the literature citing benefits of exergaming and the role of exergaming in contemporary PE curricula before turning to the question of the place of exergaming in a learning- oriented approach to PE. I will suggest that exergaming, when taught within a situated learning framework, can contribute to student under- standing of the effects of exercise on their bodies and may produce meaningful lessons to assist students to create, monitor, and adapt a fitness plan to participate in life long exercise using a variety of physical activities. Copyright O 2013, Shanghai University of Sport. Production and hosting by Elsevier B.V. All rights reserved.
文摘The development of modem information technology to promote the progress of human society plays an important role, which has been in an important position in higher education; the development of college physical education plays a huge role in promoting reform and innovation of physical education from not open support of information technology. Through the method of literature, the survey interview, mathematical statistics, surveys and other methods of college sports information systems research and analysis, we have carried out to explore the information technology in school sports in which the status and role, combined with the actual proposed full IT in school sports in the role of soecific measures. It is to meet the needs of the new era of College Physical Education.