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广东省幼儿园体育活动开展情况的调查分析 被引量:4
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作者 李惠青 雷玉慈 《广州体育学院学报》 CSSCI 1991年第2期86-90,共5页
对广东省130所幼儿园幼儿体育活动的条件,内容、组织、体质状况等进行了调查与分析,对今后进一步开展幼儿体育提出了建议。
关键词 幼儿体育活动条件 幼儿体育活动的内容与组织 幼儿体质状况
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贵阳市居民体育生活方式的现状调查及对策 被引量:2
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作者 曾晓进 《贵州师范大学学报(自然科学版)》 CAS 2008年第2期116-120,共5页
运用文献资料法、问卷调查法对贵阳市居民体育活动主体、体育活动条件、体育活动形式的内容进行调查,分析研究了贵阳市居民体育生活方式现状及构建体育生活方式的对策。
关键词 体育活动主体 体育活动条件 体育活动形式 体育生活方式
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Impact of an active educational video game on children's motivation,science knowledge, and physical activity 被引量:3
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作者 Haichun Sun Yong Gao 《Journal of Sport and Health Science》 SCIE 2016年第2期239-245,共7页
Background: Active educational video games (AVGs) appear to have a positive effect on elementary school students' motivation leading to enhanced learning outcomes. The purpose of this study was to identify the eff... Background: Active educational video games (AVGs) appear to have a positive effect on elementary school students' motivation leading to enhanced learning outcomes. The purpose of this study was to identify the effectiveness of an AVG on elementary school students' science knowledge learning, physical activity (PA) level, and interest-based motivation. Methods: In this randomized controlled study, 53 elementary school students were assigned to an experimental condition or a comparison condition. The experimental condition provided an AVG learning environment, whereas the comparison condition was based on sedentary educational video games. Results: The results of repeated measures analysis of variance (ANOVA) on the knowledge test showed that students in both groups performed better on the post-test than they did on the pre-test (p 〈 0.001, η2 = 0.486), and their post-test scores did not differ significantly. The experimental condition provided a more active environment since the students' average heart rates (HRs) were in the Target-Heart-Rate-Zone (HR = 134 bpm), which was significantly higher than the average HR (103 bpm) from the comparison condition (t = 7.212, p 〈 0.001). Students in the experimental condition perceived a higher level of situational interest than their counterparts in the comparison group (p 〈 0.01, and η2 = 0.301). Conclusion: These results suggest that AVGs benefit children more in terms of PA and motivation than traditional video games by providing an enjoyable learning experience and sufficient PA. 展开更多
关键词 Educational video game Exergame Heart rate INTENSITY INTEREST
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