This paper puts forward a new conception:model warehouse,analyzes the reason why model warehouse appears and introduces the characteristics and architecture of model warehouse.Last,this paper points out that model war...This paper puts forward a new conception:model warehouse,analyzes the reason why model warehouse appears and introduces the characteristics and architecture of model warehouse.Last,this paper points out that model warehouse is an important part of WebGIS.展开更多
The concept and the characteristic of spread spectrum technology of knowledge network based on information integration environment are given at first. And the basic principle of the wireless network of knowledge and i...The concept and the characteristic of spread spectrum technology of knowledge network based on information integration environment are given at first. And the basic principle of the wireless network of knowledge and information is recommended. Then a project alternatives using the spread spectrum technology and wireless network is given to build a across-the abroad knowledge network system.展开更多
Today, individuals can effectively use all kinds of communication tools with digital transformation. This transformation process is called "The Network Society" by Castells. According to Castells, people are living ...Today, individuals can effectively use all kinds of communication tools with digital transformation. This transformation process is called "The Network Society" by Castells. According to Castells, people are living with long cables or networks that connect each other. With the progressing and spreading technological advances, entertainment sector is booming since 1950s even more dramatically than the computer sector. Digital games sector, in this perspective, has been the intersection area of the entertainment sector and the computer sector. We can include to these three sectors a fourth one: Communication (or Media) sector. With the convergence of these four sectors, there is an enormous sea of possibilities, opportunities and problemles faced by humans. Our information society is turning into games. Today, the traditional understanding of play has been replaced by digital games. Digital games as an independent communication tool differ from traditional play in that they include a new communication medium into action. There is a different communication process in these digital games, which especially is an interest to younger generations. Digital games provide an interactive environment with individuals as they allow electiveness, mobility and non-linearity. In an era of economic angst and where real and virtual identities are being discussed, individuals of the information society are searching for something different other than mass communication. They seek after individual experiences. The main focus in this study will be to analyze the habits of play in digital games. The relationship between digital games and their users will also be examined. The quantitative study of digital games will be a useful source for future studies and will bridge the gap in this area.展开更多
With the rapid development of information networks and the overall development of e-commerce, online marketing has continued to assault the traditional business marketing model and methods of operation, and it makes g...With the rapid development of information networks and the overall development of e-commerce, online marketing has continued to assault the traditional business marketing model and methods of operation, and it makes great effects on existing business concepts and ideas from different angles and levels. For these weaker small and medium-sized enterprises, network marketing with its low cost, wide range of applications, the effect of strong natural advantages becomes marketing approach of small and medium-sized enterprises which they can hold up and afford, which also provides unprecedented opportunity for small and medium-sized enterprises to have the opportunity to compete with large-scale enterprises on the same stage.展开更多
In this paper, we conduct research on the pragmatics of politeness principle of bulletin board system based on the differences of gender and habits. The openness of the Internet makes all kinds of information received...In this paper, we conduct research on the pragmatics of politeness principle of bulletin board system based on the differences of gender and habits. The openness of the Internet makes all kinds of information received into the vision of an equal chance and web sites in order to improve the hit rate which causes the traffic of commercial purposes such as tabloidization tend to be more negative news spread. To strengthen the research of network language management strategy, it has very important theoretical significance and practical meaning analyzed. Our proposed methodology will help researchers to understand the approaches to use the pragrnatics of politeness.展开更多
文摘This paper puts forward a new conception:model warehouse,analyzes the reason why model warehouse appears and introduces the characteristics and architecture of model warehouse.Last,this paper points out that model warehouse is an important part of WebGIS.
基金This paper is supported by National Natural Science Foundation of China (NSFC) (No. 70472039, 70272023).
文摘The concept and the characteristic of spread spectrum technology of knowledge network based on information integration environment are given at first. And the basic principle of the wireless network of knowledge and information is recommended. Then a project alternatives using the spread spectrum technology and wireless network is given to build a across-the abroad knowledge network system.
文摘Today, individuals can effectively use all kinds of communication tools with digital transformation. This transformation process is called "The Network Society" by Castells. According to Castells, people are living with long cables or networks that connect each other. With the progressing and spreading technological advances, entertainment sector is booming since 1950s even more dramatically than the computer sector. Digital games sector, in this perspective, has been the intersection area of the entertainment sector and the computer sector. We can include to these three sectors a fourth one: Communication (or Media) sector. With the convergence of these four sectors, there is an enormous sea of possibilities, opportunities and problemles faced by humans. Our information society is turning into games. Today, the traditional understanding of play has been replaced by digital games. Digital games as an independent communication tool differ from traditional play in that they include a new communication medium into action. There is a different communication process in these digital games, which especially is an interest to younger generations. Digital games provide an interactive environment with individuals as they allow electiveness, mobility and non-linearity. In an era of economic angst and where real and virtual identities are being discussed, individuals of the information society are searching for something different other than mass communication. They seek after individual experiences. The main focus in this study will be to analyze the habits of play in digital games. The relationship between digital games and their users will also be examined. The quantitative study of digital games will be a useful source for future studies and will bridge the gap in this area.
文摘With the rapid development of information networks and the overall development of e-commerce, online marketing has continued to assault the traditional business marketing model and methods of operation, and it makes great effects on existing business concepts and ideas from different angles and levels. For these weaker small and medium-sized enterprises, network marketing with its low cost, wide range of applications, the effect of strong natural advantages becomes marketing approach of small and medium-sized enterprises which they can hold up and afford, which also provides unprecedented opportunity for small and medium-sized enterprises to have the opportunity to compete with large-scale enterprises on the same stage.
文摘In this paper, we conduct research on the pragmatics of politeness principle of bulletin board system based on the differences of gender and habits. The openness of the Internet makes all kinds of information received into the vision of an equal chance and web sites in order to improve the hit rate which causes the traffic of commercial purposes such as tabloidization tend to be more negative news spread. To strengthen the research of network language management strategy, it has very important theoretical significance and practical meaning analyzed. Our proposed methodology will help researchers to understand the approaches to use the pragrnatics of politeness.