Ray casting algorithm can obtain a better quality image in volume rendering, however, it exists some problems, such as powerful computing capacity and slow rendering speed. How to improve the re-sampled speed is a key...Ray casting algorithm can obtain a better quality image in volume rendering, however, it exists some problems, such as powerful computing capacity and slow rendering speed. How to improve the re-sampled speed is a key to speed up the ray casting algorithm. An algorithm is introduced to reduce matrix computation by matrix transformation characteristics of re-sampling points in a two coordinate system. The projection of 3-D datasets on image plane is adopted to reduce the number of rays. Utilizing boundary box technique avoids the sampling in empty voxel. By extending the Bresenham algorithm to three dimensions, each re-sampling point is calculated. Experimental results show that a two to three-fold improvement in rendering speed using the optimized algorithm, and the similar image quality to traditional algorithm can be achieved. The optimized algorithm can produce the required quality images, thus reducing the total operations and speeding up the volume rendering.展开更多
For the rapid calibration of multi-line structured light system,a method based on Plücker line was proposed.Most of the conventional line-structured light calibration methods extract the feature points and transf...For the rapid calibration of multi-line structured light system,a method based on Plücker line was proposed.Most of the conventional line-structured light calibration methods extract the feature points and transform the coordinates of points to obtain the plane equation.However,a large number of points lead to complicated operation which is not suitable for the application scenarios of multi-line structured light.To solve this issue,a new calibration method was proposed that applied the form of Plücker matrix throughout the whole calibration process,instead of using the point characteristics directly.The advantage of this method is that the light plane equation can be obtained quickly and accurately in the camera coordinate frame.Correspondingly a planar target particularly for calibrating multi-line structured light was also designed.The regular lines were transformed into Plücker lines by extending the two-dimensional image plane and defining a new image space.To transform the coordinate frame of Plücker lines,the perspective projection mathematical model was re-expressed based on the Plücker matrix.According to the properties of the line and plane in the Plücker space,a linear matrix equation was efficiently constructed by combining the Plücker matrices of several coplanar lines so that the line-structured light plane equation could be furtherly solved.The experiments performed validate the proposed method and demonstrate the significant improvement in the calibration accuracy,when the test distance is 1.8 m,the root mean square(RMS)error of the three-dimensional point is within 0.08 mm.展开更多
The process described here is well at the heart of the appearance of pigmentary materials and their interactions with light. It is indeed based on the property of colored materials to reflect, in a selective way, the ...The process described here is well at the heart of the appearance of pigmentary materials and their interactions with light. It is indeed based on the property of colored materials to reflect, in a selective way, the colored radiations of light. The innovation is here based on a more subtle and more complete process, using the trichromy, i.e., all the possibilities of the white light, which is split in three primary radiations: red^een--blue. One can, indeed, animate a pigmentary surface by the alternate projection of these three colors, and thus reveal three different images on the same support, or create a motion effect. However, in this process, the weakness of bhie, compared to green and red, might constitute an obstacle. But that will be compensated by the use of fluorescent colors, instead of ordinary colors. This process may provide very spectacular applications in the fields of lighting, architecture, design, scenography, booths, display windows, etc.. We shall propose a step-to-step approach.展开更多
文摘Ray casting algorithm can obtain a better quality image in volume rendering, however, it exists some problems, such as powerful computing capacity and slow rendering speed. How to improve the re-sampled speed is a key to speed up the ray casting algorithm. An algorithm is introduced to reduce matrix computation by matrix transformation characteristics of re-sampling points in a two coordinate system. The projection of 3-D datasets on image plane is adopted to reduce the number of rays. Utilizing boundary box technique avoids the sampling in empty voxel. By extending the Bresenham algorithm to three dimensions, each re-sampling point is calculated. Experimental results show that a two to three-fold improvement in rendering speed using the optimized algorithm, and the similar image quality to traditional algorithm can be achieved. The optimized algorithm can produce the required quality images, thus reducing the total operations and speeding up the volume rendering.
基金National Natural Science Foundation of China(No.51575388)。
文摘For the rapid calibration of multi-line structured light system,a method based on Plücker line was proposed.Most of the conventional line-structured light calibration methods extract the feature points and transform the coordinates of points to obtain the plane equation.However,a large number of points lead to complicated operation which is not suitable for the application scenarios of multi-line structured light.To solve this issue,a new calibration method was proposed that applied the form of Plücker matrix throughout the whole calibration process,instead of using the point characteristics directly.The advantage of this method is that the light plane equation can be obtained quickly and accurately in the camera coordinate frame.Correspondingly a planar target particularly for calibrating multi-line structured light was also designed.The regular lines were transformed into Plücker lines by extending the two-dimensional image plane and defining a new image space.To transform the coordinate frame of Plücker lines,the perspective projection mathematical model was re-expressed based on the Plücker matrix.According to the properties of the line and plane in the Plücker space,a linear matrix equation was efficiently constructed by combining the Plücker matrices of several coplanar lines so that the line-structured light plane equation could be furtherly solved.The experiments performed validate the proposed method and demonstrate the significant improvement in the calibration accuracy,when the test distance is 1.8 m,the root mean square(RMS)error of the three-dimensional point is within 0.08 mm.
文摘The process described here is well at the heart of the appearance of pigmentary materials and their interactions with light. It is indeed based on the property of colored materials to reflect, in a selective way, the colored radiations of light. The innovation is here based on a more subtle and more complete process, using the trichromy, i.e., all the possibilities of the white light, which is split in three primary radiations: red^een--blue. One can, indeed, animate a pigmentary surface by the alternate projection of these three colors, and thus reveal three different images on the same support, or create a motion effect. However, in this process, the weakness of bhie, compared to green and red, might constitute an obstacle. But that will be compensated by the use of fluorescent colors, instead of ordinary colors. This process may provide very spectacular applications in the fields of lighting, architecture, design, scenography, booths, display windows, etc.. We shall propose a step-to-step approach.