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基于光滑粒子流法的振动旋耕减阻效果仿真分析
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作者 刘晓潺 郝文昌 +3 位作者 王远 王云霄 陈永 张秀丽 《中国农机化学报》 北大核心 2024年第8期284-289,316,共7页
为研究振动旋耕的减阻效果,基于光滑粒子流法对多工况下的旋耕切削过程进行仿真分析。将耕深为0.10 m和0.11 m时仿真得到的刀辊受力与通过经验公式计算得到的力对比,误差分别为11.87%、12.86%;土壤破碎线与刀尖入土角垂直,随深耕增大,... 为研究振动旋耕的减阻效果,基于光滑粒子流法对多工况下的旋耕切削过程进行仿真分析。将耕深为0.10 m和0.11 m时仿真得到的刀辊受力与通过经验公式计算得到的力对比,误差分别为11.87%、12.86%;土壤破碎线与刀尖入土角垂直,随深耕增大,土壤粒子速度下降,验证仿真模型的有效性。随着耕深和转速增大,土壤动能、内能、刀具动能均增大;当耕深从0.10m增大到0.14m时,土壤获得的动能占比从77.51%增大到78.86%;当转速从3.6r/s增大到5.2 r/s时,土壤获得的动能占比从79.41%下降为72.95%,表明只增大转速,对改善土壤耕作效果有限。对由刀辊偏心引起的振动旋耕过程进行仿真分析,当偏心距为0.05 m时,转速为4.0 r/s、4.4 r/s和4.8 r/s时,平均降阻率为58.46%;当耕深为0.10 m、0.12 m、0.14 m时,降阻率分别为50.6%、46.3%、43.1%,降阻率随耕深增加而下降。随着偏心距的增大,刀辊受力呈波动式下降。研究结果可以为振动式旋耕设备的研发提供理论依据。 展开更多
关键词 旋耕刀 振动旋耕 光滑粒子流法 减阻降耗
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一种改进的光滑粒子动力学法在地震条件下岩质边坡中的验证与应用 被引量:1
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作者 夏成志 石振明 +2 位作者 李博 郑鸿超 刘毛毛 《地球科学》 EI CAS CSCD 北大核心 2022年第12期4469-4483,共15页
开发一种改进损伤框架的粒子流算法,被称为核断裂的光滑粒子流法(kernel⁃broken smoothed particle hydrodynamics,KBSPH),用于模拟地震条件下岩质边坡的裂纹扩展和变形破坏过程.在KBSPH中,提出一种改进的损伤框架,通过引入断裂标志来... 开发一种改进损伤框架的粒子流算法,被称为核断裂的光滑粒子流法(kernel⁃broken smoothed particle hydrodynamics,KBSPH),用于模拟地震条件下岩质边坡的裂纹扩展和变形破坏过程.在KBSPH中,提出一种改进的损伤框架,通过引入断裂标志来改进损伤粒子的核函数,使损伤粒子的虚拟应力键直接断裂,裂纹在断裂的应力键间生成,从而模拟岩石的裂纹扩展过程.在地震边界上采用了双层边界,将动力输入边界与黏滞边界分离.首先通过薄板振动实验验证KBSPH的动力特性.其次以单裂隙岩体单轴压缩试验验证KBSPH的断裂力学特性.最后模拟地震条件下多节理岩质边坡中裂纹扩展过程和动力响应.薄板振动实验验证了KBSPH的动力特性的准确性.单裂隙岩体单轴压缩试验,证明了KBSPH可以正确模拟预制裂隙尖端的翼型裂纹.通过对比以往数值模拟方法和现场案例,表明KBSPH正确揭示了加速度放大效应以及地震条件下岩质边坡的裂纹扩展过程.KBSPH避免了传统算法的网格畸变,损伤粒子应力分量重新分配的问题,降低了编程难度,提高了运行速率,可为SPH在地震条件下岩石力学中的应用和理解岩石断裂机理提供一定的参考. 展开更多
关键词 光滑粒子流法 岩质边坡 动力响应 裂纹扩展 岩土工程
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Comparison of Improved Meshless Interpolation Schemes for SPH Method and Accuracy Analysis 被引量:1
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作者 郑兴 段文洋 马庆位 《Journal of Marine Science and Application》 2010年第3期223-230,共8页
In the smoothed particle hydrodynamics (SPH) method, a meshless interpolation scheme is needed for the unknown function in order to discretize the governing equation.A particle approximation method has so far been use... In the smoothed particle hydrodynamics (SPH) method, a meshless interpolation scheme is needed for the unknown function in order to discretize the governing equation.A particle approximation method has so far been used for this purpose.Traditional particle interpolation (TPI) is simple and easy to do, but its low accuracy has become an obstacle to its wider application.This can be seen in the cases of particle disorder arrangements and derivative calculations.There are many different methods to improve accuracy, with the moving least square (MLS) method one of the most important meshless interpolation methods.Unfortunately, it requires complex matrix computing and so is quite time-consuming.The authors developed a simpler scheme, called higher-order particle interpolation (HPI).This scheme can get more accurate derivatives than the MLS method, and its function value and derivatives can be obtained simultaneously.Although this scheme was developed for the SPH method, it has been found useful for other meshless methods. 展开更多
关键词 higher order particle interpolation (HPI) SPH meshless method moving least square (MLS)
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A Research on Particle-Based Parallel Methods for Fluid Animation
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作者 Fengquan Zhang Junli Qin 《Journal of Mathematics and System Science》 2015年第6期225-231,共7页
In this paper, we present an acceleration strategy for Smoothed Particle Hydrodynamics (SPH) on multi-GPU platform. For single-GPU, we first use a neighborhood search algorithm of compacting cell index combined with... In this paper, we present an acceleration strategy for Smoothed Particle Hydrodynamics (SPH) on multi-GPU platform. For single-GPU, we first use a neighborhood search algorithm of compacting cell index combined with spatial domain characteristics For multi-GPU, we focus on the changing patterns of SPH's computational time. Simple dynamic load balancing algorithm works well because the computational time of each time step changes slowly compared to previous time step. By further optimizing dynamic load balancing algorithm and the communication strategy among GPUs, a nearly linear speedup is achieved in different scenarios with a scale of millions particles. The quality and efficiency of our methods are demonstrated using multiple scenes with different particle numbers. 展开更多
关键词 CFD Particle-based FLUID GPU
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An adaptive smoothed particle hydrodynamics for metal cutting simulation
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作者 YiJin Cheng Yan Li +2 位作者 Ling Tao Pierre Joli Zhi-Qiang Feng 《Acta Mechanica Sinica》 SCIE EI CAS CSCD 2022年第10期125-144,共20页
Normally large amounts of particles are required to accurately simulate the metal cutting process,which consumes a lot of computing time and storage.Adaptive techniques can help decrease the number of particles,hence ... Normally large amounts of particles are required to accurately simulate the metal cutting process,which consumes a lot of computing time and storage.Adaptive techniques can help decrease the number of particles,hence reducing the runtime.This paper presents a novel adaptive smoothed particle hydrodynamics(SPH)method for the metal cutting simulation.The spatial resolution changes adaptively according to the distance to the tool tip by the particle splitting and merging.More particles are selected in the region where the workpiece and the tool are in contact.Since the contact region constantly changes during the cutting process,two quadrilateral frames are adopted in the adaptive algorithm to dynamically change the distribution of particles.One frame for the refinement,the other for the coarsening.These frames move at the same speed as the tool.To test the computational efficiency,the metal cutting process is simulated by using SPH with three different adaptive approaches.Numerical results show that the proposed adaptive algorithm with dynamic refinement and coarsening can significantly optimize the runtime. 展开更多
关键词 Smoothed particle hydrodynamics Metal cutting simulation Dynamic adaptive REFINEMENT COARSENING
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