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基于几何相关的GPS观测量随机误差模型的研究 被引量:2
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作者 周桃云 廉保旺 +2 位作者 杨冬冬 张怡 蔡成林 《通信学报》 EI CSCD 北大核心 2019年第9期74-85,共12页
针对传统方法考虑随机误差影响因素不够全面的问题,建立了一种更加真实的GPS观测量随机误差模型。该方法在几何相关功能模型中引入了误差修正项,采用了一种以空间换时间的改进LS-VCE算法对模型进行求解,采集了2组真实的GPS实测数据对模... 针对传统方法考虑随机误差影响因素不够全面的问题,建立了一种更加真实的GPS观测量随机误差模型。该方法在几何相关功能模型中引入了误差修正项,采用了一种以空间换时间的改进LS-VCE算法对模型进行求解,采集了2组真实的GPS实测数据对模型进行性能评估,并利用该模型解算了载波相位整周模糊度。实验结果表明,所提方法在模型精度、模型求解复杂度及整周相位模糊度解算成功率等方面均优于传统方法。 展开更多
关键词 最小二乘方差分量估计 随机误差模型 几何相关模型 整周模糊度解算
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A geometric Model for the Spatial Correlation of an Acoustic Vector Field in Surface-generated Noise 被引量:4
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作者 Yiwang Huang (1) huangyiwang@hrbeu.edu.cn Qunyan Ren (12) Ting Li (3) 《Journal of Marine Science and Application》 2012年第1期119-125,共7页
Spatial correlation of sound pressure and particle velocity of the surface noise in horizontally stratified media was demonstrated, with directional noise sources uniformly distributed on the ocean surface. In the eva... Spatial correlation of sound pressure and particle velocity of the surface noise in horizontally stratified media was demonstrated, with directional noise sources uniformly distributed on the ocean surface. In the evaluation of particle velocity, plane wave approximation was applied to each incident ray. Due to the equivalence of the sound source correlation property and its directivity, solutions for the spatial correlation of the field were transformed into the integration of the coherent function generated by a single directional source. As a typical horizontally stratified media, surface noise in a perfect waveguide was investigated. Correlation coefficients given by normal mode and geometric models show satisfactory agreement. Also, the normalized covariance between sound pressure and the vertical component of particle velocity is proportional to acoustic absorption coefficient, while that of the surface noise in semi-infinitely homogeneous space is zero. 展开更多
关键词 spatial correlation sound pressure and particle velocity surthce noise stratitied media ray theory
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Using texture synthesis in fractal pattern design
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作者 魏宝刚 李建平 庞向斌 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2006年第3期289-295,共7页
Traditional fractal pattern design has some disadvantages such as inability to effectively reflect the characteristics of real scenery and texture. We propose a novel pattern design technique combining fractal geometr... Traditional fractal pattern design has some disadvantages such as inability to effectively reflect the characteristics of real scenery and texture. We propose a novel pattern design technique combining fractal geometry and image texture synthesis to solve these problems. We have improved Wei and Levoy (2000)’s texture synthesis algorithm by first using two-dimensional autocorrelation function to analyze the structure and distribution of textures, and then determining the size of L neighborhood. Several special fractal sets were adopted and HSL (Hue, Saturation, and Light) color space was chosen. The fractal structure was used to manipulate the texture synthesis in HSL color space where the pattern’s color can be adjusted conveniently. Experiments showed that patterns with different styles and different color characteristics can be more efficiently generated using the new technique. 展开更多
关键词 Fractal geometry Texture synthesis Two-dimensional autocorrelation function Pattern design Image render
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