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品味成龙《十二生肖》 被引量:1
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作者 王一然 《电影文学》 北大核心 2013年第8期99-100,共2页
随着成龙又一部贺岁动作片《十二生肖》的热映,媒体和大众大都给予这部电影很高的评价,一路飙升的票房就是最直接的证明。但在我看来,一部电影成功与否,除了票房成绩的支持外,更多的是它究竟给我们带来了什么让我们眼前一亮,又给我们留... 随着成龙又一部贺岁动作片《十二生肖》的热映,媒体和大众大都给予这部电影很高的评价,一路飙升的票房就是最直接的证明。但在我看来,一部电影成功与否,除了票房成绩的支持外,更多的是它究竟给我们带来了什么让我们眼前一亮,又给我们留下了什么让我们回味悠长。这部电影之所以能够取得如此佳绩,必然有它不寻常的地方,本文就是想通过片中真实的动作戏、创新性高科技与之完美的配合以及通过精心设计的故事情节和有代表性的语言所表达的多面的人物性格这三个方面来分析这部影片大获全胜的原因。 展开更多
关键词 《十二生肖》 真实的动作戏 创新性高科技 情节语言 人物性格
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《暴裂无声》:沉默的愤怒
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作者 张欣怡 《视听》 2018年第10期81-82,共2页
电影《暴裂无声》作为祁钰坤导演的第二部长片,与《心迷宫》一脉相承,再一次关注中国农村的社会现实。该作品弱化离奇的叙事方式,转而使用影视叙事手法丰富影片的隐喻性内涵。本文将从极端景别、二元对立的空间塑造、动作戏安排以及道... 电影《暴裂无声》作为祁钰坤导演的第二部长片,与《心迷宫》一脉相承,再一次关注中国农村的社会现实。该作品弱化离奇的叙事方式,转而使用影视叙事手法丰富影片的隐喻性内涵。本文将从极端景别、二元对立的空间塑造、动作戏安排以及道具设置等方面分析影片创造性视觉表现。 展开更多
关键词 景别 空间 视觉符号 动作戏 《暴裂无声》
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Reasoning about Epistemic Actions and Knowledge in Multi-Agent Systems Using Coq
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作者 Marko Malikovic Mirko Cubrilo 《Computer Technology and Application》 2011年第8期616-627,共12页
In this paper, the authors outline a formal system for reasoning about agents' knowledge in knowledge games-a special type of multi-agent system. Knowledge games are card games where the agents' actions involve an e... In this paper, the authors outline a formal system for reasoning about agents' knowledge in knowledge games-a special type of multi-agent system. Knowledge games are card games where the agents' actions involve an exchange of information with other agents in the game. The authors' system is modeled using Coq-a formal proof management system. To the best of the authors" knowledge, there are no papers in which knowledge games are considered using a Coq proof assistant. The authors use the dynamic logic of common knowledge, where they particularly focus on the epistemic consequences of epistemic actions carried out by agents. The authors observe the changes in the system that result from such actions. Those changes that can occur in such a system that are of interest to the authors take the form of agents' knowledge about the state of the system, knowledge about other agents' knowledge, higher-order agents' knowledge and so on, up to common knowledge. Besides an axiomatic ofepistemic logic, the authors use a known axiomatization of card games that is extended with some new axioms that are required for the authors' approach. Due to a deficit in implementations grounded in theory that enable players to compute their knowledge in any state of the game, the authors show how the authors' approach can be used for these purposes. 展开更多
关键词 Multi-agent systems knowledge games dynamic logic of common knowledge epistemic actions coq.
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The Power of Social Capital in Massive Multiplayer Online Games" Cooperation and Cronyism in World of Warcraft
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作者 Mark C. Meachem 《Journalism and Mass Communication》 2012年第4期539-550,共12页
The number of people playing Massive Multiplayer Online Games (MMOGs) is growing steadily, yet there are limited studies on the social impact that this online activity has. This research, using both quantitative and... The number of people playing Massive Multiplayer Online Games (MMOGs) is growing steadily, yet there are limited studies on the social impact that this online activity has. This research, using both quantitative and qualitative data, focused on whether users of the most popular MMOG, World of Warcraft (WOW), exhibited behaviors of social capital in their online gaming activity and whether there was any correlation to offiine social capital. The findings indicated that cooperation provided the best indicator to make a correlation about a gamer's offiine social capital behaviors. One conclusion, stemming from this is that, in virtual worlds, the added social capital can lead to cronyism and help those in power maintain the status quo. 展开更多
关键词 Massive Multiplayer Online Games (MMOGs) social capital World of Warcraft (WOW) online games
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《美国队长3》:不止于复联2.5
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作者 伊文西 《现代青年》 2016年第6期4-6,4,共3页
作为复联2.5版本,《美国队长3》无疑再一次把漫威宇宙从固化僵硬的泥沼中拯救了出来。
关键词 电影 《美国队长3》 动作戏 漫威系列
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