期刊文献+
共找到2篇文章
< 1 >
每页显示 20 50 100
建构历史知识化为学习能力——浅谈初中历史复习策略
1
作者 郑育倩 《好日子》 2020年第1期89-89,共1页
在初中历史教学的过程之中很多学生感觉困难重重,个人的知识应用能力以及分析能力有限,无法站在宏观的角度对历史知识进行有效的分析以及研究,因此后期的历史复习必不可少。本文站在宏观的角度,着眼于学生学习能力提升的实质要求,通过... 在初中历史教学的过程之中很多学生感觉困难重重,个人的知识应用能力以及分析能力有限,无法站在宏观的角度对历史知识进行有效的分析以及研究,因此后期的历史复习必不可少。本文站在宏观的角度,着眼于学生学习能力提升的实质要求,通过对学生历史知识框架的构建情况分析来了解初中历史复习的具体策略,以期为提高初中历史课堂教学质量及效率提供借鉴。 展开更多
关键词 建构历史知识 化为学习能力 初中历史 复习策略
下载PDF
Evolved to adapt: A computational approach to animal innovation and creativity 被引量:2
2
作者 Oren KOLODNY Shimon EDELMAN Arnon LOTEM 《Current Zoology》 SCIE CAS CSCD 2015年第2期350-367,共18页
The production of novel behavioral sequences that gives rise to animal innovation and creativity is one of the most intriguing aspects of behavioral evolution. Numerous studies have recently documented the abundance a... The production of novel behavioral sequences that gives rise to animal innovation and creativity is one of the most intriguing aspects of behavioral evolution. Numerous studies have recently documented the abundance and diversity of innova- tive and creative behaviors between and within species, yet the ability to innovate or to act creatively has mainly been described and quantified as a measure of animals' cognitive ability without explicit reference to cognitive mechanisms that may account for these behaviors. Here we discuss the creative process from a computational point of view and suggest such a mechanistic frame- work. In light of recent research on human creativity, animal learning, and animal problem solving, we suggest that animal crea- tivity is best understood as the production of context-appropriate novel behavioral sequences, which may be facilitated by the ability to learn the regularities in the environment and to represent them hierarchically, allowing for generalization. We present a cognitive framework that we recently developed, which employs domain-general mechanisms and has been used in the modeling of a range of sequential behaviors, from animal foraging to language acquisition, and apply it to behavioral innovation. In a series of simulations, we show how innovation and creative behavior can be produced by this learning mechanism, as it constructs a network representing the statistical regularities of the environment. We use the simulations to demonstrate the role of particular cognitive parameters in this process and to highlight the effects of the learning dynamics and individual experience on creativity 展开更多
关键词 CREATIVITY INNOVATION EVOLUTION Learning Animal innovation Behavioral evolution
原文传递
上一页 1 下一页 到第
使用帮助 返回顶部