The radiative properties of a gold surface with one-dimensional Gaussian random roughness distribution were obtained with the finite-difference time-domain (FDTD) method and the recursive convolution treatment of th...The radiative properties of a gold surface with one-dimensional Gaussian random roughness distribution were obtained with the finite-difference time-domain (FDTD) method and the recursive convolution treatment of the Drude Model. The bi-directional reflection distribution function (BRDF) for both TM mode and TE mode were obtained and compared with the highly accurate experimental data from the earlier work. The incident wavelength varies from 1.152 μm to 3.392 μm and incident angle is at 300-70°, respectively. The results show that, the predicted values and experimental results are in good agreement. The highly specular peak in the BRDF is reproduced in the numerical simulations, and the increase of the TM mode BRDF is found to be attributed to the effect of a variation in the optical constant at the incident wavelength period.展开更多
Abstract A real-time photo-realistic rendering algorithm of ocean color is introduced in the paper, which considers the impact of ocean bio-optical model. The ocean bio-optical model mainly involves the phytoplankton,...Abstract A real-time photo-realistic rendering algorithm of ocean color is introduced in the paper, which considers the impact of ocean bio-optical model. The ocean bio-optical model mainly involves the phytoplankton, colored dissolved organic material (CDOM), inorganic suspended particle, etc., which have different contributionsto absorption and scattering of light. We decompose the emergent light of the ocean surface into the reflected light from the sun and the sky, and the subsurface scattering light. We estab- lish an ocean surface transmission model based on ocean bidirectional reflectance distribution function (BRDF) and the Fresnel law, and this model's outputs would be the incident light parameters of subsurface scattering. Using ocean subsurface scattering algorithm combined with bio-optical model, we compute the scattering light emergent radiation in different directions. Then, we blend the re- flection of sunlight and sky light to implement the real-time ocean color rendering in graphics processing unit (GPU). Finally, we use two kinds of radiance reflectance calculated by Hydrolight radiative transfer model and our algorithm to validate the physical reality of our method, and the results show that our algorithm can achieve real-time highly realistic ocean color scenes.展开更多
基金Project(N110204015) supported by the Fundamental Research Funds for the Central Universities
文摘The radiative properties of a gold surface with one-dimensional Gaussian random roughness distribution were obtained with the finite-difference time-domain (FDTD) method and the recursive convolution treatment of the Drude Model. The bi-directional reflection distribution function (BRDF) for both TM mode and TE mode were obtained and compared with the highly accurate experimental data from the earlier work. The incident wavelength varies from 1.152 μm to 3.392 μm and incident angle is at 300-70°, respectively. The results show that, the predicted values and experimental results are in good agreement. The highly specular peak in the BRDF is reproduced in the numerical simulations, and the increase of the TM mode BRDF is found to be attributed to the effect of a variation in the optical constant at the incident wavelength period.
基金jointly supported by the International Cooperation and Exchange Projects of the National Natural Science Foundation of China (No.61361163001)the National Key Scientific Instrument and Equipment Development Projects of National Natural Science Foundation of China (No.41527901)the National High-Tech R&D Program (863 Program) (No.2013AA09A505)
文摘Abstract A real-time photo-realistic rendering algorithm of ocean color is introduced in the paper, which considers the impact of ocean bio-optical model. The ocean bio-optical model mainly involves the phytoplankton, colored dissolved organic material (CDOM), inorganic suspended particle, etc., which have different contributionsto absorption and scattering of light. We decompose the emergent light of the ocean surface into the reflected light from the sun and the sky, and the subsurface scattering light. We estab- lish an ocean surface transmission model based on ocean bidirectional reflectance distribution function (BRDF) and the Fresnel law, and this model's outputs would be the incident light parameters of subsurface scattering. Using ocean subsurface scattering algorithm combined with bio-optical model, we compute the scattering light emergent radiation in different directions. Then, we blend the re- flection of sunlight and sky light to implement the real-time ocean color rendering in graphics processing unit (GPU). Finally, we use two kinds of radiance reflectance calculated by Hydrolight radiative transfer model and our algorithm to validate the physical reality of our method, and the results show that our algorithm can achieve real-time highly realistic ocean color scenes.