The network resource allocation in SDN for control applications is becoming a key problem in the near future because of the conflict between the need of the flow-level flexibility control and the limited capacity of f...The network resource allocation in SDN for control applications is becoming a key problem in the near future because of the conflict between the need of the flow-level flexibility control and the limited capacity of flow table.Based on the analysis of the difference of the definition of network resource between SDN and traditional IP network,the idea of the integrated allocation of link bandwidth and flow table for multiple control applications in SDN is proposed in this paper.Furthermore,a price-based joint allocation model of network resource in SDN is built by introducing the price for each of the resources,which can get the proportional fair allocation of link bandwidth and the minimum global delay at the same time.We have also designed a popular flow scheduling policy based on the proportional fair allocation of link bandwidth in order to achieve the minimum global delay.A flow scheduling module has been implemented and evaluated in Floodlight,named virtual forwarding space(VFS).VFS can not only implement the fair allocation of link bandwidth and minimum delay flow scheduling in data plane but also accelerate packet forwarding by looking up control rules in control plane.展开更多
This study proposes a real time 3D virtual model controll and a virtual dressing room application to enable users to try virtual garments and shoes on in front of a virtual mirror. A virtual representation of the user...This study proposes a real time 3D virtual model controll and a virtual dressing room application to enable users to try virtual garments and shoes on in front of a virtual mirror. A virtual representation of the user appears in a virtual changing room and the user's hand motions select the clothes from a list on the screen. Afterwards, the selected virtual clothes appear on a humanoid model in the virtual mirror. For the purpose of aligning the 3D garments and shoes with the model, 3D locations of the joints are used for positioning, scaling and rotating. By using our developed algorithm, small, medium, large or xlarge garment size is selected automatically and this information is shown on the screen. Then, we apply skin color detection to handle the unwanted occlusions between the user and the model. To create a more realistic effect, the system takes into account different images of the clothes according to different human poses and movements. Optional mirror selection buttons make it possible to have multiple viewing angles on the model. Additionally, we developed an algorithm for matching up all motions between the model and garments. In this study, we benefit from the Microsoft Kinect SDK (software development kit) in order to follow the user's movements, coordinate the suitable clothe try-ons and provide depth sort effect to the human body and clothes. In order to use the rapid calculation attributes of game engines, we used unity 3D game engine.展开更多
Drum level sloshing is the latest discovery in the application of heat recovery steam generator (HRSG) in combined cycle, and shows certain negative influence on drum level controlling. In order to improve drum level ...Drum level sloshing is the latest discovery in the application of heat recovery steam generator (HRSG) in combined cycle, and shows certain negative influence on drum level controlling. In order to improve drum level controlling, influence factors on the drum level sloshing were investigated. Firstly, drum sub-modules were developed using the method of modularization modeling, and then the model of drum level sloshing was set up as well. Experiments were carried out on the experimental rig, and the model was validated using the obtained experimental results. Dynamic simulation was made based on the model to get a 3-D graph of drum level sloshing, which shows a vivid procedure of drum level sloshing. The effect of feed-water flow rate, main-steam flow rate and heating quantity on the drum level sloshing was analyzed. The simulation results indicate that the signals with frequency higher than 0.05 Hz are that of drum level sloshing, the signals with frequency of 0.0-0.05 Hz are that of drum level trendy and "false water level", and variation of the feed-water flow rates, main-steam flow rates and heating quantities can change the frequency of drum level sloshing, i.e., the frequency of sloshing increases with the increase of feed-water flow rate, or the decrease of the main-steam flow rate and the heating quantity. This research work is fundamental to improve signal-to-noise ratio of drum level signal and precise controlling of drum level.展开更多
基金Supported by the National High-tech R&D Program("863" Program) of China (No.2013AA013505)the National Science Foundation of China(No.61472213)National Research Foundation of Korea(NRF 2014K1A1A2064649)
文摘The network resource allocation in SDN for control applications is becoming a key problem in the near future because of the conflict between the need of the flow-level flexibility control and the limited capacity of flow table.Based on the analysis of the difference of the definition of network resource between SDN and traditional IP network,the idea of the integrated allocation of link bandwidth and flow table for multiple control applications in SDN is proposed in this paper.Furthermore,a price-based joint allocation model of network resource in SDN is built by introducing the price for each of the resources,which can get the proportional fair allocation of link bandwidth and the minimum global delay at the same time.We have also designed a popular flow scheduling policy based on the proportional fair allocation of link bandwidth in order to achieve the minimum global delay.A flow scheduling module has been implemented and evaluated in Floodlight,named virtual forwarding space(VFS).VFS can not only implement the fair allocation of link bandwidth and minimum delay flow scheduling in data plane but also accelerate packet forwarding by looking up control rules in control plane.
文摘This study proposes a real time 3D virtual model controll and a virtual dressing room application to enable users to try virtual garments and shoes on in front of a virtual mirror. A virtual representation of the user appears in a virtual changing room and the user's hand motions select the clothes from a list on the screen. Afterwards, the selected virtual clothes appear on a humanoid model in the virtual mirror. For the purpose of aligning the 3D garments and shoes with the model, 3D locations of the joints are used for positioning, scaling and rotating. By using our developed algorithm, small, medium, large or xlarge garment size is selected automatically and this information is shown on the screen. Then, we apply skin color detection to handle the unwanted occlusions between the user and the model. To create a more realistic effect, the system takes into account different images of the clothes according to different human poses and movements. Optional mirror selection buttons make it possible to have multiple viewing angles on the model. Additionally, we developed an algorithm for matching up all motions between the model and garments. In this study, we benefit from the Microsoft Kinect SDK (software development kit) in order to follow the user's movements, coordinate the suitable clothe try-ons and provide depth sort effect to the human body and clothes. In order to use the rapid calculation attributes of game engines, we used unity 3D game engine.
基金Project(51276023) supported by the National Natural Science Foundation of ChinaProject(09k069) supported by the Open Project Funded by Universities Innovation Platform, Hunan Province, ChinaProject(2011GK311) supported by the Office of Science and Technology of Hunan Province, China
文摘Drum level sloshing is the latest discovery in the application of heat recovery steam generator (HRSG) in combined cycle, and shows certain negative influence on drum level controlling. In order to improve drum level controlling, influence factors on the drum level sloshing were investigated. Firstly, drum sub-modules were developed using the method of modularization modeling, and then the model of drum level sloshing was set up as well. Experiments were carried out on the experimental rig, and the model was validated using the obtained experimental results. Dynamic simulation was made based on the model to get a 3-D graph of drum level sloshing, which shows a vivid procedure of drum level sloshing. The effect of feed-water flow rate, main-steam flow rate and heating quantity on the drum level sloshing was analyzed. The simulation results indicate that the signals with frequency higher than 0.05 Hz are that of drum level sloshing, the signals with frequency of 0.0-0.05 Hz are that of drum level trendy and "false water level", and variation of the feed-water flow rates, main-steam flow rates and heating quantities can change the frequency of drum level sloshing, i.e., the frequency of sloshing increases with the increase of feed-water flow rate, or the decrease of the main-steam flow rate and the heating quantity. This research work is fundamental to improve signal-to-noise ratio of drum level signal and precise controlling of drum level.